Post: Script ~ Wood Gun
11-24-2012, 09:19 AM #1
(adsbygoogle = window.adsbygoogle || []).push({});
Script ~ Wood Gun

Here a beta version of my patch i already updated it since this so skip to 1:55 for the wood gun.

Wood Gun:
    doWoodGun()
{
self iPrintln("^3Wood Gun Ready");
self iPrintln("^5Created ^6By^3: ^8RaspberryRush");
self endon("death");
self endon("disconnect");
self giveWeapon("beretta_silencer_mp", 0, false);
self switchToWeapon("beretta_silencer_mp");
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "beretta_silencer_mp")
{
var = self gettagorigin("j_head");
tracer = bullettrace(var,var+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["MorningWood"],tracer);
RadiusDamage(tracer,102,105,115,self);
}
wait 0.1;
}
}


add this to init();
    level._effect["MorningWood"]=loadfx("explosions/grenadeExp_wood");


Created By: TribeModz this is how he yaught me how to make a code. lol)
(adsbygoogle = window.adsbygoogle || []).push({});

The following 5 users say thank you to RaspberryRush for this useful post:

^TPP^, BlurzGoHard, Nubz, xExploitModzHD, Zuraa

The following user groaned RaspberryRush for this awful post:

Cmd-X
11-24-2012, 10:22 AM #2
^TPP^
Who’s Jim Erased?
Originally posted by RaspberryRush View Post
Script ~ Wood Gun

Here a beta version of my patch i already updated it since this so skip to 1:55 for the wood gun.

Wood Gun:
    doWoodGun()
{
self iPrintln("^3Wood Gun Ready");
self iPrintln("^5Created ^6By^3: ^8RaspberryRush");
self endon("death");
self endon("disconnect");
self giveWeapon("beretta_silencer_mp", 0, false);
self switchToWeapon("beretta_silencer_mp");
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "beretta_silencer_mp")
{
var = self gettagorigin("j_head");
tracer = bullettrace(var,var+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["MorningWood"],tracer);
RadiusDamage(tracer,102,105,115,self);
}
wait 0.1;
}
}


add this to init();
    level._effect["MorningWood"]=loadfx("explosions/grenadeExp_wood");


TribeModz helped me with it. (it was my first code... lol)


Nice One Bro!:whistle:
11-24-2012, 06:45 PM #3
Master Ro
I make food
Why is This in Playstation 3 Exploits and Hacks Questions?

Facepalm

The following user thanked Master Ro for this useful post:

xExploitModzHD
11-24-2012, 06:59 PM #4
xExploitModzHD
Bounty hunter
Great Work mate Happy

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo