Post: Quick question regarding multiMAN
01-30-2011, 09:55 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Sup NGU, I got a quick question I need to ask you guys.

Every time I run multiMAN I get this message:

    multiMAN cannot detect any resident payload. Functionality may be limited!


I just skip it and go on to back-up my game, but I actually wanna know what this means.

I'm running 3.55 Geohot and have multiMAN version 1.14.01 installed on my PS3 if that helps (version 1.14.02 doesn't seem to be compatible with Geohot's JB seeing as it doesn't install. 1.15.00 is coming soon anyways).
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01-30-2011, 09:59 PM #2
Albanian'
Are you high?
You should use Kmeaws CFW its way better for Backups
01-30-2011, 10:08 PM #3
Originally posted by Albanian
You should use Kmeaws CFW its way better for Backups


I'm actually trying to download back-ups and run them from .pkg files. I believe ItsBarryBurton had a tutorial up a few days ago. I'm currently downloading LittleBigPlanet 2 from PS3ISO and the README is pretty crystal clear, says it'll work on 3.55 JB using the exact process IBB explained in his tutorial.

Kmeaw's sounds great, but I tried it and had very little luck with it, I'd rather stick with Geohot's to be safe. :confused:

On-topic: Any takers out there? It's like a mission now to find out what that payload message means. Winky Winky

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