Post: The Taken King
06-19-2015, 08:45 AM #1
Sunnis
Mario!
(adsbygoogle = window.adsbygoogle || []).push({}); Today, in June 2015, Destiny is not the same game it was at its September 2014 release. In many ways, the continuing story of Destiny is about a couple hundred game-makers and several million players learning what each side wants and meeting somewhere in the middle.
First came Destiny, then The Dark Below. House of Wolves followed, though somewhat smaller than its predecessor, without content like raids that many players expected in a big, paid upgrade. Throughout all this, Bungie released a myriad of minor content upgrades that tweaked and twisted and turned and tuned everything from weapon damage to what players could do with special weapons and how they earned them.

This became the pattern: Bungie releases content; players teach Bungie what they like, what they don't like and the mistakes they've discovered; Bungie listens and changes the game.
"We listen to the community a lot, about what people want to do, what they're enjoying, what they're not liking," Mark Noseworthy, the expansion's executive producer, said at E3 2015. "Some of it's our own inspiration, because we, too, are part of the community. Not only are we making the game, but we're also playing it."
On 15. Sept, 2015, when the third expansion, The Taken King, is released, Destiny is going to change again. It's based on the idea of bringing new and different things to the game, including a new campaign. Based on what been seen so far, this time it's going to change in ways that will make people who are confused about its story — and particularly fans of developer Bungie's former franchise Halo — very happy.

When Bungie announced the expansion during Sony's E3 2015 press conference — and later on the game's official site — it promised "new story campaign and quests, new enemies to fight, new locations to explore, new Strikes and Crucible maps, a new Raid that will put players to the ultimate test, and more." It is enormous, in other words, and it has a price to reflect that: $39.99, twice as much as its previous two expansions, and two-thirds the price of the base game — Destiny 1, as Noseworthy calls it at E3.
"People want more content," he said. "Well, guess what? The Taken King's got a ton more content."

It is, he says, partially in response to what players asked for — and further proof that Bungie is listening.
"The community's desire for content is enormous," he said. "So we really want to provide that."
But it's not just new content, if what we played is any indication. It's new content, presented differently. Destiny faced a lot a criticism about its narrative. It's there, and it's discoverable, but it's staccato and often obtuse. Much of the story in the original campaign, for example, is told through voice-over during loading scenes, spoken by an often difficult to understand AI companion played by Peter Dinklage. Yes, the story is there, and the lore is obvious. But it's doled out in such a way that it feels disjointed.

Contrast that with Bungie's former franchise, Halo. There were very few narrative dumps. The story would unfold as you walked through a level, often told by Cortana, Master Chief's faithful AI companion. Even when she narrated in bite-sized chunks, there was a sense of unfolding narrative and mystery.

That was, to be fair, an easier proposition in Halo than it is in Destiny. Halo forked into relatively few modes, generally the story-filled campaign and the story-less multiplayer. If you wanted story, it was available in a linear, guided package. In Destiny, players have far more control of their actions. There is a campaign, but Bungie designed the game to keep players doing many things. And only by doing many things could players continue through the campaign. That meant that they had to spend time doing other things in between campaign missions. And many spent that time forgetting what the story was about.

In terms of narrative presentation, The Taken King feels more like Halo than Destiny.
The Taken King's campaign begins with a loading screen, but Dinklage's Ghost is nowhere to be heard. His tiny white text doesn't fill the bottom of the screen. Instead, it's just a pretty spaceship flying through hyperspace.
When you land, the story begins, and Commander Zavala as the narrator. It's not confusing, and it's not filled with jargon. It's about the mission at hand, the thing that you're heading toward. There was actual, meaningful reaction.

The Taken King is about giving players new things to do. According to Noseworthy, each of the new subclasses is designed to do something that their overclasses don't do.
And the new location — where Oryx lives — the Dreadnaught may be the thing most closely associated with the expansion. It's a gigantic dungeon floating through space, filled with enemies and loot.
"It's a giant space fortress," he said. "He's Dracula and this is his castle."

The campaign, the Crucible additions, the Dreadnaught: It's all of a piece, which Bungie hopes will entice players to pay the extra funds to play it, and play it differently then they've played Destiny before.
And maybe — probably, even — to change the game after millions of people have played it. Then again, with change being such a major goal, maybe the changes won't be too drastic this time around.
"Even once you've learned it — because I've been playing the Taken for a long time — they still make you feel uncomfortable," he said. "Like, that's the point. The point of them is to make players feel uncomfortable.
"In a good way, of course."

Get ready and exited for The Taken Kings release date 15. September 2015.



[url]www.bungie.net[/url], Polygon, [url]www.planetdestiny.com[/url]
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06-20-2015, 01:35 AM #2
ATypicalSe7en
Maggbot timeout!
Destiny is not that bad of a game, I still play it till this day ( Mostly trying to finish off the trophies) but the pricing to vanilla players is kinda of an insult. What is worse is that BDobbinsFTW predicted this in his video a month later after the "Comet" DLC was leaked [video]https://youtu.be/nUTgjl4zaEE?t=3m40s[/video]
After I plat the game I'll probably won't even buy the Future DLC's unless of course they change their pricing or include more reasonable Day 1/Vanilla players reward.
06-20-2015, 02:15 PM #3
Sunnis
Mario!
Originally posted by ATypicalSe7en View Post
Destiny is not that bad of a game, I still play it till this day ( Mostly trying to finish off the trophies) but the pricing to vanilla players is kinda of an insult. What is worse is that BDobbinsFTW predicted this in his video a month later after the "Comet" DLC was leaked [video]https://youtu.be/nUTgjl4zaEE?t=3m40s[/video]
After I plat the game I'll probably won't even buy the Future DLC's unless of course they change their pricing or include more reasonable Day 1/Vanilla players reward.



In my opinion it is a good game. I dont really have a problem with the pricing of the TTK, its a huge expansion of Destiny. What I am dissapointed with is the fact that they are letting down day 1 players when there is no option for us to have an alternative to pre order TTK with the goodies that are offered to new players that dont already own Destiny from before. Bungie should give us a option to pre-order with extras without having to buy the hole game again. Not Happy or Sad

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