Post: New idea on how to sign package
09-27-2010, 03:05 AM #1
Norman
NORMAN
(adsbygoogle = window.adsbygoogle || []).push({}); Alright now this very well may work, or i may go down in my own flames, dying a slow death. but if we take a signed package from sony, and unpack it with the latest SDK, then we pack it with the SDK, then it wont be signed, so we will have 2 pkg files, one signed, one not. both containing the same data with the same stuff, just one pkg got signed by sony, and one didnt. now i know this next part will be the most noobish thing to say, but we could put them on a hex editor, then view the differences. if im correct the only difference we should see is the signature.
plz dont flame if im stupid. i just want to help by pitching ideas out here.:whistle:
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09-27-2010, 01:41 PM #11
Norman
NORMAN
yeah. that is basically what i just said lol. only you just simplified and such lol. plus i might have worded it wrong.:wtf:
10-14-2010, 04:44 AM #12
0xFa1z
Splicer
Originally posted by hunter12 View Post
Decrypting the EBOOT is easy just do a simple memory dump..
also known as LV2 dump = D


theres actually a LV2 live dumper, if u wanna look into it. But it will restrict you from running 2 things at a time
10-14-2010, 01:14 PM #13
ihaxgames
Treasure hunter
Originally posted by hunter12 View Post
Decrypting the EBOOT is easy just do a simple memory dump..
also known as LV2 dump = D

NGU may be on to something, I'm going to look into it, do I need linux or anything else?
10-14-2010, 02:40 PM #14
club-bomb-shizl
Bounty hunter
sounds plausible

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