Post: Sniper rifle balance
05-03-2014, 04:52 PM #1
ResistTheSun
In Flames Much?
(adsbygoogle = window.adsbygoogle || []).push({}); It's clear to me the sniper balance is the weak point of this game weapon balance.
SRR-61 or Gol mag or M40 or nothing.

CS-LR4 is not bad, but average
Scout elite is a hip fire machine, but it's a sniper rifle.
SV 98 just okay
JNG 90 is just okay
338 recon it just okay, with improved hipfire
M98B has a 5% faster bullet, but 40% worse drop compared to SRR-61
L96 just a clone of the JNG.
Also the FY-JS which is just average.

It becomes obvious that sniper rifle balance is something DICE has failed to do.
In my eyes SRR-61 should have slowest ROF in the game. Something like 20.
M98B should have fastest bullet travel speed in the game or near the scout elite. Scout elite should have the fast speed in the game etc etc
My point, is bit boring having a couple snipers which are just worse versions of the top ones.
Sort of sucks, maybe I need to use snipers more but no reason to use half of them.

In other weapon groups 5 core guns and the rest just spread around them. Snipers have 2 rifles and the Gol which is a clone of the M40 with less ammo.
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05-19-2014, 08:46 PM #11
ResistTheSun
In Flames Much?
Originally posted by Angelo View Post
I always find sniping long range with an 8x scope is pretty difficult, i use the 20x as its easier to do long range and mid range, however up close its pretty much hit and hope.

i've seen people use 40x scopes with the Enhanced 14x zoom ha ha imagine how easy super long range shots would be with that :P


Most of my shots are within 250m 80% are 100m or less.
I found that long range sniping anything above 250m you're as useful as a bucket with a hole. Not many sigh lines you can pull that off.
Range finder and x40 or x20 may be decent but I avoid it not helpful to me.

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