Post: [PS3] Fallout New Vegas/Fallout 3: #1 Modding Guide
01-29-2011, 07:03 PM #1
Romen_Xelkorta
Are you high?
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:NOTE:
I do not have a jailbroken ps3 anymore, so this thread may not get updated unless i have users supporting it for help on where i left off at.
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PS3 ONLY PS3 ONLY PS3 ONLY PS3

!JAIL BREAK REQUIRED!



PS. Please make a Fallout New Vegas Section and Sticky This Find!
HOW TO COMPLETELY MOD FALLOUT NEW VEGAS


~BSA EDITING & ESP Coding/Installing~
The Complete Tutorial
by: Romen_Xelkorta


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HUGE NOTE: THIS THREAD IS BASED ON THEORY AND CURRENT TESTING, MEANING NOT EVERYTHING ACTUALLY WORKS, BUT EVERYTHING SAID IN THIS THREAD IS IN CURRENT TESTING AND IN RESEARCH AND WILL BE UPDATED DAILY


Note: I will be showing you how to view files and edit certain files, as some files are different when installing them, going by my guide will allow you to even edit textures and almost anything you want, as well goes for modding, BSA files are compressed folders, not files, so you will find the folders you need inside those files. do not give me credit on everything, i didnt create any tools or anything in my tutorial, all tools and mods are from nexus, all credit to them. & to all you mods out there who randomly delete peoples threads, i got this one backed up bitchs Happy now i can get all my rep.


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~INDEX~


Page 1 - Welcome Page
Page 2 - Requirments

Page 3 - ESP GUIDE README

Page 4
- ESP Installing
/Coding
(Confirmed and Working)

Page 5
- ESP Mod Downloads

Page 6 - BSA File README

Page 7 -
BSA File Managing & Editing

(90% Working, Research not Complete)

Page 8
- Downloads And Tools
Video Response (Coming Soon)
Questions & Answers (Coming Soon)

Page 9 - Credits
Page 10 - Updates



~INDEX~


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[multipage=Requirments]

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REQUIRMENTS


1.) Playstation 3
2.) Fallout New Vegas Disk / Fallout 3

3.) A Connection between both PC to PS3

4.)
Jailbreak

(Kmeaw 3.55 is HIGHLY RECOMMENDED)


5.)
MultiMAN

6.) FileZilla

7.)
FOMM (FallOut Mod Manager)



8.)
LV2.PKG
(IMPORTANT NOTE: You have to run LV2, in order to launch your mods or back them up properly, also you will have run it everytime you boot your ps3.)

9.)
BlackBox (Optional Requirement)



REQUIRMENTS
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[multipage=ESP GUIDE README]

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ESP GUIDE README


This section will teach you how to do the basic modding of ESP.

More will be updated as i research on new theorys and ways to get files to work.

Follow my instructions very carefully, you will need it.




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[multipage=ESP Installing/Coding]

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ESP INSTALLING / FALLOUT.INI CODING
GUIDE

[ame]https://www.youtube.com/watch?v=evmrlXYsEgs&feature=player_embedded[/ame]



Note: Any ESP/ESM or anything you need to be loaded will have to be insterted here.

Step 1 - Run LV2.PKG before starting (LV2.PKG in Downloads & Tools)

Step 2 - Run MultiMAN, you will then backup your Fallout Game using MultiMAN

Step 3
- Go download a mod, ill be using the CHEAT TERMINAL MOD for my example.

Step 3 - When Complete, you will see on the bottom of your screen, a IP # on MultiMAN, that is the IP Address you will be using to connect to your computer to ps3.

Step 4 - Goto your computer and startup FileZilla, go to the "Host" bar at the top of your screen and type in your IP Address that you got from MultiMAN on the bottom of your screen on the PS3.

Step 5 - Click "Quick Connect" on FileZilla on your PC, you will get a set of folders on the right side now, goto "dev_hdd0/GAMES/BLUS30500/PS3_GAME/USRDIR", Copy the FALLOUT.INI file to your desktop, now open it.

Step 6 - This is the file that you will be coding, scroll down till you see this.

    STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=
STestFile5=
STestFile4=
STestFile3=
STestFile2=
STestFile1=FalloutNV.esm


Step 7
- This is where you will type out the file name, for example: I downloaded the Cheat Terminal ESP patch, i would rename it to something smaller with all CAPS, cause you will be required to rename your mods into ALL CAPS in order for your game to read it properly, i renamed mine to "DEV1.ESP", then add it to the list, which would end up looking like this


    STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=
STestFile5=
STestFile4=
STestFile3=
STestFile2=DEV1.ESP <--- I Added Here
STestFile1=FalloutNV.esm

Step 8
- Now scroll down till you see a code that looks like this

    sEssentialFileCacheListE=DATA/FALLOUT - MISC.BSA, DATA/SYSUTIL/*.PNG, DATA/ICON0.PNG, DATA/PIC1.PNG, DATA/FALLOUTNV.ESM, DATA/FINAL_MASTER_XML.DAT, DATA/CREDITS.TXT, DATA/CREDITSWACKY.TXT, DATA/FALLOUT - MESHES.BSA, DATA/FALLOUT - SOUND.BSA, DATA/FALLOUT - TEXTURES.BSA, DATA/FALLOUT - TEXTURES2.BSA, DATA/SHADERS.BSA, DATA/VIDEO/*.BIK, DATA/MUSIC/BTTL/EVIL1/*.MP3, DATA/MUSIC/BTTL/EVIL2/*.MP3, DATA/MUSIC/BTTL/EVIL3/*.MP3, DATA/MUSIC/BTTL/EVIL4/*.MP3, DATA/MUSIC/BTTL/GOOD1/*.MP3, DATA/MUSIC/BTTL/GOOD2/*.MP3, DATA/MUSIC/BTTL/GOOD3/*.MP3, DATA/MUSIC/BTTL/GOOD4/*.MP3, DATA/MUSIC/LOC/CAESARSLEGION/*.MP3, DATA/MUSIC/LOC/CORPORATERUINS/*.MP3, DATA/MUSIC/LOC/DESERTEXPLORATION/*.MP3, DATA/MUSIC/LOC/FREESIDE/*.MP3, DATA/MUSIC/LOC/HOOVERDAM/*.MP3, DATA/MUSIC/LOC/INDUSTRIALCITY/*.MP3, DATA/MUSIC/LOC/JACOBSTOWN/*.MP3, DATA/MUSIC/LOC/LARGERTOWN/*.MP3, DATA/MUSIC/LOC/MOUNTAIN/*.MP3, DATA/MUSIC/LOC/NEWCALIFORNIAREPUBLIC/*.MP3, DATA/MUSIC/OLD/F01/*.MP3, DATA/MUSIC/OLD/F02/*.MP3, DATA/MUSIC/OLD/F03/*.MP3, DATA/MUSIC/DNGN/DUNGEON1/*.MP3, DATA/MUSIC/DNGN/DUNGEON2/*.MP3, DATA/MUSIC/DNGN/DUNGEON3/*.MP3, DATA/MUSIC/DNGN/DUNGEON4/*.MP3, DATA/MUSIC/DNGN/DUNGEON5/*.MP3, DATA/MUSIC/DNGN/DUNGEON6/*.MP3, DATA/MUSIC/DNGN/DUNGEON6/*.MP3, DATA/MUSIC/DNGN/DUNGEON7/*.MP3, DATA/MUSIC/DNGN/DUNGEON8/*.MP3, DATA/MUSIC/SCR/*.MP3, DATA/MUSIC/SPECIAL/*.MP3, DATA/FALLOUT - FACEGEN.BSA
Step 9 - Once you find it, you will look carefully at that code, you want to add the file names you added to the "STestFiles" to here also

    sEssentialFileCacheListE=DATA/FALLOUT - MISC.BSA, DATA/SYSUTIL/*.PNG, DATA/ICON0.PNG, DATA/PIC1.PNG, DATA/FALLOUTNV.ESM, (HERE) <-----
Step 10 - For example, i installed my CHEAT TERMINAL ESP MOD, by adding "DEV1.ESP", like this.

    sEssentialFileCacheListE=DATA/FALLOUT - MISC.BSA, DATA/SYSUTIL/*.PNG, DATA/ICON0.PNG, DATA/PIC1.PNG, DATA/FALLOUTNV.ESM, DATA/DEV1.ESP,
Step 11 - The reason i put it right after "DATA/FALLOUTNV.ESM" is because it can only run if it the mod loads right after the game,
Note: you will have to put "DATA/" before the name of the MOD, as this is how the game finds where the mod is so it can run it.

Step 12 - Now you are finished codding your FALLOUT.INI file, now you will put the CHEATTERMINA.ESP (Rename it to DEV1.ESP) to "dev_hdd0/GAMES/BLUS30500/PS3_GAME/USRDIR/DATA" on your FileZilla.

Step 13 - Now replace the FALLOUT.INI file with your edited FALLOUT.INI file in "dev_hdd0/GAMES/BLUS30500/PS3_GAME/USRDIR"

Step 14 - You are now done, this is how you will install and code mods.


NOTE: You may add more lines to mod the game with, for example.


    
STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=
STestFile5=
STestFile4=
STestFile3=
STestFile2=DEV1.ESP
STestFile1=FalloutNV.esm
Can be changed to

    
STestFile20=
STestFile19=
STestFile18=
STestFile17=
STestFile16=
STestFile15=
STestFile14=
STestFile13=
STestFile12=
STestFile11=
STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=
STestFile5=
STestFile4=
STestFile3=
STestFile2=DEV1.ESP
STestFile1=FalloutNV.esm



Also if you want all the mods you have added to load in a single line in the sEssentialFileCacheListE you can put


    DATA/*.ESP,
instead of

    DATA/DEV1.ESP, DATA/DEV2.ESP, DATA/DEV3.ESP, etc

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[multipage=ESP Mod Downloads]

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ESP DOWNLOADs







[ame]https://www.youtube.com/watch?v=rk_3XWEwDiQ&feature=related[/ame]
True Stealth Armour Mod
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Cheat Terminal:
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Fallout Heroes:
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Weight8000:
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No Fall Damage:
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Intrusive Invisible Wall Remover:
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Increased Run Speed:
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Veteran Ranger Companion:
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Companion Level 30 Cap:
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Player Level Cap 100:
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Imaginator:
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Fast Travel From Anywhere:
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Power Armor Training:
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Debug MegaPistol Ammo and Stimpaks:
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Better Casinos:
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Casino Unbanner:
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Casino Bypass:
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Populated Casinos:
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BuildableBotsNV:
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Recall Device - Personal Teleporter:
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Craft Armor:
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NPC and Creature Spawner:
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Loot the Unconscious:
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Respawn Timer:
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Skeleton Key:
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Unlimited Companions:
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Hacking, Picking, Pocketing, always successful:
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Radiation Free Foods: (Thanks to HUYI82)
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The Cheating Skull: (Thanks to HUYI82)
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Regenerating AP Points: (Thanks to HUYI82)
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Firearm Accuracy Overhaul:
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Speed Hat and Glasses:
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Experience Control:
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(REASad Awesome Adjust how much XP you gain from things)

Very Hard Difficulty:
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[multipage=BSA File !README!]

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BSA README


BSA README VERSION 1.2

Please read below before starting, it is that important!

Fallout New Vegas is Backup able and Launch able?
Answer ~ Yes




BSA Files are Edit able?
Answer ~ Yes

Edited BSA files are able to be Launched?
Answer ~ Testing/Theory





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[multipage=BSA File Managing & Editing]

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BSA FILE MANAGMENT


EXTRACTION PHASE


STEP 0 - RUN LV2.PKG on PS3
(IMPORTANT: You have to have this running inorder to launch or use file mangers properly)

Step 1
- You will need to make a backup of your game Fallout3 or Fallout New Vegas, depending on what you want to edit.



Step 2 - To backup your game, simply take the backup of your HDD0 from your PS3 that you are connected through FileZilla, simply drop somewhere to your liking.


Step 3 - You will need a program called FOMM "Fallout Mod Manager" (Look on the downloads page)


Step 4 - After installing FOMM, you will then goto where ever you backed up your game, goto the "DATA" folder of that game and right-click on a .BSA file you want to edit, (I'll be using FALLOUT - SOUND.BSA as an example), you will then click "Open With..", then click "Browse", then in the search bar, type "C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Fallout Mod Manager" then press ENTER., now click "BSA Browser", a pop up should appear, click on the game u are editing, then press (ok). (Example Pics Below)

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Step 5 - You will then need to make a folder somewhere, (this is where you will be extracting the BSA file you want to edit)
NOTE: Dont Extract NO MORE THEN 1 BSA FILE PER FOLDER YOU CREATE, AS YOU WILL MIX EVERYTHING UP AND SCREW UP! YOU NEED TO BE ORGINIZED!


Step 6 - Go back to the BSA Browser that you are viewing your file with, and click "Extract All", now extract it all to the specific folder you created for this file. (Example Picture Below)
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Step 7 - Now you have success in viewing the BSA file Happy, hurray! you can change the music by downloading puting a song on your computer and renaming it to one of those songs in there and replacing it (The ol easy way), or you can do some coding and stuff, Nexus has plenty of things you can download.


PACKING PHASE

Step 1 - The most easy part of the job is packing the files back together



Step 2 - Goto your Start Menu, Programs, "Fallout Mod Manager", then open "BSA Creator".



Step 3 - After you have done what ever you have wanted to your files, you will then click "Add Folder(s)", now you will look for your "Extraction" folder, you will click on the extraction folder (add it), do not go inside the "Extraction" folder, as this will not work, you will add the "Extraction" folder it self.
NOTE: DO NOT EXTRACT NO MORE THEN 1 BSA FILE PER EXTRACTION FOLDER, IF YOU DO THIS YOU WILL MIX ALL OF YOUR DATA UP AND SCREW YOUR BACKUP.(Example Picture Below)


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Step 4 - Now click "Create", now look for a location where you want to create this BSA file, (Rename it to the file that you are replacing it with on your Fallout Game)
Note: Please wait atlest 5min-1hour depending on the size of your file and the power of your PC, you may experince some lag on your computer, this is normal, its the "BSA Creator" that is packing the file together.
NOTE: It toke me about 5-10min to pack my sounds not even that prolly shorter, and im using an "HP s5000 Series"


Offical Step 5 - Updating... (In Testing and Research)
Step 5 Theory - You will now put/replace your newly created file into your game "DATA" using filezilla, (This is the game that you are launching) N


Offical Step 6 - Updating... (In Testing and Research)
Step 6 Theory - Now you are done, everytime you launch your game, it will be modded normally like this.



NOTE: Here is a video below to help, also i give you a MP3 Converter, ALL ORIGINAL FILE FORMATS DO NOT CHANGE IF YOU ARE REPLACING.


For the short version of using my example:

Step 1 - Create a folder on your desktop called "SOUND EXTRACTION FOLDER".

Step 2 - Extract your FALLOUT - SOUND.BSA to your new "SOUND EXTRACTION FOLDER"

Step 3 - Edit/Mod what ever you were doing, leave original formats the same though*

Step 4 - Open "BSA CREATOR"

Step 5 - Click "Add Folder(s)", look for your "SOUND EXTRACTION FOLDER"

Step 6 - Click Highlight your "SOUND EXTRACTION FOLDER"

Step 7 - Click "Ok"

Step 8 - Click "Create"

Step 9 - Save file as "FALLOUT - SOUND"

Official Step 10 - Updating... Currently i am researching
Step 10 Theory - Replace original in your backup using FileZilla

~Sorry, currently everything is based on theory past Step 9
~


Other Theories Below

Theory 1 - By
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    [Archive]
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=0
bUseArchives=1
SArchiveList=FALLOUT - TEXTURES.BSA, FALLOUT - TEXTURES2.BSA, FALLOUT - MESHES.BSA, FALLOUT - VOICES1.BSA, FALLOUT - VOICES2.BSA, FALLOUT - VOICES3.BSA, FALLOUT - VOICES4.BSA, FALLOUT - SOUND.BSA, FALLOUT - MISC.BSA, FALLOUT - FACEGEN.BSA
Maybe this could lead to something



Theory 2 by You must login or register to view this content.

here is a line on the footer of the file that shouldn't be there, modifiyng the BSA with an Hex editor at the fourth byte changing 68 to 67 i got to work the bsa with bsacmd which is aprog to open the BSAs from oblivion, and that line wasn't there, here's a screenshot You must login or register to view this content.
Note by Romen - Im guessing if u use the hexEditor, you could fix this problem by simply fixing the code by using the original to the new file.






Other Theories Above







[ame]https://www.youtube.com/watch?v=gxFbnF0hSPw[/ame]
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[multipage=The Downloads And Tools]
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DOWNLOADS


For Mods from Nexus goto
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For FileZilla
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For MultiMan
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For FOMM (Fallout Mod Manager)
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For LV2 (Enables Backup Managers)
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CONVERT MP3 to WAV
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Fallout New Vegas GAME PKG (US and EU Compatible)
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CFW KMEAW 3.55
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DOWNLOADS


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[multipage=Video Response]



Coming soon




[multipage=Credits]

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Videos are coming soon.




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All thanks to Nexus.com


All thanks to the Creators of Fallout 3-NV


Thanks to HUYI82 - For confirming that more then 10 mods work, as i didnt yet test it but knew about it.

Thanks to Bry4nMW - For telling me that there is a shortcut in adding ESP Files







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[multipage=Up Comming Updates]
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This thread will be updated so on showing you how to do even more on your own and not rely on websites anymore


Whats in the next update?
Teaching you how to install Textures of your Own
Adding new mods to the ESP downloads list (Trophie Hack)
Video Page
Question/Response Page

Later Updates will include?

Adding more lands Mods

Next Thread Version: 1.2_1theorymod






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The following 51 users say thank you to Romen_Xelkorta for this useful post:

Asmel, bernie2007, Brian235026, Bry4nMW, calcium89, crazyface, CSC-Magic, darianross, daswiftguy, doklo, dolby1, Doors, Durk, emsp, ent, Geeqoh, gigoo, Goblom, HtD, ibombo, IKELOS, Irish Blood, IxCxM, j0nny, JAKE_6046, jfed, L☺L, LeBron-James, m4dn4n0, Masta-blasta117, Mathew595, Max21, mmkmmk3, ModThatGame, NextGenHero, Nolzad0, PL_ViPeR, Rath, RETRO-STATE, RoyalShady, sithxnew, smellyskeet123, stealthkillling, styl, ThwiX, weedsmoka843, wiseguy48, xzxero, Zeroed_in
01-31-2011, 07:33 AM #74
HtD
Dark Knight
Originally posted by lMarco666l View Post
do you have the same problem on the ps3 when you tested it?

---------- Post added at 02:13 AM ---------- Previous post was at 02:11 AM ----------



put everything in CAPS

then try again m8

for instance

CHEATMACHINE.ESP


But I did.........
01-31-2011, 08:59 AM #75
iP4Y
Are you high?
Originally posted by HtD View Post
But I did.........


oh ok not all ESP work on ps3 i figured that out what was cheatmachine supposed to do??
01-31-2011, 09:14 AM #76
Make a update if you get the New Lands mods working.
01-31-2011, 12:46 PM #77
Romen_Xelkorta
Are you high?
Originally posted by HtD View Post
I downloaded and added the cheat terminal mod but its not showing up where its supposed to be right by that viguor machine. I tried renaming it. Came back and still not there. Any clue why? Btw i couldnt get multiman to work so i use the .pkg to run New Vegas.


tell me how you did it, and how you installed it, and also, the cheat terminal is located in the building you started in when you started the game first. next to the vigger tester

---------- Post added at 08:04 AM ---------- Previous post was at 08:03 AM ----------

Originally posted by ThwiX View Post
Make a update if you get the New Lands mods working.


will do, but right now im in a snow storm so my research is currently limited at the moment

---------- Post added at 08:08 AM ---------- Previous post was at 08:04 AM ----------

Originally posted by lMarco666l View Post
oh ok not all ESP work on ps3 i figured that out what was cheatmachine supposed to do??


Some of the esp files require 2 other .INI files ps3 does not have, which i found in my research, i havnt tried to create these files to manifest them for the game to kinda cheat the game thinking its even more like pc, so far i havnt done anything i was asleep and i wanted to play mass effect 2 for a little.

and about your cheat terminal question, it pretty much allows you to change whats going on in the game, how strong you are, blah blah blah, pretty much anything thats already in the game on the actual storyline and your character can be changed using this, i got a guy thats level 100 in all skills and is like level 70 in its actual level, cause the cheat terminal allows you to even go farther then level 30.

---------- Post added at 08:11 AM ---------- Previous post was at 08:08 AM ----------

Originally posted by HtD View Post
But I did.........


Follow my ESP installing guide more carefully

Ive been trying to take a more notice on getting people to understand multiman and how to use esp files more clearly reather then BSA editing, i just want you guys to be on the same track i am cause you guys will be researching on it with me if i do that.

---------- Post added at 08:14 AM ---------- Previous post was at 08:11 AM ----------

Originally posted by HtD View Post
I downloaded and added the cheat terminal mod but its not showing up where its supposed to be right by that viguor machine. I tried renaming it. Came back and still not there. Any clue why? Btw i couldnt get multiman to work so i use the .pkg to run New Vegas.


You need the LV2.PKG file downloaded i gave you in my downloads, install that then you gota remember, (ill edit this on my esp readme) you have to run LV2 everytime you boot up your ps3 or your ps3 restarts cause it is need to even let multiman or any other file manager to run. and if your doing back ups, dont back up manually, back up using multiman menu on the ps3

---------- Post added at 08:15 AM ---------- Previous post was at 08:14 AM ----------

Originally posted by deth View Post
hm if you can get a video up for me id appreciate that and *.ESP ive never heard of doing that if you can pm my profile about it i dont want to keep posting on your thread and thanks


ill try to get a video up, ive been wanting to make videos for a long time, but i do not have a capture card, i wish i did, but if i make any videos your going to have to deal with the low quality of my 5mp phone (HTC HD2)

---------- Post added at 08:21 AM ---------- Previous post was at 08:15 AM ----------

Originally posted by deth View Post
this is really funny as you cant add more testfile lines in that the game wont read them oh and please correct me if im wrong and show some proof of how you got it to run


you can add more lines, but i don't usually fallow that route, since i don't mod the hell out of my New Vegas game, this thread is actually just getting prepared for the new SKYLINE game that's coming out the end of the year, idk if its going to run on BSA files anymore, but i suppose it will, even though its going to be running on a brand new game engine, all games are now pushing onto new game engines, so you'll see lots of pretty graphics this year on the ps3 finally.

I have dont the more then 9 lines before, but not all my esps i used really worked, since i tried adding hookers and abunch of wacky ass shit to the game, that needed other things to be codded on 2 other files that ps3 currenly does not have. i havnt tried manifesting these files though so it will have to wait. i need to get ahold of a PC version of FALLOUT INI along with the other INIs and i can prolly put a pack together for everyone, if i get it to manifest properly then custom BSA files will be activated alot easier.

---------- Post added at 08:46 AM ---------- Previous post was at 08:21 AM ----------

Organized update has been installed

The following 2 users say thank you to Romen_Xelkorta for this useful post:

angel_of_deth, ThwiX
01-31-2011, 01:58 PM #78
ibombo
be happy .. ^^
I tried editing US version with the esp mods & manually editing BSA files

nothing's working
it loads with black screen & freeze

I tried again with eu version & it works
01-31-2011, 02:20 PM #79
I tried to install A world of pain which is a pack of new locations, and it's a .ESM file and it works, so i think that some .ESM file can be installed, not only .ESP files, now im trying to install some textures (armor AirForceArmorT57C) but i don't know where to put the file, in TEXTURES.BSA or in TEXTURES2.BSA, ill try some things then ill post my results.
Sorry for my eng but i'm italian!
01-31-2011, 02:47 PM #80
Romen_Xelkorta
Are you high?
Originally posted by abufhad View Post
I tried editing US version with the esp mods & manually editing BSA files

nothing's working
it loads with black screen & freeze

I tried again with eu version & it works


Obviously my guess is your copy is pirated, there for i will not help you with your flaws. sorry. i do not support pirated games, ever.

---------- Post added at 10:47 AM ---------- Previous post was at 10:42 AM ----------

Originally posted by m4dn4n0 View Post
I tried to install A world of pain which is a pack of new locations, and it's a .ESM file and it works, so i think that some .ESM file can be installed, not only .ESP files, now im trying to install some textures (armor AirForceArmorT57C) but i don't know where to put the file, in TEXTURES.BSA or in TEXTURES2.BSA, ill try some things then ill post my results.
Sorry for my eng but i'm italian!


I already know about .ESM modding, but thats a great find if you find ones that work. so i give you lots of props. usually .ESM files are more complex then .ESP, but people have been making simple .ESM files on NEXUS.


Also if you have success, please inform me about the BSA editing, thats all in research currently. We have everything working but the last step, which is launching the BSA files, the game seems to not read it.

But ill let you know, as far as i know, if you manifest 2 other files called FALLOUT_default.INI and FALLOUTPREF.INI then you can invalidate bsa files with a program on NEXUS, that can activate and make those bsa files to work, but thats just a theory currently. i havnt tested it yet.
01-31-2011, 03:19 PM #81
Originally posted by Xelkorta View Post
Obviously my guess is your copy is pirated, there for i will not help you with your flaws. sorry. i do not support pirated games, ever.

---------- Post added at 10:47 AM ---------- Previous post was at 10:42 AM ----------



I already know about .ESM modding, but thats a great find if you find ones that work. so i give you lots of props. usually .ESM files are more complex then .ESP, but people have been making simple .ESM files on NEXUS.


Also if you have success, please inform me about the BSA editing, thats all in research currently. We have everything working but the last step, which is launching the BSA files, the game seems to not read it.

But ill let you know, as far as i know, if you manifest 2 other files called FALLOUT_default.INI and FALLOUTPREF.INI then you can invalidate bsa files with a program on NEXUS, that can activate and make those bsa files to work, but thats just a theory currently. i havnt tested it yet.


I think you'rre right coz i found this file on the nexus You must login or register to view this content. and he ask me to locate FALLOUT_default.INI which i don't have cos i haven't got the pc version, i presume that new vegas ps3 is directly ported from the pc version, so maybe if we invalidate those BSAs with this program they'll work, also i noticed that FalloutNV.esm of the pc version works in the ps3, maybe we can mod things using the G.E.C.K. and put our mods on the ps3, what do you think?
01-31-2011, 03:25 PM #82
Romen_Xelkorta
Are you high?
Originally posted by m4dn4n0 View Post
I think you'rre right coz i found this file on the nexus You must login or register to view this content. and he ask me to locate FALLOUT_default.INI which i don't have cos i haven't got the pc version, i presume that new vegas ps3 is directly ported from the pc version, so maybe if we invalidate those BSAs with this program they'll work, also i noticed that FalloutNV.esm of the pc version works in the ps3, maybe we can mod things using the G.E.C.K. and put our mods on the ps3, what do you think?


i have not done research on the GECK Program, but i know it sounds like it would work perfectly, and i would work on it with you if you direct me to the download of the program your using, and if you want, you can post your own mods on your own thread for +rep and i wont touch them, as in respect for you. but i will let you take my mods that i will create for your support.

And thats the file you need to make BSA files to work, but i cant get it to work currently, i stoped research for a moment, but im about to start back up in a lil

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