Post: XMB Translation guide
08-06-2011, 09:04 PM #1
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This guide will explain you how to translate the XMB and uselanguage_pack.tcl PS3MFW task.

LP structure:

font/name_of_the_font_file_to_replace.TTF

replace/name_of_the_rco_file.xml

edit/name_of_the_rco_file/language_name.xml

1. Create a folder – this will be our working directory.

2. If the language you want to translate XMB to is using unsupported font glyphs, you’ll have to include a modified PS3 font.

How to add glyphs to fonts?

I personally use font creator, open 2 fonts: the one I want to modify, and another one that contains the glyphs that I want to add.

Than all I need to do is to copy & paste the glyphs from one font to the other, and assign any glyph to it’s letter.

* I modify “SCE-PS3-DH-R-CGB.TTF”, but this should work with any font.

When you finished modifying your font, create the folder “font” inside your working directory, and put you modified font in there.

3. Extract language XML files from RCO files

Here you have two options:

1) Extract them one by one using RCOmage (CLI or GUI).

2) Using You must login or register to view this content. to automatically extract language XML files from all RCO files (or writing your own script).

* For those who doesn’t use LP_RCO:

You should extract only one language file from each RCO file (for example “English.XML”).

name each language file by the RCO file it was extracted from.

Now create a folder named “replace” in your working directory, and place all the extracted language files in it.

4. The translation itself

This is the exhausting stage, where you should just translate any string in the language files you extracted in charter 3.

* You should translate only the string between the and tags.

You could let Google to translate it for you, but then you’ll have to fix formatting and all Sony’s “special” glyphs (such as the “cross” symbol), and of course to correct all the typos.

5. Packing everything into LP

Use any tar compression tool, and compress the root of your working directory, and named it “name.LP”.

6. The “edit option”:

There is also the “edit” option in language_pack.tcl task, which allow you to fix typos in several RCOs and languages.

Create a folder named “edit” inside you working directory.

Extract the language XML files you want to edit, and put them inside a directory named by the RCO file they extracted from.

Now all you got to do is to edit the language files.

7. All you need now is to build your MFW with your new language pack!

Take attention that you don’t have to include any of those folders inside your LP – include them only if you want to use their function.

Good luck!
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