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This tutorial covers how to edit the boot coldboot.raf (PS3 logo).
Although the original idea of this, the user is ihatecompvir psxscene in forums, I allow myself to expand with more info graphic.
The same will be old-fashioned and addressed to all users, fully explained on the basis of images, "A tuti plenipotentiaries" masters.
In principle the process is a bit tedious, but considering that there is still no
application that simplifies the work at the moment is the only option to put our own stamp
start to our machines, but the effort will be worthwhile. As I say, I will try on
Coldboot.raf edition, not the melody Coldboot.ac3 is coming but is also
customizable as most already know, so we are going beyond win.
Tools needed:
Coldboot.raf Deputy : Obviously we need the original, and I can copy from: dev_flash / vsh / resource via FTP or similar.
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Hex Editor : I have used Winhex.
Simplyzip - Download : Executable that will be used to unpack / pack the raf.
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dds2gtf.exe gtf2dds.exe & INFO : These two applications are within the PS3 SDK, local/cell/host-win32/bin
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P3textractor : This exe is in the same directory / bin, although the network is easy to find.
Photoshop + Nvidia DDS plugin or with opciones.DDS editor.
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Part I - Opening Package
Step 1a
The first thing you do is open the. Raf with the hex editor, since the idea is to remove the first 16 bits and so
leave at the beginning of the header block for post-zlib can unpack. raf
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Done this we will save by ejplo as coldboot_edit.raf
Step 1b
It's time to run Symplizip.
Go to the option: Pogram external / zlib (packing / unpacking) and seek coldboot_edit.raf, we emphasize the
option "Decompras" and execute it, as you will see we have the raf unpacked ready for the next step.
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Step 1c
Taking desempakado the raf, what we do now is to extract its contents for later editing. It must be emphasized
this step we'll do p3textractor, since the structure. raf is the same or similar to a theme.p3t thus not
have problems in this sense, love of any detail that will detail later.
Knowing this, and to take things with a meridian order, proceed to rename coldboot_edit to coldboot_unpacked and
led to the same location that p3textractor.exe, which in my case would be C: \ bin. The next step would be to open an MS-DOS window:
Start / Run / cmd. Now just a matter of calling p3textractor and run.
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As you see in the image and have the content removed, and that while most-two errors, that is normal,
being the point where just the 1 phase of the tutorial to get into the 2 nd, which is the image editing.
Part II - Customized
Step 2a
As I say, it's time to "get their hands" to the chart I picture editing and renaming it the result begin
the previous extraction, specifically. gtf for later conversion to. dds format recognized by several publishers.
Assuming that you have the necessary tools and dds2gtf.exe gtf2dds.exe is time to make the conversion
not before the extension _1.gim delete all GTF.
We return to MS-DOS and run:
Code:
gtf2dds-v new_logo.gtf new_logo_footer.gtf new_logo_blur.gtf new_logo_sd new_logo_footer_sd.gtf new_logo_blur_sd.gtf
You can see that three are for HD and SD quality remaining;
These are the resolutions:
H

700px 350px
S

240px 120px
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As you can see, we must take into account the parameters of dds.
At this point it is time to create our own logo, and in my case I will do it with Photoshop CS5.
Before proceeding and for those who possess Photoshop, you can find the plugin. DDS Nvidia this link:
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Ok, run the editor and begin to create, given that and as I mentioned earlier
will respect the original resolutions to not have any problem when compiling. Remember:
HD Resolution
new_logo.dds: 700px 350px
new_logo_footer.dds: 750px 350px
new_logo_blur.dds: 750px 350
SD Resolution
new_logo_sd.dds: 240px 120px
new_logo_footer_sd.dds 240px 120px
new_logo_blur_sd: 240px 120px
To go shortening and assuming you've already created the image, to save time. DDS and the subwindow to leave
we must note the option 8 bbp Luminance and Grey Scale Image Options; The other options do not touch them.
So we get the "weight" of the image precisely to avoid problemas.El toc should never exceed that of original images.
It is emphasized that the logo you want to do must always be in B / N, never in color.
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For those of you with problems with the "blur" or blur, simply use the filter:
Filter / Blur / Gaussian blur
Step 2b
Ok, once designed the new logo and have satisfied all the above described, it is time to redo
conversion to. GTF our custom images. So we go to MS-DOS and run dds2gtf.exe:
Code:
dds2gtf-v new_logo.dds new_logo_footer.dds new_logo_blur.dds new_logo_sd.dds new_logo_footer_sd.dds new_logo_blur_sd.dds
Part III-Embedded
Step 3a
In this tutorial we will compile manually. Hexdecimal raf with the editor.
Ok first thing is to reopen coldboot_unpacked with WinHex (my case) and it's time to go copying and overwriting
gtf our custom images taking into account that is offset each. Here you have to avoid the more tedious:: Ð
OFFSETS [Decimal]
NEW_LOGO : 00006736 to 00493376 (486 640)
NEW_LOGO_FOOTER : 00493392 to 00980032 (486 640)
NEW_LOGO_BLUR : 00980048 to 01466688 (486 640)
NEW_LOGO_SD : 01466704 to 01523776 (00057072)
NEW_LOGO_SD_FOOTER : 01523792 to 01580864 (00057072)
NEW_LOGO_BLUR : 01580880 to 01637952 (00077072)
First and as ejplo, let's change the image new_logo.gtf that we have worked for us original.
We run our hex editor and open and new_logo.gtf coldboot_unpacked
Ok, we already have two tabs open, and will new_logo that interests us, we click the right button
to copy the entire block from the first until the last bit (Home Block / End of block) in normal mode.
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Now change the tab to search coldbbot_unpaqued.raf, the location of new_logo.gtf, which as
you can see in the above table from the offset is 00006736 - the 00493376; Always Decimal [reojillo]
Knowing this will do the same as in the previous step, marked the beginning of Block and its end (right click)
that will be where we will copy our new_logo.gtf, overwriting naturally; Clipboard / Write
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Ok, at this point if all went well, and we would have our first image embedded in the raf, which
would be the time to follow the following procedure, so up to 6. gtf. Patience bro .... : P
Part IV - Packaging
Once embedded all gtf, s, is the time to compile again. RAF retracing the path of Part 1.
That is, now is a matter of packaging it for return to its initial state.
Symplyzip execute and click on: Pogram external / ZLIB (package-unpack) and seek our
coldboot_unpacker to choose this time the option "Compress", which will generate a. ZLP
Now run the hex editor again, taking back Coldboot.raf (ORIGINAL) and. ZLP generated.
That is now a question of our coldboot.zlp incustrar the original raf, and to do the same procedure as in
previous point, we copy the entire block. ZLP and overwrite from the Offset (Home) 00,000,008 to (final) 00051440.
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We keep here already embedded as coldboot.raf and ready to bake. : P
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And I do not leave me anything, so we are left with the point of "tasting", and we must copy it to:
dev_flash / vsh / resource from Flash Writer Alejandro Enabler or
any similar application and the help of some ftp or file manager.
Restart the machine and ready That was my case and this is the result.
[ame=
https://www.youtube.com/watch?v=0XPjjZShQAM&feature=player_embedded]YouTube - Coldboot Logo Custom[/ame]
Annex-Edition Theme P3t and dynamic loading.
Those who have followed the tutorial step to a step, you will be able to start editing
dynamic themes without major problems and therefore we will focus on the issue. p3t for
customized theme reloading of obviating the step of image-editing and packaging
to be discussed earlier.
Incidentally, and to whet your appetite, you will find material here to go to work
Heavy Rain.p3t
PrinceOfPersia.p3t
make.believe.p3t
Wakeboarding.p3t
AngelSenki.p3t
etc ...
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Edit / insertion in Theme.p3t
In the same way we have customized our Coldboot.raf, we can do with a Theme
existing dynamic and P3T extension. To extract the contents of this theme with p3textractor.
Done this look in the directory anim_1.jpg, which is actually necessary to theme.raf
edit or customize it. At this point you only have to follow Step 1 of the tutorial to make
desmpaquetado and subsequent extraction, for so proceed to the editing of images or effects;
Please use your imagination ....
I remember trying out the theme to go before the final installation, you can use
SKFU's Exploit Loader (loadme.fu) that actually is a dynamic theme.
The method for testing is to rename it to loadme.fu and placed in the root of a USB device.
Once the theme is to re-rename dinamico.p3t anim_1.jpg and return it to
directory in which we have all the previous extraction. Before moving on, now is the time
create new xmb icons in any case run P3tcompiler:
Theme_custom.p3t.xml p3tcompiler
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At this point we would have the p3t compiled again, ready to install on the PS3.
I think this whole mess opens the door for good designers, and thereby enjoy the process
as I did myself, leaving me many hours of attempts, Here is a video with my results
[ame=
https://www.youtube.com/watch?v=dNNFeQCFo_0&feature=player_embedded]YouTube - Heavy Rain - Dinamic Custom Theme[/ame]
Any correction or assistance on any executable that streamlines the process will be well received