I recently purchased the LTS Tool which is definitely F'N'A Bro! However each time I try connecting using TMAPI I get a FC on the tool... I've tried using TotalCurryMan Tool as well and can connect, but it will not attach and gives me an Unhandled exception has occurred in your application error... so i believe my FC issue lies in the attaching stage.
======================================================
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at PS3Lib.TMAPI.AttachProcess()
at PS3Lib.PS3API.AttachProcess()
at (Object )
at A.*.(Object )
at A.*.(Object , EventArgs *)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
======================================================
I'm running Rebug 4.70.1 D-Rex on a CEX to DEX converted console.
ProDG Target Manager that can see and connect to the PS3.
All debug settings as they should be from every youtube video and post I've seen and read (Red Eyed Emoji goes here)... Only thing is that I can not boot any games with Boot Mode set to System Software Mode, so it's currently in Release Mode. When the system is in System Software Mode I just get failed to attach instead of the the Unhandled exception...
I've tried asking in the LTS Tool chat, but it's hard to get back in time to see if anyone answered as you can only see about 5 posts...
Currently using CCAPI 2.6 to use the tool since 2.5 doesn't work with my current CFW.
Add me on Skype: Jgood5124 I am JGOOD MODDING. don't add ngu modder. I have same cfw and all. we can go down the list and make sure you have it all correct
Originally posted by de2eznuts
Hello NGU,
I recently purchased the LTS Tool which is definitely F'N'A Bro! However each time I try connecting using TMAPI I get a FC on the tool... I've tried using TotalCurryMan Tool as well and can connect, but it will not attach and gives me an Unhandled exception has occurred in your application error... so i believe my FC issue lies in the attaching stage.
======================================================
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at PS3Lib.TMAPI.AttachProcess()
at PS3Lib.PS3API.AttachProcess()
at (Object )
at A.*.(Object )
at A.*.(Object , EventArgs *)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
======================================================
I'm running Rebug 4.70.1 D-Rex on a CEX to DEX converted console.
ProDG Target Manager that can see and connect to the PS3.
All debug settings as they should be from every youtube video and post I've seen and read (Red Eyed Emoji goes here)... Only thing is that I can not boot any games with Boot Mode set to System Software Mode, so it's currently in Release Mode. When the system is in System Software Mode I just get failed to attach instead of the the Unhandled exception...
I've tried asking in the LTS Tool chat, but it's hard to get back in time to see if anyone answered as you can only see about 5 posts...
Currently using CCAPI 2.6 to use the tool since 2.5 doesn't work with my current CFW.
This could be to do with .NET Framework make sure it's up to date (just google it for your os) or ProDG program did not install properly. Other than that I have no idea.
I recently purchased the LTS Tool which is definitely F'N'A Bro! However each time I try connecting using TMAPI I get a FC on the tool... I've tried using TotalCurryMan Tool as well and can connect, but it will not attach and gives me an Unhandled exception has occurred in your application error... so i believe my FC issue lies in the attaching stage.
======================================================
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at PS3Lib.TMAPI.AttachProcess()
at PS3Lib.PS3API.AttachProcess()
at (Object )
at A.*.(Object )
at A.*.(Object , EventArgs *)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
======================================================
I'm running Rebug 4.70.1 D-Rex on a CEX to DEX converted console.
ProDG Target Manager that can see and connect to the PS3.
All debug settings as they should be from every youtube video and post I've seen and read (Red Eyed Emoji goes here)... Only thing is that I can not boot any games with Boot Mode set to System Software Mode, so it's currently in Release Mode. When the system is in System Software Mode I just get failed to attach instead of the the Unhandled exception...
I've tried asking in the LTS Tool chat, but it's hard to get back in time to see if anyone answered as you can only see about 5 posts...
Currently using CCAPI 2.6 to use the tool since 2.5 doesn't work with my current CFW.
Thanks!
it will never work if boot mode is set to release mode..if your games are black screening replace the eboots with debug eboots also..are you suing webman/cobra as this is more efficient for booting games etc then multiman an irisman an all those apps
it will never work if boot mode is set to release mode..if your games are black screening replace the eboots with debug eboots also..are you suing webman/cobra as this is more efficient for booting games etc then multiman an irisman an all those apps
System Software Mode = Any game loaded through WebMan, MM with Select+X, or loading through Load Last Game just quit... Nothing Loads, Just returns with "Game Quit: No Request Event" bubble at top right of screen. I have the GTA 5 debug EBOOT from iTnDM from a GTA 5 EBOOT thread he posted. WebMan and Cobra are enabled... Debugger Mode = me not being able to figure out why the hell the PS3 would turn on, but the TV would only show no input... So I had to learn a whole new series of things and found that ProDG connects just fine and was able to get out of the Debugging Station by going into Reset Mode and back to Release mode then a little CTRL+R for the reset, dont ask how but I figured this one out on my own. A little background, I just converted to DEX with this current CFW since they made it so easy! Am I somehow loading the game wrong? The BLES is on the internal HDD as I tried this to maybe get the SPRX to load which was done through FileZilla as everyone has said it should be moved. I even created a tmp folder on my desktop and transferred that to the hdd0/ and overwrote it, as I read that helped a few people. Is it maybe a bad BLES copy as it had no Update.rpf to begin with. I had been trying to setup the Extortion Mod Menu and was never able to get any SPRX to load before I finally quit and decided to use a tool... I'm already sourcing a fresh BLES copy to test. IDK I may end up downgrading to something that will run the Extortion Mod Menu like PsITA 4.50 Dex... I'll look for another debug EBOOT before trying anything drastic...