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FreeDroid Classic - PS3 Homebrew Game Released
A developer named mc_ has ported FreeDroid Classic to the PS3. "FreeDroid Classic is a clone of the game "Paradroid" which was released on Commodore 64 in 1985.In this game, you control a robot located within an interstellar spaceship consisting of several decks connected by elevators."
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"The aim of the game is to destroy all enemy robots by either shooting them or seizing control over them by creating connections in a short subgame of electric circuits."
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THANK XxRavens-FansxX HE DID POST IT FRIST SO THANK HIS POST
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SOURCE AND DOWNLOAD AT
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[multipage=multiMAN v2.00.03 Updated - FCEU (NES/Ultra) and VBA Emulator Support ]
It will come as no surprise to anyone, that Dean has updated multiMAN yet again. The new update carries the same version number. However, it does arrive with new features/support. The latest version of 2.00.03 now has support for the FCEU (NES Ultra) emulator and the VBA emulator (GameBoy/GameBoy Advanced).
Originally posted by another user
multiMAN ver 2.00.03 UPDATE (20110602_163000)
If you’re on any previous version – I suggest that you update to the latest multiMAN.
Added: Threaded processing in background for downloading covers (no more GUI interruptions)
Added: XMMB mode will invoke download of missing covers, too
Added: Caching of Retro column
Changed: Non-blockable scanning in XMMB when device is connected/disconnected
Added: Support for Genesis+ GX retro emulator (port by squarepusher2)
Added: Support for FCEUltra (NES/ULTRA) PS3 retro emulator (port by squarepusher2)
Added: Support for VBA PS3 retro emulator (GameBoy/GameBoy Advanced)
Improved: XMMB Photo column display and navigation (no more image buffers release when full – a lot seamless now)
Added: Support for PNG covers for Retro column (408×408 max resolution) (408×180 for best results)
Fixed: Some issues in XMMB mode – all working much more stable now
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[multipage=MATEOGODLIKE HOMEBREW GAME ]
MateoGodlike has ported yet another DOS based game to the PS3. This time around he brings us Zork I, which was one of the first interactive fiction computer games and an early descendant of Colossal Cave Adventure. Please note this port is best played with a USB keyboard.
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Originally posted by another user
BEST PLAYED WITH USB KEYBOARD
This is for CFW 3.55
Zork was one of the first interactive fiction computer games and an early descendant of Colossal Cave Adventure. The first version of Zork was written in 1977–1979 on a DEC PDP-10 computer by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling, and implemented in the MDL programming language. All four were members of the MIT Dynamic Modelling Group. "Zork" was originally MIT hacker slang for an unfinished program. The implementors briefly named the completed game Dungeon, but changed it back to Zork after receiving a trademark violation notice from the publisher of Dungeons & Dragons. Zork has also been adapted to a book series.
I am leaving it so users can map their own controller settings.
V1.0
- A Completed Request
- Initial Release
- Runs Very Smooth
- ICON0.PNG
Id like to Thank:
Robo Hobo for the Excellent Work he is doing keeping the Homebrew Alive.
Mr.GoodFrag for helping me create this.
Cyberskunk for an Excellent CFW aka Rebug.
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