Originally posted by ThatKidJojo
what about porting the psp nand flasher to work on ps3?
Im pretty sure the keys are NOT the same, plus each nand is different so unless we figure it out for the PS3 it wont work. Do we even know how the nand works on the PS3???
Originally posted by ihaxgames
What about the ChickHEN exploits on PSP? They allowed us to run homebrew by simply running it through a game or .tiff files and other things such as that. I'm surprised none of the major hackers have looked into that, If I had skills like that I would, but I can't
Lol be surprised! The PS3 has MUCH better security(I wrote a few 'write up's back in 09' describing this) than the PSP has had with all those cells so a relatively simple tiff overflow isn't going to do it, neither is a stack.
Also for those to work they need to find some sort of overflow or kernal exploit. See the thing is we would need SOME way(i.e. for the PSP theres PSPlink) for us to look at the PS3's code while playing games and THEN we have to write up the code and inject it and form a tiff or other sort of file. Without a method to really find these overflow exploits since were limited on tools it would be quite hard to find an exploit and then cause it to do what we want via a tiff like file. Plus finding an addy to return(jr ra) can take weeks to months of random trial and coding.
Originally posted by ThatKidJojo
i think we should reach out to dark Alec. hes the current psp dev right?
First off its Dark Alex, and the last time I checked he shut his site down for the most part. Really all he has done so far was M33, OE and time machine and a few other things really no exploits etc. He DID try to hack the PS3 to get CFW way before the whole jailbreaking thing surfaced but he gave up long before anything was really done.
It nessicairly doesn't need to be a PSP dev or whatever because whoever knows how exploits work(really the exploit is PS3 side, its only ran from the PSP) and some C or C++ and assembly then they can find an exploit and work off that.