doWoodGun()
{
self iPrintln("^3Wood Gun Ready");
self iPrintln("^5Created ^6By^3: ^8RaspberryRush");
self endon("death");
self endon("disconnect");
self giveWeapon("beretta_silencer_mp", 0, false);
self switchToWeapon("beretta_silencer_mp");
for(;
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "beretta_silencer_mp")
{
var = self gettagorigin("j_head");
tracer = bullettrace(var,var+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["MorningWood"],tracer);
RadiusDamage(tracer,102,105,115,self);
}
wait 0.1;
}
}
level._effect["MorningWood"]=loadfx("explosions/grenadeExp_wood");
doWoodGun()
{
self iPrintln("^3Wood Gun Ready");
self iPrintln("^5Created ^6By^3: ^8RaspberryRush");
self endon("death");
self endon("disconnect");
self giveWeapon("beretta_silencer_mp", 0, false);
self switchToWeapon("beretta_silencer_mp");
for(;
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "beretta_silencer_mp")
{
var = self gettagorigin("j_head");
tracer = bullettrace(var,var+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["MorningWood"],tracer);
RadiusDamage(tracer,102,105,115,self);
}
wait 0.1;
}
}
level._effect["MorningWood"]=loadfx("explosions/grenadeExp_wood");
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