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Reset time 1000 AEST, 0000GMT/UTC, 1900CST
Missions
No Dailies
Superior Gear
| Safehouse |
Gear |
ARM |
Credits |
+F |
+S |
+E |
Major |
Minor |
Skill |
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305 |
33,928 |
+380 |
+0 |
+0 |
+10.0% Exotic Damage Resilience |
+5% Enemy Armor Damage |
+7.50% Sticky Bomb Explosion Radius |
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276 |
26,382 |
+360 |
+417 |
+414 |
|
|
+7% Mobile Cover Health +1 Mod Slot |
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273 |
26,090 |
+0 |
+381 |
+393 |
+4% Protection from Elites +203 Pistol Damage |
|
+7% First Aid Ally Heal |
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384 |
37,228 |
+0 |
+440 |
+0 |
49 Capacity +9% Skill Haste |
+37% Bleed Resistance |
+6.50% Seeker Mine Explosion Radius +2.50% Smart Cover Damage Resilience |
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1,008 |
37,299 |
+440 |
+0 |
+0 |
+375 Armor +8% Health on Kill +11.50% Exotic Damage Resilience |
+35% Ammo Capacity |
+7.50% Pulse Duration |
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305 |
26,095 |
+399 |
+401 |
+363 |
+198 Pistol Damage |
|
+7.50% Seeker Mine Damage |
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274 |
33,902 |
+373 |
+0 |
+0 |
+3.50% Critical Hit Chance |
+10% Burn Resistance |
+7% Ballistic Shield Health |
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549 |
29,848 |
+0 |
+0 |
+422 |
+4% Protection from Elites +4% Damage to Elites |
+39% Increased Kill XP +21% Blind/Deaf Resistance +19% Disrupt Resistance |
+2.50% Smart Cover Damage Resilience |
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693 |
30,210 |
+384 |
+0 |
+0 |
+4% Damage to Elites +191 Armor |
+22% Disorient Resistance +21% Burn Resistance +78% Scavenging |
+7% Health Turret |
Superior Weapons
| Safe House |
Weapon |
Type |
DPS |
Credits |
DMG |
RPM |
MAG |
Talent |
| Base of Operations |
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Assault Rifle |
31,863 |
63,453 |
4,159 |
625 |
30 |
Provident, Unforgiving |
| Camp Hudson |
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SMG +18% Critical Hit Chance |
29,965 |
56,301 |
4,815 |
750 |
20 |
Deadly, Provident |
| Wolves Den |
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Shotgun |
28,106 |
59,964 |
24.8K |
150 |
8 |
Trained, Capable |
| Kerman Station |
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LMG |
28,095 |
56,257 |
3,565 |
500 |
100 |
Unforgiving, Prepared |
| The Meat Locker |
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Shotgun |
25,694 |
60,386 |
31.5K |
200 |
2 |
Self-preserved, Restored |
| The Last Call |
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Shotgun |
24,681 |
60,237 |
30.2K |
200 |
2 |
Brutal, Resotred |
| The Grindhouse |
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Assault Rifle |
34,341 |
62,956 |
4,009 |
760 |
30 |
Fierce, Responsive |
| The Crypt |
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SMG +21% Critical Hit Chance |
30,020 |
56,454 |
4,328 |
950 |
20 |
Talented, Dominant |
Advanced Weapons Vendor
| Category |
Weapon |
Type |
DPS |
Credits |
DMG |
RPM |
MAG |
Talent |
| High - End |
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LMG |
37,982 |
482,574 |
4,116 |
650 |
45 |
Swift, Destructive, Ferocious |
| High - End |
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Shotgun |
32,490 |
476,650 |
39.8K |
200 |
2 |
Responsive, Commanding, Meticulous |
| Superior |
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Pistol |
21,155 |
44,946 |
3,476 |
600 |
12 |
Expert, Coolheaded |
| Superior |
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Pistol |
22,944 |
48,014 |
3,339 |
600 |
15 |
Expert, Brutal |
| Mod |
Credits |
Major |
| Small Grip |
33,666 |
+17% Accuracy +30.0% Initial Bullet Stability |
| Omega Rifle Suppressor |
36,221 |
+29.50% Initial Bullet Stability +18.50% Reduced Threat |
Dark Zone Gear Vendor
Resets Hourly
To unlock this Vendor go to the Base of Operations --> Security Wing --> Buy Supply Line for 400 --> and the Vendor will be to the far right of the wing
Clothes and Skins
In order to get lower level skins, you will have to be level 1 through 5, for said skin - and you will have to be level 8 through 20 to unlock the other one, once you reach the new level brackets for the skins the other will disappear only giving you access to 1 skin unless creating multiple agents and letting them stay at low level.
| Mission |
Skin |
| Warren Powerplant |
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| Lexington Event Center |
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| Lincoln Tunnel |
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| Russian Consulate |
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Here is a list of the talents in-game
| Talent |
Description |
| Accurate |
Accuracy is increased by x% |
| Adept |
Skill increases your critical hits chance by 3% for y seconds. |
| Balanced |
Weapon acquires maximum accuracy faster when shouldered. |
| Brutal |
Headshot damage is increased by x% when using this weapon. |
| Capable |
Using a skill improves the handling of your weapon for x seconds. |
| Commanding |
Every kill performed while the signature skill is active extends its duration by x%. |
| Competent |
Weapon damage is increased by x% for y seconds after using a skill. |
| Coolheaded |
Performing a headshot reduces all skill cooldowns by x%. |
| Deadly |
Critical hit damage is increased by x%. |
| Destructive |
Armor destruction value is increased by x% when using this weapon. |
| Determined |
Killing a target reduces skill cooldowns by x%. |
| Dominant |
Every kill while your signature skill is active reduces the cooldown of your other skills by x%. |
| Expert |
This weapon deals x% more damage when the target is below y% health. |
| Ferocious |
Damage against elite and named enemies is increased by x%. |
| Fierce |
Critical hit chance is increased by x% when using this weapon. |
| Fordern |
Kills by active skills prolong their duration by x%. |
| Harmful |
Each hit has a x% chance to apply the 'bleed' status effect. |
| Intense |
The first bullet of a magazine has a x% chance to apply the 'on fire' status effect. |
| Meticulous |
Killing a traget has a x% chance to instantly refill the magazine. |
| Prepared |
Damage is increased by x%when more than 40 meters from the target. |
| Provident |
The last bullet in your magazine deals x% bonus damage. |
| Proficient |
The first bullet shot when out of combat has a x% chance to result in a critical hit. |
| Predatory |
Killing a target regenerates x% health over y seconds. |
| Restored |
Killing a target with this weapon removes all negative status effects. |
| Responsive |
Damage is increased by 5% when closer than 10 meters to the target. |
| Stable |
Stability is improved by x%. |
| Sustained |
Killing a target increases your health by x%. |
| Skilled |
Headshot kills with this weapon increase signature skill resources by x%. |
| Swift |
Reloading is x% faster. |
| Self-preserved |
Critical hits with this weapon heal the user for x% of damage dealt. |
| Talented |
Killing a target with this weapon increases skill power by x% for y seconds. |
| Toxic |
Headshots with this weapon have a x% chance to apply the 'blind' status effect. |
| Trained |
Critical hits increase signature skill resources by x%. temporarily disabled |
| Unforgiving |
Missing health segments increases your damage by x%. |
| Vicious |
Critical hit chance is increased by x% while at full health. |
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