Post: The last patch_mp.ff I'm going to try.. (I REALLY THINK THIS WILL WORK!)
09-18-2010, 03:26 PM #1
Xcellerator
You talkin to me?
(adsbygoogle = window.adsbygoogle || []).push({}); OK, so the reason all the other ones I've made didn't work, is because when I went to copy the ZLib block back into the original patch_mp.ff file, my block was too big and overwrote the block below it... So anyway, if THIS one finally works, I will post how I did it...

The file sizes from the original patch_mp.ff file are exactly the same as the the one I've finally made...

Anyways, here it is: You must login or register to view this content.

THIS WILL BE THE LAST PATCH I TRY TO MAKE, IF IT FAILS, I WILL STOP BOTHERING AND WAIT FOR A PROPER PROGRAM LIKE FFVIEWER TO BE MADE FOR PS3!
(adsbygoogle = window.adsbygoogle || []).push({});

The following 2 users say thank you to Xcellerator for this useful post:

KillaPwner, XxAmNeziaxX
09-18-2010, 04:55 PM #11
Big Poppa Bren
Treasure hunter
Originally posted by Xcellerator View Post
I took the mods from godlym0dz patch from the files dd.gsc and missions.gsc (not rank.gsc that's why no mods load..)

So I am working on doing one that actually works! (with mods, I mean...)


gud luck dude, if you need help let me know, i found a way to load over original. ;just make complete new zlibs. as long as zlib count is correct everything should be gud.
09-18-2010, 05:00 PM #12
Xcellerator
You talkin to me?
OK, now try this one, I did the same way as the other one, but mods should load...
The files I've edited are:
missions.gsc
rank.gsc
class.gsc
events.gsc
dd.gsc


You must login or register to view this content.

Ofcourse, you'll need to rename to patch_mp.ff... :-O
09-18-2010, 05:44 PM #13
Originally posted by Xcellerator View Post
OK, now try this one, I did the same way as the other one, but mods should load...
The files I've edited are:
missions.gsc
rank.gsc
class.gsc
events.gsc
dd.gsc


You must login or register to view this content.

Ofcourse, you'll need to rename to patch_mp.ff... :-O


ill test it now and tell u the results
09-18-2010, 06:07 PM #14
Kidd Cold
**** my Toaster !~!
Originally posted by Xcellerator View Post
OK, now try this one, I did the same way as the other one, but mods should load...
The files I've edited are:
missions.gsc
rank.gsc
class.gsc
events.gsc
dd.gsc


You must login or register to view this content.

Ofcourse, you'll need to rename to patch_mp.ff... :-O


...black screen. :-/
09-18-2010, 06:38 PM #15
Xcellerator
You talkin to me?
Hmmm... Oh, I know...
09-18-2010, 06:41 PM #16
Tzee
Grunt
good luck dude.
hope we get this dam compression worked out
09-18-2010, 06:44 PM #17
Gendjisan
A.k.a. Bushigan
Originally posted by Xcellerator View Post
But the question is, does it give a black screen?

---------- Post added at 04:57 PM ---------- Previous post was at 04:53 PM ----------

Excellent, now I know how to recompress without errors!

I will make one with mods that load correctly and post it!
I'll also make a patch!


I have understand too how to recompress whithout errors...

Send me your email adress, i will talk whit you !
09-18-2010, 06:53 PM #18
Tzee
Grunt
Bushigan how did you get the 0027 to compress properly? it keeps changing the size of my patch_mp. Do i have to copy a zlib header?
09-18-2010, 07:25 PM #19
AlabamaHit
ROLL TIDE!!!
Originally posted by Xcellerator View Post
Hmmm... Oh, I know...


Don't give up. Keep up the good work. Your contributing so much to the site. It is appreciated.

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo