(PS3) Save state slots - unlimited amount
(PS3) Save state saving/loading fixed - the filename
of the saved state was wrong.
(PS3) VSync on/off option now turns Vsync on/off.
(PS3) Updated/added all new shaders to FBA
(PS3) Shader selection works differently now -
press Left and Right to select, and press X
to select the shader. Having the shader be
loaded every time you press Left or Right
can really slow things down ultimately and
is demanding on the Cg runtime compiler.
(PS3) Frame_count shaders work now - water.cg/noise-mudlord.cg (NOTE -
noise-mudlord is supposed to look a bit like the noise filter in Silent
Hill with scratches and all)
(PS3) Rewritten run.cpp a bit - removing function call overhead where
possible.