Battlefield 4 RTM Tool V1.01
No need to buy them now!
This tool is built for the current build of Battlefield 4 (1.1 which was released not long before creating the thread. So if it doesn't work for you, please reload the game and do the update. After doing the update it will work like a charm! This has been tested and it all works! Happy modding! Normally I'm not one to release tools right after an update but I can see people trying to sell these - as usual so here you go!
::Note::
Like always, the UAV will vary depending on your current team and unlock all doesn't stick. You have to have the guns unlocked if you want the attachments as well.
::Change Log::
1.00 - Initial Release
1.01 - Added Field of Zoom, Zoom, No Reload, Unlimited Ammo (SP) and God Mode (SP)
::Credits::
- StackOverflow - updating and tool
- Eddie Mac/Trojan041 - 1.17 offsets
- Smoky75 - 1.17 offsets
- ResistTheStar - idea of 'versions'.
- EA Sports - For creating the game (Eddie mac didn't)
::Video::
This video was not created by me, nor anyone I know. It was just what I found on YouTube. This is v1 of the tool, the current version is v1.1 (more features). If you have any of yoru own videos, let me know. I'll happily add them here.
Really glad you had both the know how to create this and the balls to release it. Shame some/someone felt the need to try to sell something as petty and unsecurable as offsets. Great work! :yes:
The following user thanked Kryptus for this useful post:
This tool is built for the current build of Battlefield 4 (1.1 which was released not long before creating the thread. So if it doesn't work for you, please reload the game and do the update. After doing the update it will work like a charm! This has been tested and it all works! Happy modding! Normally I'm not one to release tools right after an update but I can see people trying to sell these - as usual so here you go!
::Note::
Like always, the UAV will vary depending on your current team and unlock all doesn't stick. You have to have the guns unlocked if you want the attachments as well.
::Credits::
- Me - updating and tool
- Eddie Mac - 1.17 offsets
- Trojan041 - 1.17 offsets
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Oh course there is a host. In this case it is the server. Actually in BF there are 2 hosts so you don't see the host migration when it happens. Spend a littlew time learning the code before making statements like that.
Actually most stuff in client side and the server basically polices the game session. This is why damage given and damage taken can both be exploited. OHK does not work against someone running ignore damage.
To demonstrate how the server gets involved take a pistol to one of those plywood walls and shoot it. It should take 3 shots to destroy it. Then turn on OHK and shoot it, it breaks but the server detects the incorrect damage and replaces it, shoot it again and the same thing happens, on the third time you shoot it it stays broken. This is because the server does detect the hack but against another player it is too slow to keep them alive as both clients accept the damage (unless modded) and reports the player has died.
Damage taken comes directly from the client giving the damage as well as some types of server damage (ie: falling rubble). This is the way my god mode works, I still die from server damage but not from client damage.
There is another way to do OHK that does not have this server effect and the server does not repair the damage as it does not see the hack.
I was wrong , opened the CCAPI 2.50 and if you open the tool but does not connect as the CCAPI 2.60 I have installed, and when trying to open the tool remains open 2.60 , do not change anything
Last edited by
ramirindo2 ; 09-02-2015 at 04:28 AM.