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OpenPS3FTP v2.1, SNES9x PS3 4.4.8 And 3.56+ PUP Build Tool
OpenPS3FTP v2.1
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jjolano has released an updated version of his popular open source FTP homebrew application for the PS3. Not much of improvement, but it certainly better than the last version.
[Version 2.1 - April 2, 2011]
- Code optimizations
- Some caching improvements (better response time)
- File transfer code rewritten
- More RFC compliance
- Added more FTP commands
- Changed LIST output format to EPLF
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SNES9x PS3 4.4.8
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It’s been a while since we last heard of squarepusher’s update on his SNES9x version for PS3 and it’s really worth it. A lot of changes can be seen on 4.4.8 version such as the big improvement in the performance
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Build 4.4.8 (03-04-2011)
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* Very big performance and lag reduction optimizations. The previous builds
were indeed very laggy – this should be a very big improvement on that front.
* You can now use two shaders at once – we call this ‘Custom Scaling/ Dual
Shader’ mode. A scaling factor (from 1 to 4x) can be specified.
Some great graphical effects can be achieved by combining shaders.
* Shader presets have been added. Shader presets are configuration files that
automatically configure the settings for ‘Shader 1′, ‘Shader 2′, ‘Hardware
Filtering Shader 1′, ‘Hardware Filtering Shader 2′, ‘Scaling Factor’ and
‘Overscan’. You can create your own shader presets – they are just
plain-text files stored in USRDIR/presets.
* Controllers can now be individually configured – you can specifically
configure the controls for a controller connected to a specific port/
number.
* Cheat input has been made less buggy. With the ‘New’ control scheme -
L2 + Analog Stick Right Down will still input cheats with the OSK, but
it will add a generic label (simply the cheatcode itself as a label)
until you rename this generic label by triggering the action ‘Input
Cheatlabel’. The ‘New’ control scheme has this hooked up to ‘L2 + R2 +
Analog Stick Right – Down’. This can of course be reconfigured to any
button / button-combo you see fit.
* Fixed interlaced games like Rise Of The Robots – were displaying
glitched graphics before in version 4.4.7.
* Added a homebrew SNES game by Themaister. Game logic is semi-hooked
up – paddle works, ball bounces off the paddle, just scoring has to
be added. Anyway, this has mostly been a 3-day exercise in SNES ASM. This is just for illustrative purposes.
* Added some shader variations and some new shaders – HQ4x, 4xBR -
courtesy of Jacaraca.
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3.56+ PUP Build Tool
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An interesting release from Becus25 where he make some changes to Kakaroto’s Tar_Fix utility so that it can build 3.56+ PUP firmware based on Mathieulh’s given values in his previous tweets. Should be one step closer to 3.60 CFW, no?
Kakaroto’s Tar_Fix utility compiled and adapted for 3.56+ Tar files:
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Uses values given by Mathieulh. Use with caution.
Use CMD for use tar_fix.exe tool! Not opening the exe file…
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