Post: How to Boot Debug on a Retail PS3 Unit
09-08-2011, 04:08 AM #1
Stack0verfl0w
Computer engineer
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DEX to CEX Converter By "You know who"


Originally posted by another user
To quote from a (now removed) Tweet of Squarepusher2: "BTW Mathieulh I know you gave durandal that CEX-DEX ZIP, that it wasn't you that bundled that up, and you were not supposed to do so either"



Originally posted by another user

**WARNING** IF THIS TUTOTIAL ISN'T FOLLOWED TO THE LETTER YOU MAY BRICK, THE AUTHOR (THAT WOULD BE ME) DENIES ALL KINDS OF RESPONSABILITY SHOULD YOUR PS3 GET DAMAGED IN ANY WAYS. YOU KNOW THE RISKS **WARNING**

Requirements:

1. A playstation 3 on firmware 3.55 or below
2. A dongle to go to Service mode
3. A usb pendrive
4. A brain
5. The author of this little trick.
6. Have your pc connected directly to the ps3 on ethernet with the ip set to 192.168.0.100 and the hostmask to 255.255.255.0 (make sure no firewall is running, not even windows one, this may prevent your console from connecting to the pc)

Procedure:

** PART 1 **

1. Set your console into service mode with any compatible dongle.

2. Put the content of the converter-console folder at the root of your usb pendrive.

3. Extract ObjectiveSuites-GetData on your PC.

4. Put the usb pendrive on the last usb port on the right of your console.

5. Run ObjectiveSuites.exe from ObjectiveSuites-GetData

6. You now have a few seconds to start your console, start it.

7. Objective Suite should display "PASS" and txt files will be created in the Temp dir. Once done, power off your console.

8. Get ALL these txt files from your temp directory and send them to the author (me) with informations about your playstation 3 model (FAT/SLIM, CECH* model)

** PART 2 **

9. You should recieve from the author (Yeah me again) a file called request_idps.txt

10. Extract ObjectiveSuites-SetIdps on your pc.

11. Put the request_idps.txt in your temp folder (MAKE EXTRA SURE IT'S THERE OR YOU WILL BRICK)

12. Run ObjectiveSuites.exe from the ObjectiveSuites-SetIdps directory.

13. Start the SAME CONSOLE YOU GOT THE TXT FILES FROM (If it's another console you WILL BRICK IT).

14. Wait until Objective suite displays "PASS" Then power off your console, at this point your console should be a Debug one.

** PART 3 **

15. You will now need to do a drive initialisation in order to use the bluray drive on your console. Put your usb pendrive on your pc, delete all the files you previously put in there, Put "Lv2Diag.self" from the "set up" directory at the root of your pendrive along with PS3UPDAT.PUP (that's 3.30 debug firmware)

16. Put the pendrive on the usb port on the most right of your console.

17. Power on the console, The screen will be black and the green led will stay lit, wait until it blinks and the console powers off, once it does the firmware will be installed.

18. Put the pendrive back on pc, delete the files you put in there previously, and copy the content of the "drivefix" folder to the root of the pendrive.

19. Put the pendrive at the usb port most on the right of your console and power it on.

20. The drive initialisation will then occur, wait a couple of seconds, then power off the console (you may have to unplug it from the AC)

21. Put the pendrive back onto the pc, delete the files you previously put in there, then copy the Lv2diag.self from the "finalize" folder.

22. Put the pendrive on the usb port on the most right of your console. Power it on. Your console will power on for a few seconds then power off.

CONGRATULATIONS YOU HAVE NOW COMPLETED ALL THE STEPS AND YOUR CONSOLE IS A FULLY FUNCTIONAL DEBUG BOX. YOU NOW JUST NEED TO POWER IT ON AND COMPLETE THE USUAL FIRST TIME SETUP PROCEDURE.

[/IMG]
I ASKED MATH FOR THE .TXT HIS WORDS
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DOWNLOAD 3.70 DEBUG HERE You must login or register to view this content.
source: ps3 news
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The following 7 users say thank you to Stack0verfl0w for this useful post:

AMNE, Chaizm, forcer911, FrOzTi, jannu22, PS3 Prodigy, ZombieGoBoom1

The following user groaned Stack0verfl0w for this awful post:

STyLe_JapaN
09-08-2011, 08:35 PM #38
TUHTA
Haxor!
Hahah=)))Maths like to lough =))The method he explained is totally different dont brake your Consoles,and dont waste your time,until the real one will be unveiled!

---------- Post added at 12:35 AM ---------- Previous post was at 12:32 AM ----------

I mean the IDPS get method
09-08-2011, 08:37 PM #39
lionsfan420
They call me Skeeter!
Yeah this leads to a BRICK pretty much. Now either Matheulh is checking the "waters" and release something later Anon, Or he needs his asse kicked. IMHO!
09-08-2011, 09:27 PM #40
We need a video proof from someone that show us this works....
09-08-2011, 09:30 PM #41
Originally posted by TUHTA View Post
Hahah=)))Maths like to lough =))The method he explained is totally different dont brake your Consoles,and dont waste your time,until the real one will be unveiled!

---------- Post added at 12:35 AM ---------- Previous post was at 12:32 AM ----------

I mean the IDPS get method
<----- here you go
you might as well post a real idps : 0x00, 0x00, 0x00, 0x01, 0x00, 0x81, 0x00, 0x01, 0x03, 0xFF, 0xFF, 0xFF, find out what you goto do with this im not given out the rest..! you got to figure it out the rest!!!
09-09-2011, 12:38 AM #42
Originally posted by xxmcvapourxx View Post
<----- here you go
you might as well post a real idps : 0x00, 0x00, 0x00, 0x01, 0x00, 0x81, 0x00, 0x01, 0x03, 0xFF, 0xFF, 0xFF, find out what you goto do with this im not given out the rest..! you got to figure it out the rest!!!


Well since you wont tell i will. The IDPS is contained in EID0. EID0 is on the console internal flash as the file eEID. You can have access to this by having an external NAND/NOR flasher.

Your target ID can be found in the sixth byte of you idps.

0x00, 0x00, 0x00, 0x01, 0x00, 0x81, 0x00, 0x01,
0x03, 0xFF, 0xFF, 0xFF, 0x18, 0x43, 0xC1, 0x4D

0x00, 0x00, 0x00, 0x01, 0x00, 0x85, 0x00, 0x0A,
0x14, 0x05, 0x67, 0xA0, 0x79, 0x37, 0xDC, 0x17

00000000 00 00 00 01 00 89 00 0B 14 00 EF DD CA 25 52 66

to change this to allow Debug/DEX mode you need to find your target id and change it to the hex dec for Debug/DEX which is 0x82.
09-09-2011, 01:19 AM #43
Can you do this on a 3.70 OFW that has been on CFW before? thanks
09-09-2011, 01:36 AM #44
oO-GKUSH-Oo
< ^ > < ^ >
So many people flamed me when I said a retail ps3 is able to run debug firmware and not just test units. I wish I can laugh in there face lol.
09-09-2011, 01:55 AM #45
Stack0verfl0w
Computer engineer
Originally posted by PS3
Well since you wont tell i will. The IDPS is contained in EID0. EID0 is on the console internal flash as the file eEID. You can have access to this by having an external NAND/NOR flasher.

Your target ID can be found in the sixth byte of you idps.

0x00, 0x00, 0x00, 0x01, 0x00, 0x81, 0x00, 0x01,
0x03, 0xFF, 0xFF, 0xFF, 0x18, 0x43, 0xC1, 0x4D

0x00, 0x00, 0x00, 0x01, 0x00, 0x85, 0x00, 0x0A,
0x14, 0x05, 0x67, 0xA0, 0x79, 0x37, 0xDC, 0x17

00000000 00 00 00 01 00 89 00 0B 14 00 EF DD CA 25 52 66

to change this to allow Debug/DEX mode you need to find your target id and change it to the hex dec for Debug/DEX which is 0x82.

yo you trying the method.
09-09-2011, 02:56 AM #46
Originally posted by Coding View Post
yo you trying the method.


I might try it, right now im just trying to find out more info on the request_idps.text.

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