Originally posted by slim355
It does not seem to be possible to Real Time Edit Cars on track in 2.14
It works on 2.00 & 2.11 (Tried & Tested).
The offsets are the exact same all the way through 2.00 -> 2.14
Offsets
On Track Cars Positions: 1-16
4FE9CFDB
4FE9D30B
4FE9D63B
4FE9D96B
4FE9DC9B
4FE9DFEB
4FE9E31B
4FE9E64B
4FE 9E 97B
4FE9ECAB
4FE9EFDB
4FE9F30B
4FE9F63B
4FE9F96B
4FE9FC9B
4FE9FFCB
4FEA02FB
Places like Practice Mode (Maybe all places where only one car on track) Use:
Offsets
4FEFAFDB
There may be alternative ways, But atm it seems to me like AI Cars have always been loaded straight from disc or installed HDD data.
Perhaps 2.14 loads the user car from a temporary file now.
Interesting. Perhaps the EBOOT.ELF needs to be modded to skip a process or re-route that was implemented in 2.12+ patches and compiled into a debug EBOOT. I don't think it's loading the cars from the disc because the changes to the cars aren't saved to the disc. What I think we're looking for is the offset that writes to the save data. When we hit save where it writes from. You probably have a better idea than I do, just spit balling.