Post: 3.50 PS3 JailBreak with a PSP (Might not work)
11-05-2010, 09:12 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I found probably the best theory to jailbreak 3.50 firmware for the PS3. You know how 3.50 blocks 3rd party devices for jailbreak. Well, a PSP is part of Sony and can be directly connected. The PSP can actually store files unlike a PS3 controller. Mabye someone can create a homebrew app or something similar for the PSP, then we can finnally jailbreak 3.50. This is my first post so i might have made some mistakes.
(adsbygoogle = window.adsbygoogle || []).push({});

The following user thanked usa1gamer1 for this useful post:

Mr. Aimbot
11-06-2010, 06:14 PM #11
bmxdude9
Million Miles Of Fun!
Originally posted by ThatKidJojo View Post
what about porting the psp nand flasher to work on ps3?


Im pretty sure the keys are NOT the same, plus each nand is different so unless we figure it out for the PS3 it wont work. Do we even know how the nand works on the PS3???

Originally posted by ihaxgames View Post
What about the ChickHEN exploits on PSP? They allowed us to run homebrew by simply running it through a game or .tiff files and other things such as that. I'm surprised none of the major hackers have looked into that, If I had skills like that I would, but I can't :(


Lol be surprised! The PS3 has MUCH better security(I wrote a few 'write up's back in 09' describing this) than the PSP has had with all those cells so a relatively simple tiff overflow isn't going to do it, neither is a stack.

Also for those to work they need to find some sort of overflow or kernal exploit. See the thing is we would need SOME way(i.e. for the PSP theres PSPlink) for us to look at the PS3's code while playing games and THEN we have to write up the code and inject it and form a tiff or other sort of file. Without a method to really find these overflow exploits since were limited on tools it would be quite hard to find an exploit and then cause it to do what we want via a tiff like file. Plus finding an addy to return(jr ra) can take weeks to months of random trial and coding.

Originally posted by ThatKidJojo View Post
i think we should reach out to dark Alec. hes the current psp dev right?


First off its Dark Alex, and the last time I checked he shut his site down for the most part. Really all he has done so far was M33, OE and time machine and a few other things really no exploits etc. He DID try to hack the PS3 to get CFW way before the whole jailbreaking thing surfaced but he gave up long before anything was really done.

It nessicairly doesn't need to be a PSP dev or whatever because whoever knows how exploits work(really the exploit is PS3 side, its only ran from the PSP) and some C or C++ and assembly then they can find an exploit and work off that.

The following user thanked bmxdude9 for this useful post:

oI xPozeD Io
11-06-2010, 06:25 PM #12
Tree
Clearly Outplayed
Doubt it will work, if it does... PM me. LOL >.> Good luck
11-08-2010, 08:08 PM #13
Originally posted by bmxdude9 View Post
Im pretty sure the keys are NOT the same, plus each nand is different so unless we figure it out for the PS3 it wont work. Do we even know how the nand works on the PS3???



Lol be surprised! The PS3 has MUCH better security(I wrote a few 'write up's back in 09' describing this) than the PSP has had with all those cells so a relatively simple tiff overflow isn't going to do it, neither is a stack.

Also for those to work they need to find some sort of overflow or kernal exploit. See the thing is we would need SOME way(i.e. for the PSP theres PSPlink) for us to look at the PS3's code while playing games and THEN we have to write up the code and inject it and form a tiff or other sort of file. Without a method to really find these overflow exploits since were limited on tools it would be quite hard to find an exploit and then cause it to do what we want via a tiff like file. Plus finding an addy to return(jr ra) can take weeks to months of random trial and coding.



First off its Dark Alex, and the last time I checked he shut his site down for the most part. Really all he has done so far was M33, OE and time machine and a few other things really no exploits etc. He DID try to hack the PS3 to get CFW way before the whole jailbreaking thing surfaced but he gave up long before anything was really done.

It nessicairly doesn't need to be a PSP dev or whatever because whoever knows how exploits work(really the exploit is PS3 side, its only ran from the PSP) and some C or C++ and assembly then they can find an exploit and work off that.


got your panties up in a bunch? it was a typo, chill the hell out. and the current dev is Total_Noob who did the Hen for the latest psp firmware. And i know it doesnt have to be a psp dev, but at the moment i dont see anyone here besides a select few actually trying to solve the problem
11-08-2010, 11:35 PM #14
ihaxgames
Treasure hunter
Originally posted by Chupa View Post
The 'exploit' consisted of a USB device which could turn the ps3 into service mode (debug mode), allowing us to run unsigned codes. They patched the 'exploit', so that the USB devices won't work on the ps3 anymore. BUT the PSP is a Sony product, so this will be a good chance that it might work!

Actually they removed the hidden feature which made that possible, so if anything a custom code would need to be injected into the PS3 console from the PSP itself, possible? Probably, likely? Not so much

---------- Post added at 06:35 PM ---------- Previous post was at 06:33 PM ----------

Originally posted by bmxdude9 View Post
Im pretty sure the keys are NOT the same, plus each nand is different so unless we figure it out for the PS3 it wont work. Do we even know how the nand works on the PS3???



Lol be surprised! The PS3 has MUCH better security(I wrote a few 'write up's back in 09' describing this) than the PSP has had with all those cells so a relatively simple tiff overflow isn't going to do it, neither is a stack.

Also for those to work they need to find some sort of overflow or kernal exploit. See the thing is we would need SOME way(i.e. for the PSP theres PSPlink) for us to look at the PS3's code while playing games and THEN we have to write up the code and inject it and form a tiff or other sort of file. Without a method to really find these overflow exploits since were limited on tools it would be quite hard to find an exploit and then cause it to do what we want via a tiff like file. Plus finding an addy to return(jr ra) can take weeks to months of random trial and coding.



First off its Dark Alex, and the last time I checked he shut his site down for the most part. Really all he has done so far was M33, OE and time machine and a few other things really no exploits etc. He DID try to hack the PS3 to get CFW way before the whole jailbreaking thing surfaced but he gave up long before anything was really done.

It nessicairly doesn't need to be a PSP dev or whatever because whoever knows how exploits work(really the exploit is PS3 side, its only ran from the PSP) and some C or C++ and assembly then they can find an exploit and work off that.

The PS3 XMB and PSP XMB look extremely similar, and similar exploit methods may be possible due to whatever similarities there may be.
11-09-2010, 01:14 AM #15
bmxdude9
Million Miles Of Fun!
Originally posted by ihaxgames View Post
Actually they removed the hidden feature which made that possible, so if anything a custom code would need to be injected into the PS3 console from the PSP itself, possible? Probably, likely? Not so much

---------- Post added at 06:35 PM ---------- Previous post was at 06:33 PM ----------


The PS3 XMB and PSP XMB look extremely similar, and similar exploit methods may be possible due to whatever similarities there may be.


XMB=Flash/ico files etc. There are maybe some things in common with the code but Im not sure how much. The PS3's is a little more advanced.
11-09-2010, 10:58 PM #16
ihaxgames
Treasure hunter
Originally posted by bmxdude9 View Post
XMB=Flash/ico files etc. There are maybe some things in common with the code but Im not sure how much. The PS3's is a little more advanced.

That's true, the PS3 is also much more secure, I just think similar concepts may work, and why is pandora's battery unpatchable when the PSJB was patched easily? Seems like a similar service mode sounding exploit
11-10-2010, 12:22 PM #17
bmxdude9
Million Miles Of Fun!
Originally posted by ihaxgames View Post
That's true, the PS3 is also much more secure, I just think similar concepts may work, and why is pandora's battery unpatchable when the PSJB was patched easily? Seems like a similar service mode sounding exploit


The battery itself was "patched" as now a lot of batteries cannot perform the update as the exploit started with the eeprom. I once read up A LOT on the exploit but I forgot about all of it since its been so long since I used/cared about the PSP.
11-10-2010, 01:44 PM #18
ihaxgames
Treasure hunter
Originally posted by bmxdude9 View Post
The battery itself was "patched" as now a lot of batteries cannot perform the update as the exploit started with the eeprom. I once read up A LOT on the exploit but I forgot about all of it since its been so long since I used/cared about the PSP.

The new batteries can't do it, but the older ones still can

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo