Originally posted by ERICK
PS3.SetMemory(0xF, new byte[] { 0x00, 0x00, 0x00, 0x00 });
Thread.Sleep(20);
PS3.SetMemory(0xF, new byte[] { 0x00, 0x00 });
Thread.Sleep(20);
as the title says idk for what is this Thread.Sleep(20); it stops the game from inyecting bytes or it stop the rtm tool?