Post: MGO3 mods?
04-01-2016, 07:11 AM #1
Thatguy7
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); why isn't anyone talking about modding this game? ever since 1.05, the threads about this game kinda died and I feel like there are mods for this game but nobody is saying anything. is it possible to still mod the 00.dat files? If i can have at least one cheat for online, it would be to have everyone always marked/esp.
(adsbygoogle = window.adsbygoogle || []).push({});
06-03-2016, 01:33 PM #11
Aaron1795
Do a barrel roll!
Any Luck?
06-09-2016, 10:44 PM #12
I have played MGO3 and has encoutered many hackers whit hit kill, infinit amo or even infinite life. They shoud release to public since is no longer secret.Maybe quick xp gain.

Ps: I do know my english sucks!
06-10-2016, 09:07 PM #13
qNSp
Brute
Originally posted by teco1978 View Post
I have played MGO3 and has encoutered many hackers whit hit kill, infinit amo or even infinite life. They shoud release to public since is no longer secret.Maybe quick xp gain.

Ps: I do know my english sucks!

You can use these if you want i stopped modding MGS so you can enjoy it Needa
it's all updated to 1.10 but anything with * is patched Sal
and all these offsets for EBOOT if you want to use theme on RTE AKA Debugger you need to add [offset + 0x10000 ]
goodluck and don't ask me to do all the work for you , you have to work to gain Enzo
    [1.10] - [EBOOT] - [BLES]

MODZ offset | orignel NEW
NR#1 = 0x23181A8 | 7C A7 23 2E --> 60 00 00 00
NR#2 = 0x1878DFC | B0 C5 00 00 --> 60 00 00 00
IA#1 = 0x2318A34 | 38 A0 00 01 --> 38 A0 00 00
IG#1 = 0x2318A58 | 7C A3 23 2E --> 7C E3 23 2E
IS#1 = 0x2318244 | 98 C7 00 00 --> 60 00 00 00
IS#2 = 0x1878F58 | 98 67 00 00 --> 60 00 00 00
IH#1 = 0x0C5E940 | A0 9F 01 0C --> 38 80 4E 20
IH#2 = 0x0C5E944 | 7C 04 E8 00 --> B0 9E 01 00
IH#3 = 0x0C5E948 | 41 82 00 98 --> 60 00 00 00
MB#1 = 0x0DE699C | 80 83 01 34 --> 38 80 27 0F
MB#2 = 0x0DE69A0 | 7C 84 A0 14 --> 90 83 01 28
MB#3 = 0x0DE69A4 | 90 83 01 34 --> 90 83 01 2C
IG#1 = 0x207F5D8 | 78 6A 00 20 --> 39 40 00 00
ND*1 = 0x0BF0510 | 30 63 00 01 --> 30 63 00 00
NA*1 = 0x0507AF8 | 30 A3 00 01 --> 30 A3 00 00
NR*1 = 0x0507AF8 | 30 A3 00 01 --> 30 A3 00 00
NR*1 = 0x0507268 | 30 A3 00 01 --> 30 A3 00 00
MI#1 = 0x050A1A0 | 41 81 00 0C --> 48 00 00 0C
GM#1 = 0x0C6E858 | B0 74 01 0C --> 60 00 00 00
MH#1 = 0x0A08528 | 7C C3 18 38 --> 3C 60 05 F5
MH#2 = 0x0A0852C | 7C 63 28 14 --> 60 63 E0 FF
MA#1 = 0x1699FAC | 41 81 00 14 --> 48 00 00 14
AB#1 = 0x096F7DC | 7C 84 2B 78 --> 38 80 00 00
AB#2 = 0x096F8B8 | 88 83 2D 03 --> 38 80 00 00
AB#3 = 0x1699898 | 38 80 00 01 --> 38 80 00 00
AB#4 = 0x169989C | 88 63 2D 01 --> 90 83 2C 84
AB#5 = 0x16998A0 | 7C 84 F8 30 --> 38 80 00 FF
AB#6 = 0x16998A4 | 7C 63 20 38 --> 98 83 2C 6D
AB#7 = 0x16998A8 | 7C 63 00 34 --> 98 83 2C 6E
AB#8 = 0x16998AC | 54 63 DF FE --> 38 60 00 01
AB#9 = 0x16998B0 | 68 63 00 01 --> 38 80 00 08
AB#0 = 0x1699B80 | 88 63 2D 04 --> 38 60 00 00
SM#1 = 0x2151D5C | 38 60 00 00 --> 38 60 00 64
SM#2 = 0x2151D64 | 30 65 00 01 --> 38 60 00 64
IR#1 = 0x15E79B4 | 7C 84 38 14 --> 7F E4 FB 78
IR#2 = 0x1FEEE2C | 7C 63 B0 14 --> 7F E4 FB 78
IM#1 = 0x2080D98 | 41 82 00 10 --> 48 00 00 10
IM*2 = 0x1569954 | 7C 84 F8 14 --> 7F E4 FB 78
VS#1 = 0x1D489D0 | 40 82 01 04 --> 48 00 01 04
VT#2 = 0x1E57B08 | 41 82 01 40 --> 48 00 01 40
VH#3 = 0x19BEED4 | 41 82 00 7C --> 48 00 00 7C
VC#4 = 0x1BCB824 | 40 82 00 0C --> 40 82 00 04
IB#1 = 0x2255F28 | FC 43 10 6E --> 60 00 00 00
MR#1 = 0x15E4900 | 7C C3 1B 78 --> 1C 78 00 02
MR#2 = 0x1FEEEB4 | 7C 83 1B 78 --> 1C 76 00 02
ND#1 = 0x0C5F208 | 49 5E CB 39 --> 60 00 00 00
MC#1 = 0x0C6F6A4 | 7C 23 FC 2E --> 3C 60 7F 80
MC#2 = 0x0C6F6A8 | D0 3E 00 98 --> 90 7E 00 98

The following 3 users say thank you to qNSp for this useful post:

Dro, teco1978, Thatguy7
06-11-2016, 09:36 PM #14
Thatguy7
Do a barrel roll!
Originally posted by qNSp View Post
You can use these if you want i stopped modding MGS so you can enjoy it Needa
it's all updated to 1.10 but anything with * is patched Sal
and all these offsets for EBOOT if you want to use theme on RTE AKA Debugger you need to add [offset + 0x10000 ]
goodluck and don't ask me to do all the work for you , you have to work to gain Enzo
    [1.10] - [EBOOT] - [BLES]

MODZ offset | orignel NEW
NR#1 = 0x23181A8 | 7C A7 23 2E --> 60 00 00 00
NR#2 = 0x1878DFC | B0 C5 00 00 --> 60 00 00 00
IA#1 = 0x2318A34 | 38 A0 00 01 --> 38 A0 00 00
IG#1 = 0x2318A58 | 7C A3 23 2E --> 7C E3 23 2E
IS#1 = 0x2318244 | 98 C7 00 00 --> 60 00 00 00
IS#2 = 0x1878F58 | 98 67 00 00 --> 60 00 00 00
IH#1 = 0x0C5E940 | A0 9F 01 0C --> 38 80 4E 20
IH#2 = 0x0C5E944 | 7C 04 E8 00 --> B0 9E 01 00
IH#3 = 0x0C5E948 | 41 82 00 98 --> 60 00 00 00
MB#1 = 0x0DE699C | 80 83 01 34 --> 38 80 27 0F
MB#2 = 0x0DE69A0 | 7C 84 A0 14 --> 90 83 01 28
MB#3 = 0x0DE69A4 | 90 83 01 34 --> 90 83 01 2C
IG#1 = 0x207F5D8 | 78 6A 00 20 --> 39 40 00 00
ND*1 = 0x0BF0510 | 30 63 00 01 --> 30 63 00 00
NA*1 = 0x0507AF8 | 30 A3 00 01 --> 30 A3 00 00
NR*1 = 0x0507AF8 | 30 A3 00 01 --> 30 A3 00 00
NR*1 = 0x0507268 | 30 A3 00 01 --> 30 A3 00 00
MI#1 = 0x050A1A0 | 41 81 00 0C --> 48 00 00 0C
GM#1 = 0x0C6E858 | B0 74 01 0C --> 60 00 00 00
MH#1 = 0x0A08528 | 7C C3 18 38 --> 3C 60 05 F5
MH#2 = 0x0A0852C | 7C 63 28 14 --> 60 63 E0 FF
MA#1 = 0x1699FAC | 41 81 00 14 --> 48 00 00 14
AB#1 = 0x096F7DC | 7C 84 2B 78 --> 38 80 00 00
AB#2 = 0x096F8B8 | 88 83 2D 03 --> 38 80 00 00
AB#3 = 0x1699898 | 38 80 00 01 --> 38 80 00 00
AB#4 = 0x169989C | 88 63 2D 01 --> 90 83 2C 84
AB#5 = 0x16998A0 | 7C 84 F8 30 --> 38 80 00 FF
AB#6 = 0x16998A4 | 7C 63 20 38 --> 98 83 2C 6D
AB#7 = 0x16998A8 | 7C 63 00 34 --> 98 83 2C 6E
AB#8 = 0x16998AC | 54 63 DF FE --> 38 60 00 01
AB#9 = 0x16998B0 | 68 63 00 01 --> 38 80 00 08
AB#0 = 0x1699B80 | 88 63 2D 04 --> 38 60 00 00
SM#1 = 0x2151D5C | 38 60 00 00 --> 38 60 00 64
SM#2 = 0x2151D64 | 30 65 00 01 --> 38 60 00 64
IR#1 = 0x15E79B4 | 7C 84 38 14 --> 7F E4 FB 78
IR#2 = 0x1FEEE2C | 7C 63 B0 14 --> 7F E4 FB 78
IM#1 = 0x2080D98 | 41 82 00 10 --> 48 00 00 10
IM*2 = 0x1569954 | 7C 84 F8 14 --> 7F E4 FB 78
VS#1 = 0x1D489D0 | 40 82 01 04 --> 48 00 01 04
VT#2 = 0x1E57B08 | 41 82 01 40 --> 48 00 01 40
VH#3 = 0x19BEED4 | 41 82 00 7C --> 48 00 00 7C
VC#4 = 0x1BCB824 | 40 82 00 0C --> 40 82 00 04
IB#1 = 0x2255F28 | FC 43 10 6E --> 60 00 00 00
MR#1 = 0x15E4900 | 7C C3 1B 78 --> 1C 78 00 02
MR#2 = 0x1FEEEB4 | 7C 83 1B 78 --> 1C 76 00 02
ND#1 = 0x0C5F208 | 49 5E CB 39 --> 60 00 00 00
MC#1 = 0x0C6F6A4 | 7C 23 FC 2E --> 3C 60 7F 80
MC#2 = 0x0C6F6A8 | D0 3E 00 98 --> 90 7E 00 98



thanks bro. but what do those codes do exactly? I can try making a modded eboot out of them but I dont know what those offsets do. and is that for mgo?
06-13-2016, 08:04 PM #15
Originally posted by Thatguy7 View Post
thanks bro. but what do those codes do exactly? I can try making a modded eboot out of them but I dont know what those offsets do. and is that for mgo?


He's words are mine and will these work on BLUS?

Thanks for the release.
06-16-2016, 06:52 AM #16
Originally posted by qNSp View Post
You can use these if you want i stopped modding MGS so you can enjoy it Needa
it's all updated to 1.10 but anything with * is patched Sal
and all these offsets for EBOOT if you want to use theme on RTE AKA Debugger you need to add [offset + 0x10000 ]
goodluck and don't ask me to do all the work for you , you have to work to gain Enzo
    [1.10] - [EBOOT] - [BLES]

MODZ offset | orignel NEW
NR#1 = 0x23181A8 | 7C A7 23 2E --> 60 00 00 00
NR#2 = 0x1878DFC | B0 C5 00 00 --> 60 00 00 00
IA#1 = 0x2318A34 | 38 A0 00 01 --> 38 A0 00 00
IG#1 = 0x2318A58 | 7C A3 23 2E --> 7C E3 23 2E
IS#1 = 0x2318244 | 98 C7 00 00 --> 60 00 00 00
IS#2 = 0x1878F58 | 98 67 00 00 --> 60 00 00 00
IH#1 = 0x0C5E940 | A0 9F 01 0C --> 38 80 4E 20
IH#2 = 0x0C5E944 | 7C 04 E8 00 --> B0 9E 01 00
IH#3 = 0x0C5E948 | 41 82 00 98 --> 60 00 00 00
MB#1 = 0x0DE699C | 80 83 01 34 --> 38 80 27 0F
MB#2 = 0x0DE69A0 | 7C 84 A0 14 --> 90 83 01 28
MB#3 = 0x0DE69A4 | 90 83 01 34 --> 90 83 01 2C
IG#1 = 0x207F5D8 | 78 6A 00 20 --> 39 40 00 00
ND*1 = 0x0BF0510 | 30 63 00 01 --> 30 63 00 00
NA*1 = 0x0507AF8 | 30 A3 00 01 --> 30 A3 00 00
NR*1 = 0x0507AF8 | 30 A3 00 01 --> 30 A3 00 00
NR*1 = 0x0507268 | 30 A3 00 01 --> 30 A3 00 00
MI#1 = 0x050A1A0 | 41 81 00 0C --> 48 00 00 0C
GM#1 = 0x0C6E858 | B0 74 01 0C --> 60 00 00 00
MH#1 = 0x0A08528 | 7C C3 18 38 --> 3C 60 05 F5
MH#2 = 0x0A0852C | 7C 63 28 14 --> 60 63 E0 FF
MA#1 = 0x1699FAC | 41 81 00 14 --> 48 00 00 14
AB#1 = 0x096F7DC | 7C 84 2B 78 --> 38 80 00 00
AB#2 = 0x096F8B8 | 88 83 2D 03 --> 38 80 00 00
AB#3 = 0x1699898 | 38 80 00 01 --> 38 80 00 00
AB#4 = 0x169989C | 88 63 2D 01 --> 90 83 2C 84
AB#5 = 0x16998A0 | 7C 84 F8 30 --> 38 80 00 FF
AB#6 = 0x16998A4 | 7C 63 20 38 --> 98 83 2C 6D
AB#7 = 0x16998A8 | 7C 63 00 34 --> 98 83 2C 6E
AB#8 = 0x16998AC | 54 63 DF FE --> 38 60 00 01
AB#9 = 0x16998B0 | 68 63 00 01 --> 38 80 00 08
AB#0 = 0x1699B80 | 88 63 2D 04 --> 38 60 00 00
SM#1 = 0x2151D5C | 38 60 00 00 --> 38 60 00 64
SM#2 = 0x2151D64 | 30 65 00 01 --> 38 60 00 64
IR#1 = 0x15E79B4 | 7C 84 38 14 --> 7F E4 FB 78
IR#2 = 0x1FEEE2C | 7C 63 B0 14 --> 7F E4 FB 78
IM#1 = 0x2080D98 | 41 82 00 10 --> 48 00 00 10
IM*2 = 0x1569954 | 7C 84 F8 14 --> 7F E4 FB 78
VS#1 = 0x1D489D0 | 40 82 01 04 --> 48 00 01 04
VT#2 = 0x1E57B08 | 41 82 01 40 --> 48 00 01 40
VH#3 = 0x19BEED4 | 41 82 00 7C --> 48 00 00 7C
VC#4 = 0x1BCB824 | 40 82 00 0C --> 40 82 00 04
IB#1 = 0x2255F28 | FC 43 10 6E --> 60 00 00 00
MR#1 = 0x15E4900 | 7C C3 1B 78 --> 1C 78 00 02
MR#2 = 0x1FEEEB4 | 7C 83 1B 78 --> 1C 76 00 02
ND#1 = 0x0C5F208 | 49 5E CB 39 --> 60 00 00 00
MC#1 = 0x0C6F6A4 | 7C 23 FC 2E --> 3C 60 7F 80
MC#2 = 0x0C6F6A8 | D0 3E 00 98 --> 90 7E 00 98



Originally posted by Thatguy7 View Post
thanks bro. but what do those codes do exactly? I can try making a modded eboot out of them but I dont know what those offsets do. and is that for mgo?


Originally posted by teco1978 View Post
He's words are mine and will these work on BLUS?

Thanks for the release.



Has anyone confirmed what these codes do yet and whether these codes can be used on BLUS???
06-16-2016, 08:50 AM #17
qNSp
Brute
Originally posted by Thatguy7 View Post
thanks bro. but what do those codes do exactly? I can try making a modded eboot out of them but I dont know what those offsets do. and is that for mgo?


sorry cuz i didn't reply along ago cuz i am on A vacation :laim: and for your Q:
what does it do : i don't really remember but some of them give you infinite ammo ' god mode ' invisible ' max everything ' infinity tools ' and other modz i don't remember .Sal
does it work online : i remember there are 3 modz were working on 1.06 they were ' fast health restoration' auto mark enemy ' haight ammo ' but i don't if they still work on 1.10 or they patched .Ninja

Originally posted by teco1978 View Post
He's words are mine and will these work on BLUS?

Thanks for the release.


does this work on BLUS: no you can use these for BLUS

    [1.10] - [EBOOT] - [BLUS] - [Opd = 0x2A8B8A8 - TOC = 0x2B52DF8]

MODZ offset | orignel NEW
NR#1 = 0x23181B8 | 7C A7 23 2E --> 60 00 00 00
NR#2 = 0x1878E0C | B0 C5 00 00 --> 60 00 00 00
IA#1 = 0x2318A44 | 38 A0 00 01 --> 38 A0 00 00
IG#1 = 0x2318A68 | 7C A3 23 2E --> 7C E3 23 2E
IS#1 = 0x2318254 | 98 C7 00 00 --> 60 00 00 00
IS#2 = 0x1878F68 | 98 67 00 00 --> 60 00 00 00
IH#1 = 0x0C5E950 | A0 9F 01 0C --> 38 80 4E 20
IH#2 = 0x0C5E954 | 7C 04 E8 00 --> B0 9E 01 00
IH#3 = 0x0C5E958 | 41 82 00 98 --> 60 00 00 00
MB#1 = 0x0DE69AC | 80 83 01 34 --> 38 80 27 0F
MB#2 = 0x0DE69B0 | 7C 84 A0 14 --> 90 83 01 28
MB#3 = 0x0DE69B4 | 90 83 01 34 --> 90 83 01 2C
IG#1 = 0x207F5E8 | 78 6A 00 20 --> 39 40 00 00
ND*1 = 0x0BF0510 | 30 63 00 01 --> 30 63 00 00
NA*1 = 0x0507AF8 | 30 A3 00 01 --> 30 A3 00 00
NR*1 = 0x0507AF8 | 30 A3 00 01 --> 30 A3 00 00
NR*1 = 0x0507268 | 30 A3 00 01 --> 30 A3 00 00
MI#1 = 0x050A1A0 | 41 81 00 0C --> 48 00 00 0C
GM#1 = 0x0C6E868 | B0 74 01 0C --> 60 00 00 00
MH#1 = 0x0A08538 | 7C C3 18 38 --> 3C 60 05 F5
MH#2 = 0x0A0853C | 7C 63 28 14 --> 60 63 E0 FF
MA#1 = 0x1699FBC | 41 81 00 14 --> 48 00 00 14
AB#1 = 0x096F7EC | 7C 84 2B 78 --> 38 80 00 00
AB#2 = 0x096F8C8 | 88 83 2D 03 --> 38 80 00 00
AB#3 = 0x16998A8 | 38 80 00 01 --> 38 80 00 00
AB#4 = 0x16998AC | 88 63 2D 01 --> 90 83 2C 84
AB#5 = 0x16998B0 | 7C 84 F8 30 --> 38 80 00 FF
AB#6 = 0x16998B4 | 7C 63 20 38 --> 98 83 2C 6D
AB#7 = 0x16998B8 | 7C 63 00 34 --> 98 83 2C 6E
AB#8 = 0x16998BC | 54 63 DF FE --> 38 60 00 01
AB#9 = 0x16998C0 | 68 63 00 01 --> 38 80 00 08
AB#0 = 0x1699B90 | 88 63 2D 04 --> 38 60 00 00
SM#1 = 0x2151D6C | 38 60 00 00 --> 38 60 00 64
SM#2 = 0x2151D74 | 30 65 00 01 --> 38 60 00 64
IR#1 = 0x15E79C4 | 7C 84 38 14 --> 7F E4 FB 78
IR#2 = 0x1FEEE3C | 7C 63 B0 14 --> 7F E4 FB 78
IM#1 = 0x2080DA8 | 41 82 00 10 --> 48 00 00 10
IM*2 = 0x1569964 | 7C 84 F8 14 --> 7F E4 FB 78
VS#1 = 0x1D489E0 | 40 82 01 04 --> 48 00 01 04
VT#2 = 0x1E57B18 | 41 82 01 40 --> 48 00 01 40
VH#3 = 0x19BEEE4 | 41 82 00 7C --> 48 00 00 7C
VC#4 = 0x1BCB834 | 40 82 00 0C --> 40 82 00 04
IB#1 = 0x2255F38 | FC 43 10 6E --> 60 00 00 00
MR#1 = 0x15E4910 | 7C C3 1B 78 --> 1C 78 00 02
MR#2 = 0x1FEEEC4 | 7C 83 1B 78 --> 1C 76 00 02
ND#1 = 0x0C5F218 | 49 5E CB 39 --> 60 00 00 00
MC#1 = 0x0C6F6B4 | 7C 23 FC 2E --> 3C 60 7F 80
MC#2 = 0x0C6F6B8 | D0 3E 00 98 --> 90 7E 00 98

06-17-2016, 06:34 PM #18
carma66
Gym leader
Originally posted by qNSp View Post
sorry cuz i didn't reply along ago cuz i am on A vacation :laim: and for your Q:
what does it do : i don't really remember but some of them give you infinite ammo ' god mode ' invisible ' max everything ' infinity tools ' and other modz i don't remember .Sal
does it work online : i remember there are 3 modz were working on 1.06 they were ' fast health restoration' auto mark enemy ' haight ammo ' but i don't if they still work on 1.10 or they patched .Ninja



does this work on BLUS: no you can use these for BLUS

    [1.10] - [EBOOT] - [BLUS] - [Opd = 0x2A8B8A8 - TOC = 0x2B52DF8]

MODZ offset | orignel NEW
NR#1 = 0x23181B8 | 7C A7 23 2E --> 60 00 00 00
NR#2 = 0x1878E0C | B0 C5 00 00 --> 60 00 00 00
IA#1 = 0x2318A44 | 38 A0 00 01 --> 38 A0 00 00
IG#1 = 0x2318A68 | 7C A3 23 2E --> 7C E3 23 2E
IS#1 = 0x2318254 | 98 C7 00 00 --> 60 00 00 00
IS#2 = 0x1878F68 | 98 67 00 00 --> 60 00 00 00
IH#1 = 0x0C5E950 | A0 9F 01 0C --> 38 80 4E 20
IH#2 = 0x0C5E954 | 7C 04 E8 00 --> B0 9E 01 00
IH#3 = 0x0C5E958 | 41 82 00 98 --> 60 00 00 00
MB#1 = 0x0DE69AC | 80 83 01 34 --> 38 80 27 0F
MB#2 = 0x0DE69B0 | 7C 84 A0 14 --> 90 83 01 28
MB#3 = 0x0DE69B4 | 90 83 01 34 --> 90 83 01 2C
IG#1 = 0x207F5E8 | 78 6A 00 20 --> 39 40 00 00
ND*1 = 0x0BF0510 | 30 63 00 01 --> 30 63 00 00
NA*1 = 0x0507AF8 | 30 A3 00 01 --> 30 A3 00 00
NR*1 = 0x0507AF8 | 30 A3 00 01 --> 30 A3 00 00
NR*1 = 0x0507268 | 30 A3 00 01 --> 30 A3 00 00
MI#1 = 0x050A1A0 | 41 81 00 0C --> 48 00 00 0C
GM#1 = 0x0C6E868 | B0 74 01 0C --> 60 00 00 00
MH#1 = 0x0A08538 | 7C C3 18 38 --> 3C 60 05 F5
MH#2 = 0x0A0853C | 7C 63 28 14 --> 60 63 E0 FF
MA#1 = 0x1699FBC | 41 81 00 14 --> 48 00 00 14
AB#1 = 0x096F7EC | 7C 84 2B 78 --> 38 80 00 00
AB#2 = 0x096F8C8 | 88 83 2D 03 --> 38 80 00 00
AB#3 = 0x16998A8 | 38 80 00 01 --> 38 80 00 00
AB#4 = 0x16998AC | 88 63 2D 01 --> 90 83 2C 84
AB#5 = 0x16998B0 | 7C 84 F8 30 --> 38 80 00 FF
AB#6 = 0x16998B4 | 7C 63 20 38 --> 98 83 2C 6D
AB#7 = 0x16998B8 | 7C 63 00 34 --> 98 83 2C 6E
AB#8 = 0x16998BC | 54 63 DF FE --> 38 60 00 01
AB#9 = 0x16998C0 | 68 63 00 01 --> 38 80 00 08
AB#0 = 0x1699B90 | 88 63 2D 04 --> 38 60 00 00
SM#1 = 0x2151D6C | 38 60 00 00 --> 38 60 00 64
SM#2 = 0x2151D74 | 30 65 00 01 --> 38 60 00 64
IR#1 = 0x15E79C4 | 7C 84 38 14 --> 7F E4 FB 78
IR#2 = 0x1FEEE3C | 7C 63 B0 14 --> 7F E4 FB 78
IM#1 = 0x2080DA8 | 41 82 00 10 --> 48 00 00 10
IM*2 = 0x1569964 | 7C 84 F8 14 --> 7F E4 FB 78
VS#1 = 0x1D489E0 | 40 82 01 04 --> 48 00 01 04
VT#2 = 0x1E57B18 | 41 82 01 40 --> 48 00 01 40
VH#3 = 0x19BEEE4 | 41 82 00 7C --> 48 00 00 7C
VC#4 = 0x1BCB834 | 40 82 00 0C --> 40 82 00 04
IB#1 = 0x2255F38 | FC 43 10 6E --> 60 00 00 00
MR#1 = 0x15E4910 | 7C C3 1B 78 --> 1C 78 00 02
MR#2 = 0x1FEEEC4 | 7C 83 1B 78 --> 1C 76 00 02
ND#1 = 0x0C5F218 | 49 5E CB 39 --> 60 00 00 00
MC#1 = 0x0C6F6B4 | 7C 23 FC 2E --> 3C 60 7F 80
MC#2 = 0x0C6F6B8 | D0 3E 00 98 --> 90 7E 00 98



can i use this offsets in ccapi memory editor?
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06-17-2016, 07:30 PM #19
qNSp
Brute
Originally posted by carma66 View Post
can i use this offsets in ccapi memory editor?
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yah but you need to add to theme 0x10000 .
for example you want to use NR#1 it will be like this [ 0x23181B8 + 0x10000 = 0x23281B8] for {RTM\CCAPI\DEBUGGER} .Kryptus

The following user thanked qNSp for this useful post:

carma66

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