Post: PSN Is On Homebrew Until 4.12+ FW
06-07-2012, 01:26 PM #1
pcfreak30
>> PCFreak30.com Happy<<
(adsbygoogle = window.adsbygoogle || []).push({}); Ok everyone. I thought you all should be made aware. I was under the impression that REBUG had a different exploit to get PSN back.

They didn't. They have actually found the XI-Passphrase used in the HTTP headers sent on PSN login.

IDK if they decrypted anything or used my method/theory to do so. But because of this, UNLESS sony has any tricks to detect us, they can NOT detect that your on a lower FW version.

For anyone curious the pass is 0e444f4dbd92145de39ab5bff3a23071f9d44db7bcf13e8c455c81f1. It was found in fuckPSN and on You must login or register to view this content.

I also HIGHLY suggest using rebug with the privacy patch or other CFW with the privacy path so they can not see ANYTHING.

This also tells me that we can get psn on firmware without a JB. We just need the right equipment.

Happy Modding..

Peace..
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06-08-2012, 04:33 PM #11
TheSpoken
Questions are answered.
Originally posted by xkoeckiiej View Post
so if they dont change that http key every fw can go online on any fw?
sorry if i sound dumb :$

Possible up until they change it so the server changes the key often. Think: Siri.

Originally posted by Jake View Post
They will change that key but it will be found again, so basically Sony is fucked unless they can encrypt it somehow, and then Decrypt it when it reaches there servers to authenticate the key used.

---------- Post added at 03:00 PM ---------- Previous post was at 02:56 PM ----------



Getting on Dev PSN/SEN is still a possibility if someone can find the keys used to get on the Dev PSN/SEN.

Theres a few things here and there that won't keep you online with a software update. A hardware update will be permanent on the key though.
Meaning: newer PS3s = newer problems.
Software updates: find address, check "1" on encryption subroutine at the end. No one has a problem yet, I'll work with them if this happens.
Dev PSN is possible. You also can connect to a rubyscript for the dev PSN (to my knowledge... I don't know why anyone would try)

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xkoeckiiej
06-08-2012, 07:05 PM #12
Jakeyy
Expect the unexpected!
Originally posted by O
knowing sony they will be the same for both np and sp-int

they was the same on 3.55


Ye but since 3.55 they have learnt very little, but still probably learnt to change that key depending on which PSN is in use.
06-08-2012, 07:18 PM #13
why would anyone want to go online with a 3.55 ps3 anyways what is good about that ? get me up to date about this please
06-08-2012, 09:02 PM #14
aBoss
< ^ > < ^ >
Originally posted by skroadee View Post
why would anyone want to go online with a 3.55 ps3 anyways what is good about that ? get me up to date about this please


The only thing good imo is playing back up games online.
06-08-2012, 11:59 PM #15
Rangers 1690
Who’s Jim Erased?
Originally posted by FunAndJokes View Post
The only thing good imo is playing back up games online.


and being able to sync your trophys what you might have and activating map pack what you bought with out ReactPSN
06-09-2012, 03:58 PM #16
ResistTheSun
In Flames Much?
:rolleyes: lack of encryption has not helped sony
Clever stuff.........once the box is open you can't close it

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HUYI82
06-11-2012, 05:47 AM #17
Zeekly
Haxor!
wow great stuff
06-12-2012, 04:25 AM #18
It was getting pretty boring being off line limited to the cfw experience

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