Post: Netcheat Crash after searching beyond ~ 80000000
11-21-2014, 10:57 PM #1
Azam_
Save Point
(adsbygoogle = window.adsbygoogle || []).push({}); Does anybody else suffer this problem?

When I search for a value on netcheat that's beyond about 80000000 it crashes, I get an error forcing me to close the application. am I doing something wrong?

Any insight would be appreciated.
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11-21-2014, 11:39 PM #2
Hash847
Purple God
Because there is nothing there, Searching beyond 80000000 without a catch method will crash the application, also, in the future post your questions in the help section Smile

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Azam_
11-21-2014, 11:53 PM #3
Franky
Big Daddy
Originally posted by Winter View Post
Because there is nothing there, Searching beyond 80000000 without a catch method will crash the application, also, in the future post your questions in the help section Smile


Some games go past that, but the title list is very limited. I have encountered maybe 3 games total that had specific searches go past that. This error only occured in the latest update for NetCheat, v4.37 worked just fine.

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Azam_, Hash847, XxEconomicsxX
11-22-2014, 12:26 AM #4
Hash847
Purple God
Originally posted by Franky View Post
Some games go past that, but the title list is very limited. I have encountered maybe 3 games total that had specific searches go past that. This error only occured in the latest update for NetCheat, v4.37 worked just fine.


It would push the ps3 memory past the recommended limit for dev's, But thanks for this information :p

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Azam_
11-22-2014, 04:14 AM #5
optantic
Pokemon Trainer
yes it only works on init scan, next scan will always crash regardless of search length
usually, I take memory dumps of 0x8 and search with artmoney

Originally posted by Azam
Does anybody else suffer this problem?

When I search for a value on netcheat that's beyond about 80000000 it crashes, I get an error forcing me to close the application. am I doing something wrong?

Any insight would be appreciated.

try use this version
You must login or register to view this content.

The following user thanked optantic for this useful post:

Azam_
11-22-2014, 05:44 AM #6
FarSideX
I’m too L33T
Originally posted by Winter View Post
It would push the ps3 memory past the recommended limit for dev's, But thanks for this information :p


The memory locations in game space are all virtual. There is only about 192 megs of ram available, if the locations were real you would have problems long before 0x80000000 as that represents 2 Gbs of ram. Many games place their stack space in the 0xD0000000 range. The latest PS3 compilers are using 32 bit addressing since the 64 bit addressing was just wasteful.(that is why there is an option to turn 64 bit addressing back on in the ProDG debugger for older code).

A much more likely reason is 0x7fffffff is the highest positive number a int32 can hold and 0x80000000 is negative. This is probably causing an error somewhere in the version of NetCheat he is using. But I am only speculating of course, but it is the first thing I would look for considering there is code that is 64 bit addressed and any cast would extend the sign if he wasn't using unsigned ints.

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Azam_
11-22-2014, 10:52 AM #7
Azam_
Save Point
Thanks guys Smile you've been a great help Smile
11-22-2014, 09:46 PM #8
Azam_
Save Point
Originally posted by optantic View Post
yes it only works on init scan, next scan will always crash regardless of search length
usually, I take memory dumps of 0x8 and search with artmoney


try use this version
You must login or register to view this content.


How do you use artmoney to search the memory dumps?

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