Originally posted by dogus75
so i'm making this RTM tool for a game, it's not very popular and no one seems to posts rtm tools or any hacks about this game so i decided to do it on my own, but there is 1 questioning remaining at large for me...
How do i find the offsets for this game? for infinite health, ammo, etc...
like being invinsible and looking through walls and stuff, how do i do this?
any help would be appreciated
This is the part you should have started with
Learn to use tools like IDA Pro, ProDG, NetCheat. Which tools will help the most are dependant on the game and what you want to accomplish. Things that have known values such as ammo and health are very easy to find with a tool like Netcheat but depending on the language/compiler choice of the creator of the game as well as the games design that alone may not be enough. For newer games (engine wise) you will need a memory editor like ccdebugger at minimum, preferably a debugger like ProDG or IDA Pro.
I prefer using IDA for debugging since it will retain my notes in the code unlike ProDG but it also treats GameOS code as if it was running without a hyper-visor and creates segment register data that can be confusing if you don't realise that is what it doing. I need to make a new processor module that fixes that.
Most people tend to use ProDG so most tuts that relate to PS3 are for that debugger. IDA can do everything ProDG does and more but because of that has a steaper learning curve when debugging with it. Plus there is a lot of 'extras' that need to installed to get it to even work with a PS3 in the first place.