Post: RTM Offsets [CFW ONLY]
09-03-2013, 08:03 AM #1
192.168.1.1
Slave of the sky.
(adsbygoogle = window.adsbygoogle || []).push({}); As some of you know I've been searching for offsets for Real Time Modding GT 5 mainly because I dislike getting off the game every time I want to mod a car but I know it'll open other doors. So far I've come across two offsets that have to do with the car data. With my internet timing out all of the time it's become quite frustrating but this is what I've found so far.

4241005C * Changes with car in online lobby

4241C05C * Changes with car in online lobby

I've tried editing them but no changes take place and if you back out of the track it changes back to it's original value.

This region appears to be the live data so I'd base the search around 30000000 - 50000000

Any assistance in searching would be appreciated.
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Eat_Ur_Food
09-06-2013, 12:17 AM #11
herpycherp
Gym leader
Originally posted by 192.168.1.1 View Post
The majority will but I'm the kind of person that likes doing things you aren't supposed to be able to, it's almost the only excitement for me when it comes to games any more. Lol Other than GTA games. GTA V is about to be insane! Modded or not!


Yes, yes it is. GTA might keep me away from GT5 indefinitely.

I pre-ordered last week Happy
09-12-2013, 05:32 PM #12
slim355
You talkin to me?
It does not seem to be possible to Real Time Edit Cars on track in 2.14
It works on 2.00 & 2.11 (Tried & Tested).

The offsets are the exact same all the way through 2.00 -> 2.14

Offsets

On Track Cars Positions: 1-16
4FE9CFDB
4FE9D30B
4FE9D63B
4FE9D96B
4FE9DC9B
4FE9DFEB
4FE9E31B
4FE9E64B
4FE 9E 97B
4FE9ECAB
4FE9EFDB
4FE9F30B
4FE9F63B
4FE9F96B
4FE9FC9B
4FE9FFCB
4FEA02FB


Places like Practice Mode (Maybe all places where only one car on track) Use:
Offsets

4FEFAFDB


There may be alternative ways, But atm it seems to me like AI Cars have always been loaded straight from disc or installed HDD data.
Perhaps 2.14 loads the user car from a temporary file now.

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192.168.1.1
09-12-2013, 06:28 PM #13
192.168.1.1
Slave of the sky.
Originally posted by slim355 View Post
It does not seem to be possible to Real Time Edit Cars on track in 2.14
It works on 2.00 & 2.11 (Tried & Tested).

The offsets are the exact same all the way through 2.00 -> 2.14

Offsets

On Track Cars Positions: 1-16
4FE9CFDB
4FE9D30B
4FE9D63B
4FE9D96B
4FE9DC9B
4FE9DFEB
4FE9E31B
4FE9E64B
4FE 9E 97B
4FE9ECAB
4FE9EFDB
4FE9F30B
4FE9F63B
4FE9F96B
4FE9FC9B
4FE9FFCB
4FEA02FB


Places like Practice Mode (Maybe all places where only one car on track) Use:
Offsets

4FEFAFDB


There may be alternative ways, But atm it seems to me like AI Cars have always been loaded straight from disc or installed HDD data.
Perhaps 2.14 loads the user car from a temporary file now.


Interesting. Perhaps the EBOOT.ELF needs to be modded to skip a process or re-route that was implemented in 2.12+ patches and compiled into a debug EBOOT. I don't think it's loading the cars from the disc because the changes to the cars aren't saved to the disc. What I think we're looking for is the offset that writes to the save data. When we hit save where it writes from. You probably have a better idea than I do, just spit balling.

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