Post: Anyone know how to add/resize GSC files on ps3?
03-04-2014, 12:22 AM #1
AndresKid
Error… Cat invasion!
(adsbygoogle = window.adsbygoogle || []).push({}); So I've actually added and resized gsc files on .ff files on xbox but on ps3 the only .ff veiwer for the zombies is that curdy .ff veiwer for cod4 and cod5 ps3.

this one: You must login or register to view this content.

The reason I'm asking is because on the xbox's .ff veiwer legacy has this option called external ADV save which saves from the zone file currently being used, which allows you to edit the zone and add size to the gsc files.

Sadly the cod4 and cod5 .ff veiwer for zombies and multiplayer is really outdated and does not have this option.

I'd really like to port over motion flex v2.1 or physics and flex v3

I know the guy D3CHIRURE (D3cH) has ported physics and flex v2 and added several GSC files which many of us have worked with, sadly he does not answer his messages.

and before any of you say anything, it's actually impossible to copy and paste the GSC files from the common.ff from xbox into the patch.ff for ps3 because the menu is actually much larger, and therefore requires more space in the GSC files to add it. I've already attempted to port motion flex v2.1 from a common.ff from xbox using the ps3's common.ff but sadly it isn't working, I've disabled all other patchs to pervent the game from using gsc files from the patchs but has not worked.
(adsbygoogle = window.adsbygoogle || []).push({});
03-10-2014, 07:36 PM #20
whothedaddy1990
Can’t trickshot me!
no problem it is what I am here for :p

The following user thanked whothedaddy1990 for this useful post:

AndresKid
03-11-2014, 09:21 PM #21
I also have been looking for the same thing since last year xd. the link is dead, cana nyone send me the tool that whothedaddy1990 just posted please? here's my email adress: [email][email protected][/email]

thanks
03-11-2014, 10:00 PM #22
AndresKid
Error… Cat invasion!
dude It's pointless and a waste of time... It doesn't add gsc files or increase them properly, it works but it writes over strings which it shouldn't do and it creates an error on der reise and the other dlc maps because of the missing strings.
12-01-2015, 06:01 PM #23
I'm adding Project X V2.0 to PS3
02-16-2016, 05:28 PM #24
TBMRecoveries
Do a barrel roll!
Originally posted by TheIsoFreeload View Post
I'm adding Project X V2.0 to PS3


If you can and put it in a Back-up then u would be the greatest man on earth.
02-20-2016, 12:23 PM #25
Originally posted by AndresKid View Post
So I've actually added and resized gsc files on .ff files on xbox but on ps3 the only .ff veiwer for the zombies is that curdy .ff veiwer for cod4 and cod5 ps3.

this one: You must login or register to view this content.

The reason I'm asking is because on the xbox's .ff veiwer legacy has this option called external ADV save which saves from the zone file currently being used, which allows you to edit the zone and add size to the gsc files.

Sadly the cod4 and cod5 .ff veiwer for zombies and multiplayer is really outdated and does not have this option.

I'd really like to port over motion flex v2.1 or physics and flex v3

I know the guy D3CHIRURE (D3cH) has ported physics and flex v2 and added several GSC files which many of us have worked with, sadly he does not answer his messages.

and before any of you say anything, it's actually impossible to copy and paste the GSC files from the common.ff from xbox into the patch.ff for ps3 because the menu is actually much larger, and therefore requires more space in the GSC files to add it. I've already attempted to port motion flex v2.1 from a common.ff from xbox using the ps3's common.ff but sadly it isn't working, I've disabled all other patchs to pervent the game from using gsc files from the patchs but has not worked.


Since your problem is more general to PS3 than just a world at war patch but has to do with the file system architecture perhaps; I moved your thread to PS3 so you may get the help you need, it sounds like you've got a weird problem on your hand...

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo