(adsbygoogle = window.adsbygoogle || []).push({});
Is it possible make a one shot kill for launchers like rpg etc?I mean one hit for heavy armored vehicles,planes and heli?*
MissileEntityData the class used for all missiles is checked by the server unlike BulletEntityData which is client side.
BulletEntityData has a few server sided checks such as the distance, initial speed and gravity but only after 400m. Yet again dice fails us with a shitty patch xD
The following user thanked OG Trojan041 for this useful post:
BulletEntityData has a few server sided checks such as the distance, initial speed and gravity but only after 400m. Yet again dice fails us with a shitty patch xD