Post: Decryption/Encryption..etc
11-27-2010, 07:42 PM #1
Stugger
What is a Stugger?
(adsbygoogle = window.adsbygoogle || []).push({}); Alright, well.. I wanted to begin to get into hacking games on the PS3 and Xbox 360 consoles but mainly the PS3-except I don't know where to begin... I've heard it takes decryption and encryption which honestly I have no idea what that is(IF somebody could explain) and I'm sure it takes some sort of programming language such as C++? but I'm really just not sure.

would somebody please tell me where to start and what it takes to do so and possibly direct me to some tutorials?

also, the games I really wanted to learn to hack were the Call of Duty games.
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11-27-2010, 10:50 PM #2
Norman
NORMAN
alright so lets go to the basics.
we have something called encryption.
encryption is were it changes a string of text, to a random messed up, and unreadable code, using an encryption key. consoles decrypt the code to be able to read it, and use it in the game, and many other things.
if we want to edit something like lets say a --black ops-- patch, then we would need to decrypt it, to know where and how to edit it.
c++ is a programming language, used in many video games.
tutorials... idk lol i never really thought about doing it myself.

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11-27-2010, 11:35 PM #3
Stugger
What is a Stugger?
Originally posted by norman View Post
alright so lets go to the basics.
we have something called encryption.
encryption is were it changes a string of text, to a random messed up, and unreadable code, using an encryption key. consoles decrypt the code to be able to read it, and use it in the game, and many other things.
if we want to edit something like lets say a --black ops-- patch, then we would need to decrypt it, to know where and how to edit it.
c++ is a programming language, used in many video games.
tutorials... idk lol i never really thought about doing it myself.


Alright, so encryption hides text that shouldn't be seen? such as the .ff for black ops, which treyarch does not want people to "see", because if seen, it can be edited, which is what treyarch does not want.

and decryption would allow people to view that text/file that was encrypted?

so lets see... If I were to encrypt lets say the command "Stugger 1" which lets say unlocks some crazy hack, and once encrypted, it changed it to "$C19*^gk$" we would need to decrypt that text to have it show as "Stugger 1" again and make it readable and editable? but then how would we encrypt that back to the same encryption used on it previously? and how would be know to decrypt that text? and what would we use to decrypt it? just as you said if we want to edit something like lets say a --black ops-- patch, then we would need to decrypt it, to know where and how to edit it. how would we know where and how to decrypt and edit it? it just makes no sense to me.

Sorry if I'm off here, I'm just really desperate to learn, and I'm extremely curious.
11-27-2010, 11:42 PM #4
Rath
Today Will Be Different
Originally posted by Stugger View Post
Alright, so encryption hides text that shouldn't be seen? such as the .ff for black ops, which treyarch does not want people to "see", because if seen, it can be edited, which is what treyarch does not want.

and decryption would allow people to view that text/file that was encrypted?

so lets see... If I were to encrypt lets say the command "Stugger 1" which lets say unlocks some crazy hack, and once encrypted, it changed it to "$C19*^gk$" we would need to decrypt that text to have it show as "Stugger 1" again and make it readable and editable? but then how would we encrypt that back to the same encryption used on it previously? and how would be know to decrypt that text? and what would we use to decrypt it? just as you said if we want to edit something like lets say a --black ops-- patch, then we would need to decrypt it, to know where and how to edit it. how would we know where and how to decrypt and edit it? it just makes no sense to me.

Sorry if I'm off here, I'm just really desperate to learn, and I'm extremely curious.


Usually when things such as .ff's are encrypted or decrypted they have two keys, a public for decryption and a private for encryption. And they will always be the same, and they usually create the same string. But if Treyarch were to change keys, the would have to hand out everyone another copy of Black Ops for free since the current disc would not be able to decrypt the code.

Its quite a simple subject really. Just remember there are keys for the encryption and decryption.

Edit: And Black Ops the Fast Files are encrypted obviously and there are 16 random bytes which are encrypted which equates to 128 bit encryption.

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11-28-2010, 12:16 AM #5
Norman
NORMAN
Originally posted by xXRathXx View Post
Usually when things such as .ff's are encrypted or decrypted they have two keys, a public for decryption and a private for encryption. And they will always be the same, and they usually create the same string. But if Treyarch were to change keys, the would have to hand out everyone another copy of Black Ops for free since the current disc would not be able to decrypt the code.

Its quite a simple subject really. Just remember there are keys for the encryption and decryption.

Edit: And Black Ops the Fast Files are encrypted obviously and there are 16 random bytes which are encrypted which equates to 128 bit encryption.


ahh yes public and private. one of the most important things how could i have left that out! although that goes in the line of RSA encryption right?
11-28-2010, 12:24 AM #6
Rath
Today Will Be Different
Originally posted by norman View Post
ahh yes public and private. one of the most important things how could i have left that out! although that goes in the line of RSA encryption right?


Yes and no. For the variable of Yes, mostly because RSA Encryption requires them for easy encryption and decryption and plus RSA is an algorithm, or mathematical encryption tool. And for the No variable, because its easier to get the same encryption as the previous with keys.

So in a way you can have a swing answer. But both do apply for all encryption types.
11-28-2010, 12:25 AM #7
Norman
NORMAN
ohh ok that clears it all up. thanks rath
11-28-2010, 12:39 AM #8
Rath
Today Will Be Different
Originally posted by norman View Post
ohh ok that clears it all up. thanks rath


No problem Happy
11-28-2010, 01:39 AM #9
Stugger
What is a Stugger?
Originally posted by xXRathXx View Post
Usually when things such as .ff's are encrypted or decrypted they have two keys, a public for decryption and a private for encryption. And they will always be the same, and they usually create the same string. But if Treyarch were to change keys, the would have to hand out everyone another copy of Black Ops for free since the current disc would not be able to decrypt the code.

Its quite a simple subject really. Just remember there are keys for the encryption and decryption.

Edit: And Black Ops the Fast Files are encrypted obviously and there are 16 random bytes which are encrypted which equates to 128 bit encryption.



Alright, I kind of understand and kind of not, what do you mean by "Keys"? what do "keys" have to do with the decryption and encryption is there a password? and what do you mean "usually create the same string" also how do you encrypt and decrypt? is there like a program to decrypt and encrypt? or does it require a skill of a certain programming language.
and encrypted with 16 random bytes? what?

I'm just lost.
11-28-2010, 02:33 AM #10
Rath
Today Will Be Different
Originally posted by Stugger View Post
Alright, I kind of understand and kind of not, what do you mean by "Keys"? what do "keys" have to do with the decryption and encryption is there a password? and what do you mean "usually create the same string" also how do you encrypt and decrypt? is there like a program to decrypt and encrypt? or does it require a skill of a certain programming language.
and encrypted with 16 random bytes? what?

I'm just lost.


Usually for RSA encryptions there are always two keys, one to encrypt(private key) then the one to decrypt(public key) and are mathematical algorithms that encrypt and decrypt using those keys.

And keys are made by two prime numbers which are supposedly are hard to find, since RSA uses its algorithm and makes a whole string of random numbers. For the .ff's for Black Ops I discovered that the public key cannot be bigger then or smaller then 16 bytes, which converted to bits is 128. So its obvious to say that the public key is going to be 128 bits 16 bytes with MD5 hashes.

I'd google cryptography and RSA and of course different types of encryptions etc

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