Originally posted by FarSideX
Debug EBOOTs take less time to make than to download. You expect credit for something any pet monkey could do?
As for the aim-bot 'offsets' it just does not work that way. Battlefield aim bots are fairly easy to make as the vector to make your aim vector is simply copied from the vector to enemy bone values, the enemy visible flag can also be used so you don't aim at walls. The vectors are stored in C++ vec3 classes so that is the data structure you will be looking for. There is some math to add for bullet drop but all values required are obtainable and standard ballistic calculations work.
It is not the Quake engine so there are no 'aim at player' functions like the games based on that game.
Good luck!
So you are saying its possible to create "aimbot" in BF4? damn, sometimes i wish i knew how to do all this