Post: [TUT] [REL] 1.03 MGS LUA Editing/Swapping, Keeping A Certain Buddy and much more!
09-14-2015, 11:10 AM #1
doneo
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); MGS MISSION SCRIPT/MODEL/DAT EDITING

TPP Script Pack

I didnt use Nexus for any of these mods, so I havnt credited them. If anyones got a solid source for the QARTOOL Creator, Ill credit them.

If you want to read how to achieve whats in the package below then scroll down. The .dat below has had many .LUA edits applied, and at this point I must stress some caution. The file below will effect the online experience so think about that, although the impact on this gen is small. With that said this also has many useful features for those that cant complete the game 100%, namely an unlock all. Anyway, enough bullshit.

Feature List

* All Staff S++ in the field.
* Instant Combat Deployment and S++ Rewards* If this package doesnt work, grab the other dat below. I tried to incorporate it into one file, awaiting feedback.
* Instant MB and FOB Construction
* Easy S RANK missions and Exempt Equipment Check removed* Please inform me if your having issues with mission completion I will remove this mod.
* Unlock All including Parasite Suit and Raiden Suit.
* "Keep Quiet" edit
* Instant Weapon Development Completion
* Tustins AKA Big Boss' Teleport Script

Teleport Controls

Circle + DPAD Left - Save your current position
Circle + DPAD Right - Load your last saved position
Circle + DPAD Down - Warp to your buddy's position (Use Quiet if you want to get out of the map)

Notes

Due to the development times being modded users must play out the early tutorials of the game, namely the development tutorial before applying the 00.dat

Credits
Doneo, Tustin/Big Boss (Teleport)

Special Mentions
Cuartaesfera, Vicodin10, Crashintime, lusifer777 & the NGU MGSTPP Board.

To apply this mod place in "\dev_hdd0\game\BLES02102\USRDIR\master\0", back up your original 00.dat

You must login or register to view this content.

S++ Soldier Rewards and Instant Combat Deployment

The following .dat should provide you with the following as of 1.03;

*Instant Deployment During Combat Deployment w/ S Rank Rewards - Check rewards section!

[Please note the file extension is .g0s, please renamed to .dat before transfer and place in dev_hdd0\game\BLES\USRDIR\master\ef]
You must login or register to view this content.

The Guide

This guide will show you to gain access to and edit the scripts present in MGS:TPP. This will allow you to apply many of the mods available to PC players to the console version of the game. Want all your fultoned recruits to be S++? Want Quiet still as a buddy after playing out the story? You got it! Below will detail the "Keep Quiet" script mod.

[Please note this guide has evolved over time and may conflict itself. Do not hesitate to ask any questions here!]

Tools Required;

You must login or register to view this content.
Text Editor
Game Backup [BLES TESTED] (You can apply these edits over FTP, here Im working with back ups)
Your Script Edit (This guide will show you how to keep quiet as a buddy)

Steps Required;

1. First download the QAR Tool and extract it to a folder of your choosing.

2. Now we need to find where the TPPSTORY.LUA is found (cuartaesfera beat me to it - special thanks!). Navigate to "\dev_hdd0\game\BLES02102\USRDIR\master\0" and copy the file named 00.dat into the same directory as the QAR TOOL.

3. We will now decrypt the contents of 00.dat giving us access to the mission script. Open a CMD Prompt Window and use the CD command to change directory to that of the QAR Tool. In my case
     cd C:\Users\X\Desktop\QARTOOL\


Once you have changed directory we are now ready to run the commands to decrpyt the file.

4. In the CMD window input the following replacing your directory if required
    MGSV_QAR_Tool "C:\Users\X\Desktop\QARTOOL\00.dat" -u -r -e2


The parameters on the end of the command ensure that the correct decryption method is used.

5. With that you should now have two new files/folders within the QAR Directory, namely 00 [Folder] and 00.inf [File]. This is the Story portion of the game and the updates that have been applied!

6. To apply the quiet edit we are going to add the following script;

    gvars.str_didLostQuiet=false
TppBuddy2BlockController.SetObtainedBuddyType(BuddyType.QUIET)
TppBuddyService.UnsetDeadBuddyType(BuddyType.QUIET)
TppBuddyService.UnsetBuddyCommonFlag(BuddyCommonFlag.BUDDY_QUIET_LOST)
TppBuddyService.UnsetBuddyCommonFlag(BuddyCommonFlag.BUDDY_QUIET_HOSPITALIZE)
TppBuddyService.SetSortieBuddyType(BuddyType.QUIET)
TppBuddyService.SetFriendlyPoint(BuddyFriendlyType.QUIET,100)
TppMotherBaseManagement.RefreshQuietStatus()


So navigate through the unpacked 00 folder to this location "...\00\Assets\tpp\script\lib" and open TPPSTORY.LUA with your text editor (I recommend Notepad++) scroll down to line 595 (I found it a few lines up, and this was the 1.00 file) and after the string:
    function e.CanArrivalQuietInMB(n)
add the following code above. Save the file with the edit applied and lets move on to repackaging the file.

7. Return to your CMD window and input the following;
    MGSV_QAR_Tool "C:\Users\X\Desktop\QARTOOL\00.inf" -u -r -e2
The INF file will allow the tool to repackage the file correctly. The file will have a different filetype, just change the extension to .DAT.

8. Once complete the file has been successfully edited and is ready to be placedin the games directory. Place the edited 00.dat into "dev_hdd0\game\BLES02102-[METAL GEAR SOLID V THE PHANTOM PAIN]\PS3_GAME\USRDIR\master\0" and fix the file permissions using the software you see fit. (Gamesonic/MMcm/MM/FZ) Ive worked with a game data back up placed on my PC, If you haven't and have had to the grab the files from game data on your system make sure you backup any files you intending on editing.

9. At this point in time your ready to start playing and hopefully the mods youve applied will show. Remember backups and file permissions.

Thanks for your time, I intend to be fairly active in this sub over the forthcoming weeks, and will be posting pre edited files if the size is workable, in the meantime check out NEXUS mods for more possibilities. Any tips on how to improve this guide are appreciated and If ive missed anything I apologise, I inteded to get this guide up this evening but it took over my lunch break!

Have fun yall!

Petition the removal of my 1!


S Rank Soldiers at Mission End

1. Dump 77fe67b0ff6b88a.dat(Game Backup not update), search for the file "366f16cb33295.lua"

2. Using Notepadd++, hit CTRL + F , select the replace tab and input the following in Find What;

    StaffHitRate=(.*?),StaffDrawCount(.*?),staffSppRate=(.*?),staffSpRate=(.*?),StaffSRate=(.*?),StaffARate=(.*?),StaffBRate=(.*?),staffCRate=(.*?),staffDRate=(.*?),StaffERate=(.*?),StaffFRate=(.*?),StaffGRate=(.*?),


3. Replace With code below, select Regular Expression radio button and Replace All;

    StaffHitRate=100,StaffDrawCount=10,staffSppRate=100,staffSpRate=0,StaffSRate=0,StaffARate=0,StaffBRate=0,staffCRate=0,staffDRate=0,StaffERate=0,StaffFRate=0,StaffGRate=0,


4. Save file, Repackage using QARTOOL as detailed in guide above.

Explanation

What we have done here is take the values the game has for rewarding{?} you with certain soldiers and blanketed them with the values of S being a 100% hit. StaffDrawCount relates to how many are in the pool of each mission deployment. StaffXRate determines the rank of each soldier rewarded. I assume StaffHitRate is probability.

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The following 18 users say thank you to doneo for this useful post:

Cain532, cl_21, Creepzoid 0___0, CryCryYay, cuartaesfera, Daniel hartley, dariog1988, darktooth, Defc0n_xD, Im_YouViolateMe, MzNet, OpGreece.!, qNSp, RTE, Tustin, undergroundhavn, Vicodin10, Zeus_Cronos
09-29-2015, 04:15 AM #137
must be done in 00.dat any where else will be "runned over" by the file in 00.dat
and 00.dat is not extractable, so i hope and whatever people are doing that the boss here will add or kill the demon level once and for all, cause i sell nukes like hell 300 now and horn still there and he started to get bloodie again AND i only use blue baby guns :S
09-29-2015, 04:58 PM #138
doneo
Bounty hunter
Originally posted by lusifer777 View Post
must be done in 00.dat any where else will be "runned over" by the file in 00.dat
and 00.dat is not extractable, so i hope and whatever people are doing that the boss here will add or kill the demon level once and for all, cause i sell nukes like hell 300 now and horn still there and he started to get bloodie again AND i only use blue baby guns :S


You could try the method I posted in the other thread about editing the points rewarded for heroic actions. Set a mission completion to 50,000 or something crazy haha until we fix the demon stuff.

Originally posted by undergroundhavn View Post
Not sure if its just me, but I didn't get S rank on mission, got a B.


It doesnt gift the S Rank, should just remove rank restriction stuff making S Rank easier to obtain. I should of been clearer. My bad!

Originally posted by Big
I'll take a look at the FOB. I doubt they store the MB coins offline, but they might have a function to give them. I also found what I think is the "demon" points, but I haven't had to time get on and test them. Later tonight I'll try both and report back with my findings.


The demon point ratings are there, and it appears to have 3 levels of demon state. The rate at which these values are met can be tweaked Im sure. Ill skype tonight and try to get to a point where you can edit my .Dats.

The following user thanked doneo for this useful post:

undergroundhavn
09-29-2015, 06:04 PM #139
you don't know how mutch i miss playing like i want to play and not only use the blue wepons so i don't grove horn on the head. i meen why the hell do the have shit load of red weapons and a few blue ones :P
09-30-2015, 04:03 AM #140
Originally posted by doneo View Post
MGS MISSION SCRIPT/MODEL EDITING

TPP Script Pack

If you want to read how to achieve whats in the package below then scroll down. The .dat below has had many .LUA edits applied, and at this point I must stress some caution. The file below will effect the online experience so think about that, although the impact on this gen is small. With that said this also has many useful features for those that cant complete the game 100%, namely an unlock all. Anyway, enough bullshit.

Feature List

* All Staff S++ in the field.
* Instant Combat Deployment and S++ Rewards* If this package doesnt work, grab the other dat below. I tried to incorporate it into one file, awaiting feedback.
* Instant MB and FOB Construction
* Easy S RANK missions and Exempt Equipment Check removed* Please inform me if your having issues with mission completion I will remove this mod.
* Unlock All including Parasite Suit and Raiden Suit.
* "Keep Quiet" edit
* Instant Weapon Development Completion
* Tustins AKA Big Boss' Teleport Script

Teleport Controls

Circle + DPAD Left - Save your current position
Circle + DPAD Right - Load your last saved position
Circle + DPAD Down - Warp to your buddy's position (Use Quiet if you want to get out of the map)

Credits
Doneo, Tustin/Big Boss (Teleport)

Special Mentions
Cuartaesfera, Vicodin10, Crashintime & the NGU MGSTPP Board.

To apply this mod place in "\dev_hdd0\game\BLES02102\USRDIR\master\0", back up your original 00.dat

You must login or register to view this content.

S++ Soldier Rewards and Instant Combat Deployment

The following .dat should provide you with the following as of 1.03;

*Instant Deployment During Combat Deployment w/ S Rank Rewards - Check rewards section!

[Please note the file extension is .g0s, please renamed to .dat before transfer and place in dev_hdd0\game\BLES\USRDIR\master\ef]
You must login or register to view this content.

The Guide

This guide will show you to gain access to and edit the scripts present in MGS:TPP. This will allow you to apply many of the mods available to PC players to the console version of the game. Want all your fultoned recruits to be S++? Want Quiet still as a buddy after playing out the story? You got it! Below will detail the "Keep Quiet" script mod.

[Please note this guide has evolved over time and may conflict itself. Do not hesitate to ask any questions here!]

Tools Required;

You must login or register to view this content.
Text Editor
Game Backup [BLES TESTED] (You can apply these edits over FTP, here Im working with back ups)
Your Script Edit (This guide will show you how to keep quiet as a buddy)

Steps Required;

1. First download the QAR Tool and extract it to a folder of your choosing.

2. Now we need to find where the TPPSTORY.LUA is found (cuartaesfera beat me to it - special thanks!). Navigate to "\dev_hdd0\game\BLES02102\USRDIR\master\0" and copy the file named 00.dat into the same directory as the QAR TOOL.

3. We will now decrypt the contents of 00.dat giving us access to the mission script. Open a CMD Prompt Window and use the CD command to change directory to that of the QAR Tool. In my case
     cd C:\Users\X\Desktop\QARTOOL\


Once you have changed directory we are now ready to run the commands to decrpyt the file.

4. In the CMD window input the following replacing your directory if required
    MGSV_QAR_Tool "C:\Users\X\Desktop\QARTOOL\00.dat" -u -r -e2


The parameters on the end of the command ensure that the correct decryption method is used.

5. With that you should now have two new files/folders within the QAR Directory, namely 00 [Folder] and 00.inf [File]. This is the Story portion of the game and the updates that have been applied!

6. To apply the quiet edit we are going to add the following script;

    gvars.str_didLostQuiet=false
TppBuddy2BlockController.SetObtainedBuddyType(BuddyType.QUIET)
TppBuddyService.UnsetDeadBuddyType(BuddyType.QUIET)
TppBuddyService.UnsetBuddyCommonFlag(BuddyCommonFlag.BUDDY_QUIET_LOST)
TppBuddyService.UnsetBuddyCommonFlag(BuddyCommonFlag.BUDDY_QUIET_HOSPITALIZE)
TppBuddyService.SetSortieBuddyType(BuddyType.QUIET)
TppBuddyService.SetFriendlyPoint(BuddyFriendlyType.QUIET,100)
TppMotherBaseManagement.RefreshQuietStatus()


So navigate through the unpacked 00 folder to this location "...\00\Assets\tpp\script\lib" and open TPPSTORY.LUA with your text editor (I recommend Notepad++) scroll down to line 595 (I found it a few lines up, and this was the 1.00 file) and after the string:
    function e.CanArrivalQuietInMB(n)
add the following code above. Save the file with the edit applied and lets move on to repackaging the file.

7. Return to your CMD window and input the following;
    MGSV_QAR_Tool "C:\Users\X\Desktop\QARTOOL\00.inf" -u -r -e2
The INF file will allow the tool to repackage the file correctly. The file will have a different filetype, just change the extension to .DAT.

8. Once complete the file has been successfully edited and is ready to be placedin the games directory. Place the edited 00.dat into "dev_hdd0\game\BLES02102-[METAL GEAR SOLID V THE PHANTOM PAIN]\PS3_GAME\USRDIR\master\0" and fix the file permissions using the software you see fit. (Gamesonic/MMcm/MM/FZ) Ive worked with a game data back up placed on my PC, If you haven't and have had to the grab the files from game data on your system make sure you backup any files you intending on editing.

9. At this point in time your ready to start playing and hopefully the mods youve applied will show. Remember backups and file permissions.

Thanks for your time, I intend to be fairly active in this sub over the forthcoming weeks, and will be posting pre edited files if the size is workable, in the meantime check out NEXUS mods for more possibilities. Any tips on how to improve this guide are appreciated and If ive missed anything I apologise, I inteded to get this guide up this evening but it took over my lunch break!

Have fun yall!

Petition the removal of my 1!


S Rank Soldiers at Mission End

1. Dump 77fe67b0ff6b88a.dat(Game Backup not update), search for the file "366f16cb33295.lua"

2. Using Notepadd++, hit CTRL + F , select the replace tab and input the following in Find What;

    StaffHitRate=(.*?),StaffDrawCount(.*?),staffSppRate=(.*?),staffSpRate=(.*?),StaffSRate=(.*?),StaffARate=(.*?),StaffBRate=(.*?),staffCRate=(.*?),staffDRate=(.*?),StaffERate=(.*?),StaffFRate=(.*?),StaffGRate=(.*?),


3. Replace With code below, select Regular Expression radio button and Replace All;

    StaffHitRate=100,StaffDrawCount=10,staffSppRate=100,staffSpRate=0,StaffSRate=0,StaffARate=0,StaffBRate=0,staffCRate=0,staffDRate=0,StaffERate=0,StaffFRate=0,StaffGRate=0,


4. Save file, Repackage using QARTOOL as detailed in guide above.

Explanation

What we have done here is take the values the game has for rewarding{?} you with certain soldiers and blanketed them with the values of S being a 100% hit. StaffDrawCount relates to how many are in the pool of each mission deployment. StaffXRate determines the rank of each soldier rewarded. I assume StaffHitRate is probability.

You must login or register to view this content.


can you do instant nuke construction
09-30-2015, 09:04 PM #141
Defc0n_xD
NextGenUpdate Elite
Originally posted by doneo View Post
MGS MISSION SCRIPT/MODEL EDITING

TPP Script Pack

If you want to read how to achieve whats in the package below then scroll down. The .dat below has had many .LUA edits applied, and at this point I must stress some caution. The file below will effect the online experience so think about that, although the impact on this gen is small. With that said this also has many useful features for those that cant complete the game 100%, namely an unlock all. Anyway, enough bullshit.

Feature List

* All Staff S++ in the field.
* Instant Combat Deployment and S++ Rewards* If this package doesnt work, grab the other dat below. I tried to incorporate it into one file, awaiting feedback.
* Instant MB and FOB Construction
* Easy S RANK missions and Exempt Equipment Check removed* Please inform me if your having issues with mission completion I will remove this mod.
* Unlock All including Parasite Suit and Raiden Suit.
* "Keep Quiet" edit
* Instant Weapon Development Completion
* Tustins AKA Big Boss' Teleport Script

Teleport Controls

Circle + DPAD Left - Save your current position
Circle + DPAD Right - Load your last saved position
Circle + DPAD Down - Warp to your buddy's position (Use Quiet if you want to get out of the map)

Credits
Doneo, Tustin/Big Boss (Teleport)

Special Mentions
Cuartaesfera, Vicodin10, Crashintime & the NGU MGSTPP Board.

To apply this mod place in "\dev_hdd0\game\BLES02102\USRDIR\master\0", back up your original 00.dat

You must login or register to view this content.

S++ Soldier Rewards and Instant Combat Deployment

The following .dat should provide you with the following as of 1.03;

*Instant Deployment During Combat Deployment w/ S Rank Rewards - Check rewards section!

[Please note the file extension is .g0s, please renamed to .dat before transfer and place in dev_hdd0\game\BLES\USRDIR\master\ef]
You must login or register to view this content.

The Guide

This guide will show you to gain access to and edit the scripts present in MGS:TPP. This will allow you to apply many of the mods available to PC players to the console version of the game. Want all your fultoned recruits to be S++? Want Quiet still as a buddy after playing out the story? You got it! Below will detail the "Keep Quiet" script mod.

[Please note this guide has evolved over time and may conflict itself. Do not hesitate to ask any questions here!]

Tools Required;

You must login or register to view this content.
Text Editor
Game Backup [BLES TESTED] (You can apply these edits over FTP, here Im working with back ups)
Your Script Edit (This guide will show you how to keep quiet as a buddy)

Steps Required;

1. First download the QAR Tool and extract it to a folder of your choosing.

2. Now we need to find where the TPPSTORY.LUA is found (cuartaesfera beat me to it - special thanks!). Navigate to "\dev_hdd0\game\BLES02102\USRDIR\master\0" and copy the file named 00.dat into the same directory as the QAR TOOL.

3. We will now decrypt the contents of 00.dat giving us access to the mission script. Open a CMD Prompt Window and use the CD command to change directory to that of the QAR Tool. In my case
     cd C:\Users\X\Desktop\QARTOOL\


Once you have changed directory we are now ready to run the commands to decrpyt the file.

4. In the CMD window input the following replacing your directory if required
    MGSV_QAR_Tool "C:\Users\X\Desktop\QARTOOL\00.dat" -u -r -e2


The parameters on the end of the command ensure that the correct decryption method is used.

5. With that you should now have two new files/folders within the QAR Directory, namely 00 [Folder] and 00.inf [File]. This is the Story portion of the game and the updates that have been applied!

6. To apply the quiet edit we are going to add the following script;

    gvars.str_didLostQuiet=false
TppBuddy2BlockController.SetObtainedBuddyType(BuddyType.QUIET)
TppBuddyService.UnsetDeadBuddyType(BuddyType.QUIET)
TppBuddyService.UnsetBuddyCommonFlag(BuddyCommonFlag.BUDDY_QUIET_LOST)
TppBuddyService.UnsetBuddyCommonFlag(BuddyCommonFlag.BUDDY_QUIET_HOSPITALIZE)
TppBuddyService.SetSortieBuddyType(BuddyType.QUIET)
TppBuddyService.SetFriendlyPoint(BuddyFriendlyType.QUIET,100)
TppMotherBaseManagement.RefreshQuietStatus()


So navigate through the unpacked 00 folder to this location "...\00\Assets\tpp\script\lib" and open TPPSTORY.LUA with your text editor (I recommend Notepad++) scroll down to line 595 (I found it a few lines up, and this was the 1.00 file) and after the string:
    function e.CanArrivalQuietInMB(n)
add the following code above. Save the file with the edit applied and lets move on to repackaging the file.

7. Return to your CMD window and input the following;
    MGSV_QAR_Tool "C:\Users\X\Desktop\QARTOOL\00.inf" -u -r -e2
The INF file will allow the tool to repackage the file correctly. The file will have a different filetype, just change the extension to .DAT.

8. Once complete the file has been successfully edited and is ready to be placedin the games directory. Place the edited 00.dat into "dev_hdd0\game\BLES02102-[METAL GEAR SOLID V THE PHANTOM PAIN]\PS3_GAME\USRDIR\master\0" and fix the file permissions using the software you see fit. (Gamesonic/MMcm/MM/FZ) Ive worked with a game data back up placed on my PC, If you haven't and have had to the grab the files from game data on your system make sure you backup any files you intending on editing.

9. At this point in time your ready to start playing and hopefully the mods youve applied will show. Remember backups and file permissions.

Thanks for your time, I intend to be fairly active in this sub over the forthcoming weeks, and will be posting pre edited files if the size is workable, in the meantime check out NEXUS mods for more possibilities. Any tips on how to improve this guide are appreciated and If ive missed anything I apologise, I inteded to get this guide up this evening but it took over my lunch break!

Have fun yall!

Petition the removal of my 1!


S Rank Soldiers at Mission End

1. Dump 77fe67b0ff6b88a.dat(Game Backup not update), search for the file "366f16cb33295.lua"

2. Using Notepadd++, hit CTRL + F , select the replace tab and input the following in Find What;

    StaffHitRate=(.*?),StaffDrawCount(.*?),staffSppRate=(.*?),staffSpRate=(.*?),StaffSRate=(.*?),StaffARate=(.*?),StaffBRate=(.*?),staffCRate=(.*?),staffDRate=(.*?),StaffERate=(.*?),StaffFRate=(.*?),StaffGRate=(.*?),


3. Replace With code below, select Regular Expression radio button and Replace All;

    StaffHitRate=100,StaffDrawCount=10,staffSppRate=100,staffSpRate=0,StaffSRate=0,StaffARate=0,StaffBRate=0,staffCRate=0,staffDRate=0,StaffERate=0,StaffFRate=0,StaffGRate=0,


4. Save file, Repackage using QARTOOL as detailed in guide above.

Explanation

What we have done here is take the values the game has for rewarding{?} you with certain soldiers and blanketed them with the values of S being a 100% hit. StaffDrawCount relates to how many are in the pool of each mission deployment. StaffXRate determines the rank of each soldier rewarded. I assume StaffHitRate is probability.

You must login or register to view this content.


Hello thanks alot for this! , but got a question does the mod packs you provided work for 1.01 or is this just for 1.03? or im i going to need to use the qar tool to make my own, and if i data transferred this to my normal ps3 would the mods also work?
10-01-2015, 10:07 AM #142
doneo
Bounty hunter
Originally posted by IxHunterPxG View Post
Hello thanks alot for this! , but got a question does the mod packs you provided work for 1.01 or is this just for 1.03? or im i going to need to use the qar tool to make my own, and if i data transferred this to my normal ps3 would the mods also work?


Yeah these mods should work on OFW.

I assume at this point just 1.03 compatibility because this update fixed the Quiet mission issues and potentially added a new TPPSTory.LUA
However, if the directory and 00.dat is there, give it a shot! These files started out on older updates. Any particualr reason why you arnt on 1.03? Game save issue?


EDIT: WOW! Just took a look over at Nexus Mods, seems like nearly everything Ive done and much more, I wonder how much of this stuff can be incorporated!

I could add You must login or register to view this content. in relatively easy, Ive done all Soldiers, didnt know the how to fix the special characters.
10-01-2015, 06:40 PM #143
Defc0n_xD
NextGenUpdate Elite
okay thanks might transfer that to my ofw then (when i buy the actual game) Smile and it works for 1.01 btw i have no issues, and yeah, i like the modded eboots for 1.01 they work better and seem more stable lol and not had any save issues either and I'm on episode 36 or 37, plus its a backed up game and yeah that would be sweet if you do it , may have a few errors from what i read but can always be improved upon hopefully in future.
10-02-2015, 01:04 AM #144
darl12
Save Point
interesting loophole , would have thought that that there would be some issue with moving them to OFW
ive trying to get a handle of the of skills manipulation (making some skill show more than others), is it all done in MbmCommonSetting.lua?
10-03-2015, 05:21 PM #145
doneo
Bounty hunter
Originally posted by darl12 View Post
interesting loophole , would have thought that that there would be some issue with moving them to OFW
ive trying to get a handle of the of skills manipulation (making some skill show more than others), is it all done in MbmCommonSetting.lua?


Idd it is, however some versions of the QAR tool, namely mine, dump this file with a bunch of numbers for the file name. I think I may have a compatibility issue.

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