Post: Daily Reset 4/10 - 4/11
04-11-2016, 05:52 AM #1
Dan
I'm a god.
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Reset time 1000 AEST, 0000GMT/UTC, 1900CST

Missions
No Dailies

Superior Gear


Safehouse Gear ARM Credits +F +S +E Major Minor Skill
You must login or register to view this content. You must login or register to view this content. 305 33,928 +380 +0 +0 +10.0% Exotic Damage Resilience +5% Enemy Armor Damage +7.50% Sticky Bomb Explosion Radius
You must login or register to view this content. You must login or register to view this content. 276 26,382 +360 +417 +414 +7% Mobile Cover Health +1 Mod Slot
You must login or register to view this content. You must login or register to view this content. 273 26,090 +0 +381 +393 +4% Protection from Elites +203 Pistol Damage +7% First Aid Ally Heal
You must login or register to view this content. You must login or register to view this content. 384 37,228 +0 +440 +0 49 Capacity +9% Skill Haste +37% Bleed Resistance +6.50% Seeker Mine Explosion Radius +2.50% Smart Cover Damage Resilience
You must login or register to view this content. You must login or register to view this content. 1,008 37,299 +440 +0 +0 +375 Armor +8% Health on Kill +11.50% Exotic Damage Resilience +35% Ammo Capacity +7.50% Pulse Duration
You must login or register to view this content. You must login or register to view this content. 305 26,095 +399 +401 +363 +198 Pistol Damage +7.50% Seeker Mine Damage
You must login or register to view this content. You must login or register to view this content. 274 33,902 +373 +0 +0 +3.50% Critical Hit Chance +10% Burn Resistance +7% Ballistic Shield Health
You must login or register to view this content. You must login or register to view this content. 549 29,848 +0 +0 +422 +4% Protection from Elites +4% Damage to Elites +39% Increased Kill XP +21% Blind/Deaf Resistance +19% Disrupt Resistance +2.50% Smart Cover Damage Resilience
You must login or register to view this content. You must login or register to view this content. 693 30,210 +384 +0 +0 +4% Damage to Elites +191 Armor +22% Disorient Resistance +21% Burn Resistance +78% Scavenging +7% Health Turret



Superior Weapons


Safe House Weapon Type DPS Credits DMG RPM MAG Talent
Base of Operations You must login or register to view this content. Assault Rifle 31,863 63,453 4,159 625 30 Provident, Unforgiving
Camp Hudson You must login or register to view this content. SMG +18% Critical Hit Chance 29,965 56,301 4,815 750 20 Deadly, Provident
Wolves Den You must login or register to view this content. Shotgun 28,106 59,964 24.8K 150 8 Trained, Capable
Kerman Station You must login or register to view this content. LMG 28,095 56,257 3,565 500 100 Unforgiving, Prepared
The Meat Locker You must login or register to view this content. Shotgun 25,694 60,386 31.5K 200 2 Self-preserved, Restored
The Last Call You must login or register to view this content. Shotgun 24,681 60,237 30.2K 200 2 Brutal, Resotred
The Grindhouse You must login or register to view this content. Assault Rifle 34,341 62,956 4,009 760 30 Fierce, Responsive
The Crypt You must login or register to view this content. SMG +21% Critical Hit Chance 30,020 56,454 4,328 950 20 Talented, Dominant


Advanced Weapons Vendor

Category Weapon Type DPS Credits DMG RPM MAG Talent
High - End You must login or register to view this content. LMG 37,982 482,574 4,116 650 45 Swift, Destructive, Ferocious
High - End You must login or register to view this content. Shotgun 32,490 476,650 39.8K 200 2 Responsive, Commanding, Meticulous
Superior You must login or register to view this content. Pistol 21,155 44,946 3,476 600 12 Expert, Coolheaded
Superior You must login or register to view this content. Pistol 22,944 48,014 3,339 600 15 Expert, Brutal


Mod Credits Major
Small Grip 33,666 +17% Accuracy +30.0% Initial Bullet Stability
Omega Rifle Suppressor 36,221 +29.50% Initial Bullet Stability +18.50% Reduced Threat


Dark Zone Gear Vendor

Resets Hourly

To unlock this Vendor go to the Base of Operations --> Security Wing --> Buy Supply Line for 400 --> and the Vendor will be to the far right of the wing Smile
Clothes and Skins

In order to get lower level skins, you will have to be level 1 through 5, for said skin - and you will have to be level 8 through 20 to unlock the other one, once you reach the new level brackets for the skins the other will disappear only giving you access to 1 skin unless creating multiple agents and letting them stay at low level.


Mission Skin
Warren Powerplant You must login or register to view this content.
Lexington Event Center You must login or register to view this content.
Lincoln Tunnel You must login or register to view this content.
Russian Consulate You must login or register to view this content.



Name LVL
You must login or register to view this content. 21-30
You must login or register to view this content. 8-20
You must login or register to view this content. 6-7
You must login or register to view this content. 1-5


Here is a list of the talents in-game


Talent Description
Accurate Accuracy is increased by x%
Adept Skill increases your critical hits chance by 3% for y seconds.
Balanced Weapon acquires maximum accuracy faster when shouldered.
Brutal Headshot damage is increased by x% when using this weapon.
Capable Using a skill improves the handling of your weapon for x seconds.
Commanding Every kill performed while the signature skill is active extends its duration by x%.
Competent Weapon damage is increased by x% for y seconds after using a skill.
Coolheaded Performing a headshot reduces all skill cooldowns by x%.
Deadly Critical hit damage is increased by x%.
Destructive Armor destruction value is increased by x% when using this weapon.
Determined Killing a target reduces skill cooldowns by x%.
Dominant Every kill while your signature skill is active reduces the cooldown of your other skills by x%.
Expert This weapon deals x% more damage when the target is below y% health.
Ferocious Damage against elite and named enemies is increased by x%.
Fierce Critical hit chance is increased by x% when using this weapon.
Fordern Kills by active skills prolong their duration by x%.
Harmful Each hit has a x% chance to apply the 'bleed' status effect.
Intense The first bullet of a magazine has a x% chance to apply the 'on fire' status effect.
Meticulous Killing a traget has a x% chance to instantly refill the magazine.
Prepared Damage is increased by x%when more than 40 meters from the target.
Provident The last bullet in your magazine deals x% bonus damage.
Proficient The first bullet shot when out of combat has a x% chance to result in a critical hit.
Predatory Killing a target regenerates x% health over y seconds.
Restored Killing a target with this weapon removes all negative status effects.
Responsive Damage is increased by 5% when closer than 10 meters to the target.
Stable Stability is improved by x%.
Sustained Killing a target increases your health by x%.
Skilled Headshot kills with this weapon increase signature skill resources by x%.
Swift Reloading is x% faster.
Self-preserved Critical hits with this weapon heal the user for x% of damage dealt.
Talented Killing a target with this weapon increases skill power by x% for y seconds.
Toxic Headshots with this weapon have a x% chance to apply the 'blind' status effect.
Trained Critical hits increase signature skill resources by x%. temporarily disabled
Unforgiving Missing health segments increases your damage by x%.
Vicious Critical hit chance is increased by x% while at full health.


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The following 3 users say thank you to Dan for this useful post:

Loes, Kronos

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