Post: Route X underground test track
11-10-2014, 02:57 AM #1
Mint Sauce
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Somebody please say this is somehow obtainable? The images are from the course folder in the GT.VOL, and like all the other playable tracks it has a background track loading image, which is the bottom one, the others are track selection thumbnails.

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The track was briefly featured in the GT6 NSX Concept video.
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11-12-2014, 06:46 PM #11
Mint Sauce
Do a barrel roll!
No, I don't know if the track data is there?

In the CRS folder the track data isn't named, they're all in one folder and go up in a numbered sequence.


The Specdb is the key according to that guy on the Xentax forum, this allows for limitless modding of all parts, you can probably select which tracks are shown and payable in game with the COURSE.dbt file? Is there a spec database file in the game install?

contents of specdb

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Have you found anything of use Farsidex?
11-12-2014, 11:05 PM #12
ant.
Keeper
so pretty much does what the secret menu does?
11-13-2014, 02:59 PM #13
q-k
Can’t trickshot me!
Originally posted by Mint
The Specdb is the key according to that guy on the Xentax forum, this allows for limitless modding of all parts, you can probably select which tracks are shown and payable in game with the COURSE.dbt file?


Hello from "that guy" Winky Winky
I've never tried anything to add/remove courses into the game, except for having the moon circuits to show in the track selection. Didn't work out the way I imagined and I gave up quite early on that matter. It was easier to include the LRV into the PD Dealership.
Adding new tracks would mean to deal with some other files as well, from which I'm glad I can read them and pull data from them. This is WAY beyond editing your savegame in a hex editor.

I've only ever looked at what PD have added/removed from course entries in the "specdb" in each patch. There were signs of a track short of releasing the Senna content (which would have fitted the Senna story). But it was pulled in the next update. Course data for this track was never included in the patches, just its name.

Originally posted by Mint
Is there a spec database file in the game install?


There is. It is double encrypted. Using flatz's tool will only remove the first layer, but there is another one. That's why (after removing the first layer), the db0105.dat and db0106.dat should show similar data at the top when looked at in a hex editor (IIRC, it's been quite a time when I was looking at it). As editing these files would allow the most awful crap, I've asked flatz to not make it public too.
The specdb btw. is very likely to be renewed in patches (as it must contain new cars and values for them). IIRC, there were two patches for GT6 where the specdb hasn't been altered.

Originally posted by Mint
contents of specdb


The specdb is sqlite3. I'm not looking at it the way you do Smile

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11-13-2014, 04:36 PM #14
SiNiST3R
Samurai Poster
Things just became a lot more interesting

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Obris
11-13-2014, 04:57 PM #15
Mint Sauce
Do a barrel roll!
Thanks for the info q-k, what was the track, btw?


Oh, and have you managed to enable the secret menu or did they nerf it? It's the only thing I want from GT6, the ability to select which cars the AI race.

Somebody please make it happen if possible.

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SiNiST3R
11-13-2014, 04:59 PM #16
Same as Mint, only secret menu and hidden tracks are interesting me. Don't even know if there are hidden cars in this one, but i guess there are some, like in all GT's ^^

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SiNiST3R
11-13-2014, 11:18 PM #17
q-k
Can’t trickshot me!
Originally posted by Mint
Thanks for the info q-k, what was the track, btw?


    ModelName	Label		NameJpn			NameEng
c231 interlagos_kart インテルラゴスサーキット カート Autódromo De Interlagos


I've intentionally left out way more information about the track..

The reference for it was only to be found in patch 1.06 and 1.07. It was removed in 1.08..
There were 2 files for the course, but by far not enough to have a drivable track.

Originally posted by Mint
Oh, and have you managed to enable the secret menu or did they nerf it? It's the only thing I want from GT6, the ability to select which cars the AI race.


We've tried to enable it on 1.00 in the old fashioned way like it worked for GT5. Searched for a secret menu anywhere in game, haven't seen anything. Never tried again after that..

Originally posted by PinKPanther1020 View Post
Don't even know if there are hidden cars in this one, but i guess there are some, like in all GT's ^^


One thing I've learned in the past was, although people like JK83 don't seem to have access to the db, they'll find a way to unveil undisclosed stuff and make the tracks drivable Smile
By the time I get home on a day a patch was released, hidden vehicles are already posted here on NGU including their body codes..

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11-17-2014, 03:59 PM #18
Insane !!! who have already play on that track? !
11-17-2014, 04:12 PM #19
Awesome !

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