Post: Final thoughts on hardline open beta
02-10-2015, 12:36 PM #1
ResistTheSun
In Flames Much?
(adsbygoogle = window.adsbygoogle || []).push({}); You can find my first impressions on hardline You must login or register to view this content., statement I made was hardline was a sponge cake and still stand by that statement.
Visceral games has focused on minor details it shows if you played battlefield 4 should notice a couple changes which are small but big impact. Best example is being able to take ammo or health packs off your teammates instead of waiting for them to drop it. Suppression has been changed to blurring over increase recoil and sway. Recoil has also be changed and so has the balance ideas.
Visceral games also added in a couple easter eggs with recoil animations being unique for certain weapons 1 in 10,000 chance.

Weapon balance
Good news we have access to the weapon stats problem is that the current balance leaves something to be desired for. Certain weapons are clearly better compared to others and outclass each other. Balance wise most of the guns need to be reworked.
M16A3 has some of the lowest recoil, high damage with low damage drop off mixed with fast bullet speed decent reload times.
M416 is a clone of the M16 pretty much the same gun with little bit worse reload.
RO338 has higher recoil, more spread, lower damage, worse damage drop off and a longer reload. Worse version of the M16/M416 in every way completely outclassed when you compare stats.
Overpowered pretty much the only term which comes to my mind when talking about the M416/M16.
AKM shows some sign of balance, heavy recoil with high damage and slow rate of fire.

Battle Rifles
Oh boy these things kick hard with some heavy recoil high damage to boot. I find these quite hard to use and current system why use these over a M16 stick to a shotgun.

Sub machine
Gun balance, these guns kill very quickly at close range have some of the best hipfire. However some minor issues with the group UMP45 out classes the M4/5 due to having a better damage model. K10 is amazing, P90 is okay but not sure on the niche.

Shotguns
Shotguns some people believe these are unbalanced only balance issue I see is between shotguns. 870 is little bit better compared to the stakeout, that may be due to the lack of use. Spas 12 is a semi auto shotgun which spray friendly. Given the damage model of the other guns having strong shotguns is good to see.
Most of my long distance shots have been the result of the other guy not firing back at me.

Snipers have no idea what to think about the balance for these given the other weapons are out of wack.

Visceral games shows some hints at what may be one of the best ways of balancing a game.

Heist
Improvements
Slower run speed for the cash bag holder
Increase the timer for the vault and move the spawns for the cops inside the bank
Starting weapons for both sides pistols with both sides having to gain access to ammo crates.

Heist is a fun game mode mix of capture the flag with rush. Still think the overall gamemode is lacking a detail when it comes to linking it to the theme. Fun game mode, makes the game feel bit more cops and robbers. Hope we see a range of banks with some better balancing when it comes to roofs.

Hotwire
Steal vehicles drive them around attack vehicles.
Gamemode does suffer from some major design flaws mainly the fact you can spam certain explosive devices.
Visceral games score system does work, play the objective in hotwired you get to the top of scoreboard.

Conquest
Staple of the series feels little out of place, conquest feels out of place mainly due to the fact nothing new to this gamemode. Problem here is Visceral games has to try and avoid breaking the gamemode. In many ways feel Conquest should had a name change to turf wars, Visceral games had increased the capture radius. Studio made some changes to how the mode works with minor changes showing you when people are taking a flag and not.

General views
Scaling of the overall game is fantastic Visceral games has made the game work on pretty much every platform. Normally certain platforms suffer when you design a game and port but this game feels like the title as built for everything in mind.
Damage multiplier on limbs should be reduced or changed, pretty sure the hitboxes are incorrect. Feeding into the time to kill problem given the high damage of all the weapons incorrect damage multiplier.
Still not a fan of the time to kill still would like a higher number over the 150ms to 300ms with the average being 200ms. Game uses the standard model of weapon ballistics which makes no sense given the time to kill numbers. Still unsure why the game does not use hitscan given how the distances are lower compared to even battlefield 4.
For reference call of duty average time to kill is 100ms to 250ms.
Visceral games did patch couple weapons before the beta closed but that was only on PC reducing the damage.

Still feel like this game is a better sponge cake but lacks that special feel. In many ways great drop in play one or two rounds shooter like call of duty. Problem comes from the fact that theme still skin deep the game does have some great ideas and promise. May pick up hardline at a better date but right now looking forward to what Visceral studios can do when it allowed freedom.
Hardline nails everything right when it comes to a shooter firing guns feels good and so does the hits. Still not 100% sold on the impact animations but rather minor.
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The following 2 users say thank you to ResistTheSun for this useful post:

Joel, Zambie
02-10-2015, 02:48 PM #2
Joel
[move]Sal:madsal::laim:[/move]
For Heist, wish they let us use all the guns instead of "Cops weapons" and "Criminal weapons". I only got to play Heist which that's probably one of my favorite game mode since I loved playing Heist back on GTA V. I never got to try the m16 but I did buy the m416 which is really good. I also bough a $50,000 sniper which the bolt action is really slow when it comes to shooting people and you still get hitmarkers at far range with a sniper. Shotguns, I have that as my top weapons lol, I get lots of kills with it which it's great to use in small maps like the Heist map.
Overall however, I love the game and I plan on buying it when I get the chance of saving money up. Can't wait for the game to be released and continue on with my nooby skillz lol.
02-10-2015, 07:49 PM #3
Zambie
< ^ > < ^ >
I didn't have high expectations for the game but now i've played it i really enjoyed it and now i cant wait for the release of the game just hopefully it will have more maps, gamemodes and weapons.
02-10-2015, 07:51 PM #4
Zambie
< ^ > < ^ >
Originally posted by Joel View Post
For Heist, wish they let us use all the guns instead of "Cops weapons" and "Criminal weapons". I only got to play Heist which that's probably one of my favorite game mode since I loved playing Heist back on GTA V. I never got to try the m16 but I did buy the m416 which is really good. I also bough a $50,000 sniper which the bolt action is really slow when it comes to shooting people and you still get hitmarkers at far range with a sniper. Shotguns, I have that as my top weapons lol, I get lots of kills with it which it's great to use in small maps like the Heist map.
Overall however, I love the game and I plan on buying it when I get the chance of saving money up. Can't wait for the game to be released and continue on with my nooby skillz lol.


I agree, i really dont know why they made that you have to be a cop/robber to get a specific weapon
02-11-2015, 08:23 AM #5
Jimmy
Supreme
Originally posted by ResistTheSun View Post
You can find my first impressions on hardline You must login or register to view this content., statement I made was hardline was a sponge cake and still stand by that statement.
Visceral games has focused on minor details it shows if you played battlefield 4 should notice a couple changes which are small but big impact. Best example is being able to take ammo or health packs off your teammates instead of waiting for them to drop it. Suppression has been changed to blurring over increase recoil and sway. Recoil has also be changed and so has the balance ideas.
Visceral games also added in a couple easter eggs with recoil animations being unique for certain weapons 1 in 10,000 chance.

Weapon balance
Good news we have access to the weapon stats problem is that the current balance leaves something to be desired for. Certain weapons are clearly better compared to others and outclass each other. Balance wise most of the guns need to be reworked.
M16A3 has some of the lowest recoil, high damage with low damage drop off mixed with fast bullet speed decent reload times.
M416 is a clone of the M16 pretty much the same gun with little bit worse reload.
RO338 has higher recoil, more spread, lower damage, worse damage drop off and a longer reload. Worse version of the M16/M416 in every way completely outclassed when you compare stats.
Overpowered pretty much the only term which comes to my mind when talking about the M416/M16.
AKM shows some sign of balance, heavy recoil with high damage and slow rate of fire.

Battle Rifles
Oh boy these things kick hard with some heavy recoil high damage to boot. I find these quite hard to use and current system why use these over a M16 stick to a shotgun.

Sub machine
Gun balance, these guns kill very quickly at close range have some of the best hipfire. However some minor issues with the group UMP45 out classes the M4/5 due to having a better damage model. K10 is amazing, P90 is okay but not sure on the niche.

Shotguns
Shotguns some people believe these are unbalanced only balance issue I see is between shotguns. 870 is little bit better compared to the stakeout, that may be due to the lack of use. Spas 12 is a semi auto shotgun which spray friendly. Given the damage model of the other guns having strong shotguns is good to see.
Most of my long distance shots have been the result of the other guy not firing back at me.

Snipers have no idea what to think about the balance for these given the other weapons are out of wack.

Visceral games shows some hints at what may be one of the best ways of balancing a game.

Heist
Improvements
Slower run speed for the cash bag holder
Increase the timer for the vault and move the spawns for the cops inside the bank
Starting weapons for both sides pistols with both sides having to gain access to ammo crates.

Heist is a fun game mode mix of capture the flag with rush. Still think the overall gamemode is lacking a detail when it comes to linking it to the theme. Fun game mode, makes the game feel bit more cops and robbers. Hope we see a range of banks with some better balancing when it comes to roofs.

Hotwire
Steal vehicles drive them around attack vehicles.
Gamemode does suffer from some major design flaws mainly the fact you can spam certain explosive devices.
Visceral games score system does work, play the objective in hotwired you get to the top of scoreboard.

Conquest
Staple of the series feels little out of place, conquest feels out of place mainly due to the fact nothing new to this gamemode. Problem here is Visceral games has to try and avoid breaking the gamemode. In many ways feel Conquest should had a name change to turf wars, Visceral games had increased the capture radius. Studio made some changes to how the mode works with minor changes showing you when people are taking a flag and not.

General views
Scaling of the overall game is fantastic Visceral games has made the game work on pretty much every platform. Normally certain platforms suffer when you design a game and port but this game feels like the title as built for everything in mind.
Damage multiplier on limbs should be reduced or changed, pretty sure the hitboxes are incorrect. Feeding into the time to kill problem given the high damage of all the weapons incorrect damage multiplier.
Still not a fan of the time to kill still would like a higher number over the 150ms to 300ms with the average being 200ms. Game uses the standard model of weapon ballistics which makes no sense given the time to kill numbers. Still unsure why the game does not use hitscan given how the distances are lower compared to even battlefield 4.
For reference call of duty average time to kill is 100ms to 250ms.
Visceral games did patch couple weapons before the beta closed but that was only on PC reducing the damage.

Still feel like this game is a better sponge cake but lacks that special feel. In many ways great drop in play one or two rounds shooter like call of duty. Problem comes from the fact that theme still skin deep the game does have some great ideas and promise. May pick up hardline at a better date but right now looking forward to what Visceral studios can do when it allowed freedom.
Hardline nails everything right when it comes to a shooter firing guns feels good and so does the hits. Still not 100% sold on the impact animations but rather minor.


Played it for 2 days, best first BF experience ever! even tho i die a couple of times, it's fun!

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