Post: CTE Core gameplay patch 16
08-02-2014, 07:49 AM #1
ResistTheSun
In Flames Much?
(adsbygoogle = window.adsbygoogle || []).push({}); DICE LA are making a ton of changes, so many it hard for me to keep track.
Good news HFU option is coming to gen 3 ^_^

DICE are changing how recoil works rush and many many other things final stand patch is going to be big.

Today’s update contains more weapon balance changes – and alot of Hardline beta crashfixes and system improvements that we brought over to BF4!
PATCH CHANGES
This is what is included in this patch:
Preround READY state Now based on players connected, should be dynamic now. Needed players per team is now controlled by the preround player count, otherwise player can get stuck in the spawn screen.
Visual Recoil & Sight Improvements Shrunk the red dot size a notch to match previous size.
TEST: Added first pass CTE Camo Initial creation of the potential reward for our most eager testers we’ve now added this camo. It is currently a duplicate of the DICE camo, but will be tweaked to more clearly show what faction you are playing as – and be based on a lighter grey color instead of the black. This is not the final state of this camo, just the first step. The way to unlock this later will be announced further down the line.
Added fix for the dual class exploit Where you are able to combine two classes at spawn
Hainan Resort: Decreased terrain destruction along beach near US base
Paracel Storm: Added blocks from swimming below the carrier on Paracel
UI Triage Minimap Icons: option to set minimap icons to auto scale with the minimap scale; moved the minimap scale text slightly up so it doesn’t overlap the commander messages Hud World Icons: icons zoom support for vehicle zoom.
WEAPON/GADGET BALANCE
Goal: With the changes to visual recoil, head flinching and netcode weapons have become deadlier and kills faster. Tune weapons to take this into consideration and find clear roles for them in doing so.
A large amount of guns had some small changes made to them. I am trying to not go too crazy at first as so many moving parts could create a problem.
I’d like to get some blind feedback on these changes so I will not be describing every tweak right now. I’m sure symthic will post the info eventually, or I will after some initial feedback.
Most of these changes are based on community/pro feedback that I thought was a great starting point. Here is a list of what has been tweaked, some buffs and some nerfs. None of these changes will be reflected in the stat bars or text descriptions as of yet!
Heavy Barrel, Muzzle Brake, MP7, P90, JS2, L85, AWS, RPK74, RPK12, SR2, AR160, QBZ951, UMP9, PP2000, A91, SG553, AKU12, Type95B1, G36C, CZ805, M60E4, 1911, HK45C, RFB, ACE21, SCAR-H, Bulldog, ACE52, DEagle, FAMAS, F2000, AUG, MTAR, MPX, CBJMS, Type88
This effort is far from over so give it a good test and I’ll be looking for everyone’s feedback. I am also still waiting for some new code jjju is working on to remove the flinch-bug and finish up the changes to suppression.
/undeadpixels
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