Post: New Patch Notes
12-01-2014, 07:07 PM #1
SU44K8
Suffocate
(adsbygoogle = window.adsbygoogle || []).push({}); What do you think about the patch? I'm excited for everything except Templar patch...



Weapons

Exotics
Exotic Weapons are designed to look, feel, and sound overpowered. At the same time, they are not supposed to break the balance of the game. We hope these weapons challenge the way players think about their loadouts. Exotics will be a constant work in-progress!

General

In preparation for the Dark Below, Exotic Armor and Weapons no longer require Ascendant Materials to upgrade
The final upgrade node of all Exotic Gear will require an Exotic Shard
Exotic Shards can be obtained by one of the following means:
Dismantling unwanted Exotics
Purchased from Xur for 7 Strange Coins
Exotics now start at a higher base Attack value and have a narrowed upgrade range to compensate


Thorn

Projectiles now briefly highlight targets on impact
Mark of the Devourer DoT (damage-over-time) upgrade increased against PvE enemy targets
Reload Speed increased
Magazine Size increased
Ammo inventory size increased
Stability and Weapon Handling increased

Bad Juju

Magazine Size increased to 8 bursts (was 5)
Ammo inventory size increased
String of Curses now also decreases the cooldown of your Super on kill
Adjusted effects to not block first person reticle

Hard Light

Stability increased
Perfect Balance upgrade replaced by Fitted Stock (increases maximum possible weapon Stability)

Suros Regime

Lowered total damage at the end of the mag on SUROS Regime upgrade to be more in line with the Glass Half Full perk on Legendary

Monte Carlo

Stability increased
Range slightly decreased
Monte Carlo Method upgrade now also has a chance to fully charge melee ability on kill

MIDA Multi-Tool

MIDA rounds now have increased knockback against targets in both PvE and PvP

Hawkmoon

Send It upgrade (which was redundant) replaced by Speed Reload

Red Death

Rate of Fire increased slightly, but Burst Damage reduced to compensate

Plan C

Weapon Handling speed increased
Player Speed increased while Plan C is in hand

Pocket Infinity

Speed Reload upgrade replaced by Extended Clip which allows the option to increase magazine size (5 bursts)

Vex Mythoclast

Attack Power increased to 323 (from 300)
Base Damage increased, fixing bug we introduced in previous patch
Enhanced Battery upgrade by Extended Mag (this change still allows for a significant upgrade to Magazine Size, but less than before)

Invective

Reload Speed increased significantly, auto fires slightly slower

Ice Breaker

Send It upgrade replaced by Lightweight (which was redundant as Icebreaker already had maximum range)
New effects for enemies killed by Ice Breaker upgrade

Patience and Time

Snapshot upgrade replaced by Custom Optics (provides a lower zoom option)

Super Good Advice

Stability increased

Truth

Magazine Size increased to 3 (was 1)

Activities

Raid

Fixed an issue we introduced in a previous patch, in which Atheon did not correctly send 3 players through the time gates
Fixed an exploit where the Templar could be forced off its platform

Daily Heroic Story

Destination Materials now drop from completing the Daily Heroic

Bounties

Removed the ‘Relic Hunter’ Bounty
Destination Materials now drop from completing the Daily Patrol Bounty

Vendors

Reduced Cryptarch reputation gain from Engrams, but reputation reward packages now have an increased chance for Legendary Engrams
Players will now be able to use Vanguard Marks and Crucible Marks to purchase Spinmetal, Relic Iron, Spirit Bloom, and Helium Filaments from the Vanguard and Crucible Quartermasters in the Tower
Xur now sells a new material, Exotic Shards, to upgrade the final node of Exotics for 7 Strange Coins
Faction Class Items (ex: FWC Cloak, Dead Orbit Mark, etc.) are now replaced by Faction Emblems in the rank-up reward packages from Faction Vendors

Technical

Networking fixes, which should reduce the instance of the Bee family of KTOs
Fixed an issue in which using Xbox One party chat induced a slower frame rate
(adsbygoogle = window.adsbygoogle || []).push({});

The following 2 users say thank you to SU44K8 for this useful post:

moekroeman, Sunnis
12-01-2014, 07:18 PM #2
Sunnis
Mario!
Originally posted by SU44K8 View Post
What do you think about the patch? I'm excited for everything except Templar patch...


-Reduced Cryptarch reputation gain from Engrams, but reputation reward packages now have an increased chance for Legendary Engrams.

-Players will now be able to use Vanguard Marks and Crucible Marks to purchase Spinmetal, Relic Iron, Spirit Bloom, and Helium Filaments from the Vanguard and Crucible Quartermasters in the Tower.

-Xur now sells a new material, Exotic Shards, to upgrade the final node of Exotics for 7 Strange Coins.

- Templar will no longer be able to be thrown off the edge.


Glad they fixed the issue on Raid where Atheon did not correctly send 3 players through the time gates. And that players can use Vanguard Marks and Crucible Marks to purchase Spinmetal, Relic Iron, Spirit Bloom, and Helium Filaments, farming is a bit annoying. The fact that Exotic Armor and Weapons no longer require Ascendant Materials to upgrade will make it easier to fully upgrade Happy And yeah I agree with you on the Templar patch :(
12-01-2014, 07:26 PM #3
moekroeman
Little One
the vex mythoclast is 323 attack now

The following user thanked moekroeman for this useful post:

Kaiya215
12-02-2014, 02:34 AM #4
taniaducka
Little One
Weapons

Exotics
Exotic Weapons are designed to look, feel, and sound overpowered. At the same time, they are not supposed to break the balance of the game. We hope these weapons challenge the way players think about their loadouts. Exotics will be a constant work in-progress!

General

In preparation for the Dark Below, Exotic Armor and Weapons no longer require Ascendant Materials to upgrade
The final upgrade node of all Exotic Gear will require an Exotic Shard
Exotic Shards can be obtained by one of the following means:
Dismantling unwanted Exotics
Purchased from Xur for 7 Strange Coins
Exotics now start at a higher base Attack value and have a narrowed upgrade range to compensate


Thorn

Projectiles now briefly highlight targets on impact
Mark of the Devourer DoT (damage-over-time) upgrade increased against PvE enemy targets
Reload Speed increased
Magazine Size increased
Ammo inventory size increased
Stability and Weapon Handling increased

Bad Juju

Magazine Size increased to 8 bursts (was 5)
Ammo inventory size increased
String of Curses now also decreases the cooldown of your Super on kill
Adjusted effects to not block first person reticle

Hard Light

Stability increased
Perfect Balance upgrade replaced by Fitted Stock (increases maximum possible weapon Stability)

Suros Regime

Lowered total damage at the end of the mag on SUROS Regime upgrade to be more in line with the Glass Half Full perk on Legendary Auto Rifles


Monte Carlo

Stability increased
Range slightly decreased
Monte Carlo Method upgrade now also has a chance to fully charge melee ability on kill

MIDA Multi-Tool

MIDA rounds now have increased knockback against targets in both PvE and PvP


Hawkmoon

Send It upgrade (which was redundant) replaced by Speed Reload


Red Death

Rate of Fire increased slightly, but Burst Damage reduced to compensate


Plan C

Weapon Handling speed increased
Player Speed increased while Plan C is in hand

Pocket Infinity

Speed Reload upgrade replaced by Extended Clip which allows the option to increase magazine size (5 bursts)


Vex Mythoclast

Attack Power increased to 323 (from 300)
Base Damage increased, fixing bug we introduced in previous patch
Enhanced Battery upgrade by Extended Mag (this change still allows for a significant upgrade to Magazine Size, but less than before)


Invective

Reload Speed increased significantly, auto fires slightly slower

Ice Breaker

Send It upgrade replaced by Lightweight (which was redundant as Icebreaker already had maximum range)
New effects for enemies killed by Ice Breaker upgrade


Patience and Time

Snapshot upgrade replaced by Custom Optics (provides a lower zoom option)


Super Good Advice

Stability increased


Truth

Magazine Size increased to 3 (was 1)


Activities

Raid

Fixed an issue we introduced in a previous patch, in which Atheon did not correctly send 3 players through the time gates
Fixed an exploit where the Templar could be forced off its platform


Daily Heroic Story

Destination Materials now drop from completing the Daily Heroic


Bounties

Removed the ‘Relic Hunter’ Bounty
Destination Materials now drop from completing the Daily Patrol Bounty


Vendors

Reduced Cryptarch reputation gain from Engrams, but reputation reward packages now have an increased chance for Legendary Engrams
Players will now be able to use Vanguard Marks and Crucible Marks to purchase Spinmetal, Relic Iron, Spirit Bloom, and Helium Filaments from the Vanguard and Crucible Quartermasters in the Tower
Xur now sells a new material, Exotic Shards, to upgrade the final node of Exotics for 7 Strange Coins
Faction Class Items (ex: FWC Cloak, Dead Orbit Mark, etc.) are now replaced by Faction Emblems in the rank-up reward packages from Faction Vendors


Technical

Networking fixes, which should reduce the instance of the Bee family of KTOs
Fixed an issue in which using Xbox One party chat induced a slower frame rate

The following user thanked taniaducka for this useful post:

SU44K8
12-02-2014, 08:29 PM #5
Kells
ngujonas.blogspot.com
So you're still able to push atheon off? Just not the templar anymore?
12-05-2014, 09:20 PM #6
xiiVisualiize
Pokemon Trainer
nice update

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo