public void attackNpc(int i) {
if (c.playerEquipment[c.playerWeapon] == ####) {
c.spellId = 51;
}
public void attackPlayer(int i) {
if (c.playerEquipment[c.playerWeapon] == ####) {
c.spellId = 51
}
public static int finalMagicDamage(Client c) {
case ####:
damageMultiplier += .13;
break;
public final int[][] MAGIC_SPELLS = {
{0,0,xxx,yyy,zzz,www,uu,tt,0,0,0,0,0,0,0,0},
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