Post: [TUTORIAL] Create Custom Dynamic Themes!
02-02-2011, 12:23 AM #1
Saint Jimmy
And don't wear it out.
(adsbygoogle = window.adsbygoogle || []).push({}); This is a very complicated process, leechers watch out Winky Winky
Yes, it is now possible to create your own Custom Dynamic Themes.

I'm never a fan of copy and paste, but unfortunately this entire tutorial was written in Spanish.

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I'd recommend using Google Chrome to translate it, as I can't just translate the text and paste it here, considering the large number of pictures and such in that tutorial.

The end result:

[ame=https://www.youtube.com/watch?v=dNNFeQCFo_0&feature=player_embedded]YouTube - Heavy Rain - Dinamic Custom Theme[/ame]

Good luck to anybody attempting this :carling:
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The following 4 users say thank you to Saint Jimmy for this useful post:

GetDeleted -_-, manonfire93, SavageRising, Solid Snake
02-02-2011, 12:30 AM #2
Originally posted by Rave View Post
This is a very complicated process, leechers watch out Winky Winky
Yes, it is now possible to create your own Custom Dynamic Themes.

I'm never a fan of copy and paste, but unfortunately this entire tutorial was written in Spanish.

You must login or register to view this content.

I'd recommend using Google Chrome to translate it, as I can't just translate the text and paste it here, considering the large number of pictures and such in that tutorial.

The end result:

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Good luck to anybody attempting this :carling:


Oops i thought it was Nextgentactics sorry for the misread, thanked anyway. Would love to create 1 once an english tuts available
02-02-2011, 12:34 AM #3
Game Over
Bounty hunter
If this is real hopefully there should be some cool dynamic themes coming out getting tired of paying £2 for themes i dont even really likeSmile
02-02-2011, 12:40 AM #4
IL--U--IK--IE
At least I can fight
Looks legit! Can't wait to start making custom themes!
I'l be on the lookout for an English TuT Smile
02-02-2011, 12:50 AM #5
Originally posted by Drednok View Post
Oops i thought it was Nextgentactics sorry for the misread, thanked anyway. Would love to create 1 once an english tuts available


Originally posted by IE View Post
Looks legit! Can't wait to start making custom themes!
I'l be on the lookout for an English TuT Smile


Those who have followed the tutorial step to a step, you will be able to start editing themes
dynamic without major problems, and also if you keep reading to find load mode p3t via incustrarlos without therein.

Therefore, we focus on the issue. P3t for subsequent loading customized theme bypassing the step of image-editing and packaging for being dealt with previously.

Incidentally, and to whet your appetite, you will find material here to go to work

Heavy Rain.p3t

PrinceOfPersia.p3t

make.believe.p3t

Wakeboarding.p3t

AngelSenki.p3t
etc …

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Edit / insertion in Theme.p3t

So far not released the version of p3tcompiler (to my knowledge), which is supposed ability to compile anim_1.jpg / raf in the theme, so again we use the method manual with hex editor, and the invaluable help of SKFU’s Exploit Loader.

SKFU’s Exploit Loader

SKFU this theme by making a call from dev_usb0 loadme.fu.
Loadme.fu, like many of you know, is a dynamic theme and as I aim, load from the location dev_usb0, this last very useful view to testing the themes published without risks.

Well, the trick is to open SKFU’s Exploit Loader.p3t (loader.p3t) with the hex editor and change makes the call to dev_hdd0 dev_usb0 also change the text loadme.fu by theme.fu.

Thanks to this change of location, our p3t loaded from the hdd without having to be connected USB and gaining comfort.

Below I show a screenshot of the edition.

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The next step is to send a dev_hdd0 theme.fu!

However, it should be noted that this method does not charge us any icons on the xmb, since that theme has none inserted. That’s the handicap ….

Therefore, and to follow an order:

1 – It is always advisable to go testing the theme edited since dev_usb0 to avoid mistakes.

2 – When we are ready is when SKFU.p3t Hex Edit

3 – Once we locate theme.fu published in dev_hdd0 via ftp or similar applications.

4 – Reboot and enjoy
.

I think this whole mess opens the door for good designers, and thereby enjoy the process as I did myself, leaving me many hours of attempts, Here is a video with the results:
[ame=https://www.youtube.com/watch?v=dNNFeQCFo_0]YouTube - Heavy Rain - Dinamic Custom Theme[/ame]


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The following 4 users say thank you to NextGenTactics for this useful post:

CasJ, Mark00agent, SavageRising, skillz369
02-02-2011, 12:55 AM #6
Originally posted by NextGenTactics View Post
Those who have followed the tutorial step to a step, you will be able to start editing themes
dynamic without major problems, and also if you keep reading to find load mode p3t via incustrarlos without therein.

Therefore, we focus on the issue. P3t for subsequent loading customized theme bypassing the step of image-editing and packaging for being dealt with previously.

Incidentally, and to whet your appetite, you will find material here to go to work

Heavy Rain.p3t

PrinceOfPersia.p3t

make.believe.p3t

Wakeboarding.p3t

AngelSenki.p3t
etc …

You must login or register to view this content.

Edit / insertion in Theme.p3t

So far not released the version of p3tcompiler (to my knowledge), which is supposed ability to compile anim_1.jpg / raf in the theme, so again we use the method manual with hex editor, and the invaluable help of SKFU’s Exploit Loader.

SKFU’s Exploit Loader

SKFU this theme by making a call from dev_usb0 loadme.fu.
Loadme.fu, like many of you know, is a dynamic theme and as I aim, load from the location dev_usb0, this last very useful view to testing the themes published without risks.

Well, the trick is to open SKFU’s Exploit Loader.p3t (loader.p3t) with the hex editor and change makes the call to dev_hdd0 dev_usb0 also change the text loadme.fu by theme.fu.

Thanks to this change of location, our p3t loaded from the hdd without having to be connected USB and gaining comfort.

Below I show a screenshot of the edition.

You must login or register to view this content.

The next step is to send a dev_hdd0 theme.fu!

However, it should be noted that this method does not charge us any icons on the xmb, since that theme has none inserted. That’s the handicap ….

Therefore, and to follow an order:

1 – It is always advisable to go testing the theme edited since dev_usb0 to avoid mistakes.

2 – When we are ready is when SKFU.p3t Hex Edit

3 – Once we locate theme.fu published in dev_hdd0 via ftp or similar applications.

4 – Reboot and enjoy
.

I think this whole mess opens the door for good designers, and thereby enjoy the process as I did myself, leaving me many hours of attempts, Here is a video with the results:
You must login or register to view this content.


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As i was going to say originally before i realised it was someone elses post, you sir are one of the most well informed & resourceful members ever to grace these forums lmao (& prompt too haha) thanks mate
02-02-2011, 12:55 AM #7
Saint Jimmy
And don't wear it out.
Originally posted by NextGenTactics View Post
Those who have followed the tutorial step to a step, you will be able to start editing themes
dynamic without major problems, and also if you keep reading to find load mode p3t via incustrarlos without therein.

Therefore, we focus on the issue. P3t for subsequent loading customized theme bypassing the step of image-editing and packaging for being dealt with previously.

Incidentally, and to whet your appetite, you will find material here to go to work

Heavy Rain.p3t

PrinceOfPersia.p3t

make.believe.p3t

Wakeboarding.p3t

AngelSenki.p3t
etc …

You must login or register to view this content.

Edit / insertion in Theme.p3t

So far not released the version of p3tcompiler (to my knowledge), which is supposed ability to compile anim_1.jpg / raf in the theme, so again we use the method manual with hex editor, and the invaluable help of SKFU’s Exploit Loader.

SKFU’s Exploit Loader

SKFU this theme by making a call from dev_usb0 loadme.fu.
Loadme.fu, like many of you know, is a dynamic theme and as I aim, load from the location dev_usb0, this last very useful view to testing the themes published without risks.

Well, the trick is to open SKFU’s Exploit Loader.p3t (loader.p3t) with the hex editor and change makes the call to dev_hdd0 dev_usb0 also change the text loadme.fu by theme.fu.

Thanks to this change of location, our p3t loaded from the hdd without having to be connected USB and gaining comfort.

Below I show a screenshot of the edition.

You must login or register to view this content.

The next step is to send a dev_hdd0 theme.fu!

However, it should be noted that this method does not charge us any icons on the xmb, since that theme has none inserted. That’s the handicap ….

Therefore, and to follow an order:

1 – It is always advisable to go testing the theme edited since dev_usb0 to avoid mistakes.

2 – When we are ready is when SKFU.p3t Hex Edit

3 – Once we locate theme.fu published in dev_hdd0 via ftp or similar applications.

4 – Reboot and enjoy
.

I think this whole mess opens the door for good designers, and thereby enjoy the process as I did myself, leaving me many hours of attempts, Here is a video with the results:
You must login or register to view this content.


You must login or register to view this content.

You must login or register to view this content.

You must login or register to view this content.

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That looks like an exact copy and paste of ps3hax's post, which is somewhat outdated- if you check your own source, they have added about 20 more pictures and a couple videos Winky Winky
02-02-2011, 12:59 AM #8
pretty cool dude
02-03-2011, 04:00 PM #9
ErMiN
Bounty hunter
This tutorial covers how to edit the boot coldboot.raf (PS3 logo).
Although the original idea of this, the user is in the forums ihatecompvir psxscene, I allow myself to expand with more info graphic.
The same will be old-fashioned and addressed to all users, fully explained on the basis of images, "A tuti plenipotentiaries" masters.

In principle the process is a bit tedious, but considering that there is still no
application that simplifies the work at the moment is the only option to put our own stamp
start to our machines, but the effort will be worthwhile. As I say, I will try on
Coldboot.raf edition, not the melody Coldboot.ac3 is coming but is also
customizable as most already know, so we are going beyond win.

Tools needed:
Deputy Coldboot.raf: Obviously we need the original, and can copy from: dev_flash / vsh / resource via FTP or similar.
Hex Editor: I have used Winhex.
Simplyzip - Download: Executable that will be used to unpack / pack the raf.
dds2gtf.exe gtf2dds.exe & INFO: These two applications are within the PS3 SDK, local/cell/host-win32/bin
P3textractor: This exe is in the same directory / bin, although the network is easy to find.
Nvidia DDS Photoshop + plugin or with opciones.DDS editor.


Part I - Opening Package



Part II - Customized



Part III-Embedded




Part IV - Packaging




Annex-Edition Theme P3t and dynamic loading.
ListenRead phonetically
02-03-2011, 04:29 PM #10
manti
Gym leader
You must login or register to view this content. much better translated

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