The first of two free expansions for The Division, titled Incursions, will go live later today on Xbox One, PlayStation 4, and PC.
Incursions adds a new endgame activity specifically designed for squad play, and rewards teams that come out victorious with high-level loot.
This update will also add one of the community’s most-wanted feature, loot trading; allowing players in the same group to trade loot collected during a co-op game session.
In addition the game is adding Operation ISAC missions, which are effectively weekly in-game assignments and rewards every Tuesday at 5:00 PM GMT.
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NEW GEAR
This is a vital centerpiece of Incursions, which introduces four rare gear sets: Sentry’s Call, Striker’s Battle Gear, Path of the Nomad, and Tactician’s Authority.
Each set is meant to bolster a specific play style; Sentry’s Call promotes consistent precision, Striker’s Battlegear is for assault-focused players, and so on.
Finding and equipping four pieces from a single set unlocks a new, never-before-seen talent for your Agent, which the developers aren’t revealing yet.
Tom Clancy The Division Review PS4 Xbox One PC LEVELING AND LOOT
• Agent level is still capped at 30, but your gear score can boost your abilities beyond your level, and are touted as a new way of leveling up for top-level players.
• Loot trading is now possible; if you get good loot, you can now drop it on the ground and make it available to other players in your group. In the Dark Zone, you can only drop loot inside the Dark Zone gate.
• Supply drops will periodically fall from the sky in the Dark Zone, giving you and other groups something to battle over. They’re also protected by tough enemies, but the loot doesn’t need to be extracted, as it’s uncontaminated, and can’t be stolen once acquired.
OTHER CHANGES
• Assignments are new tasks – killing 10 Cleaners, for example – that are meant as brief, optional side goals that update daily and can earn you Phoenix Credits, Division tech, and other rewards.
• When your Agent dies, you can now camera-follow your teammates, seeing what they see and offering tactical support.
• Enemies can now employ drones, aerial enemies that will be tricky to hit. You’ll also be pitted against an armored personnel carrier, which acts as a boss and is impervious to bullets, forcing you to find another way to deal with it. You must login or register to view this content.
NEW DIFFICULTY
Falcon Lost has two difficulties: Hard mode, which is recommended for players whose gear score is equivalent to level 31; and challenge mode, which is even tougher.
Also, there aren’t any checkpoints in Falcon Lost; if your team goes down, you’ll have to restart from the beginning.
Additionally, you can replay Falcon Lost and other upcoming Incursions as many times as you want and still be rewarded with new loot.
• Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
• Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
• Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
- Level 30: 1-3 Phoenix Credits
- Level 31: 2-4 Phoenix Credits
- Level 32: 3-5 Phoenix Credits
• Named enemies of level 30 and more will now always drop one High-End item when killed
The Dark Zone
• The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
• Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
- Superior (Purple) items: Rank 15 instead of 30
- High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
- High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
• Added a new Dark Zone bracket for characters with Gear Score 160+
This update will also add one of the community’s most-wanted feature, loot trading; allowing players in the same group to trade loot collected during a co-op game session.
The way our crafting feature is designed is to offer an alternative for players to temporarily complete their gear, by crafting missing pieces of their level.
"For End-Game we want crafting and our different in-game economies to provide reliable but slower source of gear compared to loot dropped from named enemies.
"If after many attempts you could not find said item, you should have acquired enough materials to try to craft something similar instead.
"It will not replace the item, but you will still be rewarded for your persistence."
To sum up the list of changes brought with update 1.1 in regards to item drops and crafting, the team will:
• Increase drop rates of High-End items on named NPCs (100% drop rate, actually)
• Increase drop rates of Division Tech, to make it less of a bottleneck than it currently is
• Modify loot tables for each named NPC, to make the hunt for loot more controlled
• Increase conversion costs of lower quality materials to high quality ones, making it harder to convert low quality materials into high quality ones
• Decrease construction yields, making it less interesting to farm lower quality items in order to obtain crafting materials, and because you’ll get more High-End items as a whole
• Increase cost of crafting High-End items, because High-End materials will be much easier to come by
• These changes will not only make crafting and dropping more coherent towards each other, but will also make it feel much more fun and rewarding.