Post: PSNope v1 Released
08-17-2013, 05:17 PM #1
DarkPassenger
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); PSNope v1 Released

by Mujarrad on August 17, 2013 in PS3, PS3 Homebrew, Sony
psnope

Today, developer “user” has released PSNope which allows you to activate PSN content, IDPS spoofing and removes syscalls which is a bit like PSN Tools but PSN Tools doesn’t have PSN content activation.

v1 features:


  • activate PSN content
  • spoof idps
  • fake ofw (remove cfw syscalls)
  • firmware independent i.e. no version specific offsets


Greetings to:
ps3dev-net

Q&A:

Q: I want to activate PSN content. How to get started?
A: 1. create the folders psnope\lic\ on your pen drive
2. put the rap files of the content you want to activate into the “lic” dir
3. plug your pen drive into the rightmost usb port of your ps3 (/dev_usb000)
4. run PSNope

Q: Do i need the “aa” account to make it work?
A: No, you don’t.

Q: How can i enable changing my idps?
A: open config.txt, change “spoof_idps=0″ to “spoof_idps=1″ and set “idps=” to the idps you want to use

Q: Where does it look for config.txt?
A: It looks for config.txt in the following places and uses the first it is able to open:
1. /app_home/config.txt
2. /dev_usb000/psnope/config.txt
3. /dev_hdd0/game/BLES08890/USRDIR/config.txt

Q: I spoofed my idps and and activated some content. Why doesn’t it work?
A: Because your idps is part of the decryption algo. Please set “use_spoofed_idps” to “1″ to fix it.

Q: Whats a “.klic” file?
A: Its a decrypted “.rap” file. PSNope supports these as well.

Q: How can i disable certain System Calls that may be detected?
A: remove_cfw_syscalls=1

Q: Will PSNope work on future CFWs?
A: It should work as is, because there are no version specific offsets being used (unlike the others).

Q: Is there any chance my console could get bricked by PSNope?
A: Nope ;-) no changes are being made to your console’s flash.

Q: Can I use the source code or parts of it in my own projects?
A: Sure, as long as your project is open source.

Download: You must login or register to view this content.

Thanks to XxUnkn0wnxX for the news tip ;-)

Source: psx-scene
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The following 6 users say thank you to DarkPassenger for this useful post:

Mythusala, Mango_Knife, milky4444, TEXAS24_ReStEr, ygbk12
08-17-2013, 07:31 PM #2
Turk_Warrior
League Champion
Originally posted by DarkPassenger View Post
PSNope v1 Released

by Mujarrad on August 17, 2013 in PS3, PS3 Homebrew, Sony
psnope

Today, developer “user” has released PSNope which allows you to activate PSN content, IDPS spoofing and removes syscalls which is a bit like PSN Tools but PSN Tools doesn’t have PSN content activation.

v1 features:


  • activate PSN content
  • spoof idps
  • fake ofw (remove cfw syscalls)
  • firmware independent i.e. no version specific offsets


Greetings to:
ps3dev-net

Q&A:

Q: I want to activate PSN content. How to get started?
A: 1. create the folders psnope\lic\ on your pen drive
2. put the rap files of the content you want to activate into the “lic” dir
3. plug your pen drive into the rightmost usb port of your ps3 (/dev_usb000)
4. run PSNope

Q: Do i need the “aa” account to make it work?
A: No, you don’t.

Q: How can i enable changing my idps?
A: open config.txt, change “spoof_idps=0″ to “spoof_idps=1″ and set “idps=” to the idps you want to use

Q: Where does it look for config.txt?
A: It looks for config.txt in the following places and uses the first it is able to open:
1. /app_home/config.txt
2. /dev_usb000/psnope/config.txt
3. /dev_hdd0/game/BLES08890/USRDIR/config.txt

Q: I spoofed my idps and and activated some content. Why doesn’t it work?
A: Because your idps is part of the decryption algo. Please set “use_spoofed_idps” to “1″ to fix it.

Q: Whats a “.klic” file?
A: Its a decrypted “.rap” file. PSNope supports these as well.

Q: How can i disable certain System Calls that may be detected?
A: remove_cfw_syscalls=1

Q: Will PSNope work on future CFWs?
A: It should work as is, because there are no version specific offsets being used (unlike the others).

Q: Is there any chance my console could get bricked by PSNope?
A: Nope ;-) no changes are being made to your console’s flash.

Q: Can I use the source code or parts of it in my own projects?
A: Sure, as long as your project is open source.

Download: You must login or register to view this content.

Thanks to XxUnkn0wnxX for the news tip ;-)

Source: psx-scene


i want proof until Some1 Bricks There PS3

I am not risking my ps3 for it

The following user thanked Turk_Warrior for this useful post:

Hoen
08-17-2013, 08:00 PM #3
Xx-GIPPI-xX
Modding Passion
Originally posted by Warrior View Post
i want proof until Some1 Bricks There PS3

I am not risking my ps3 for it


I use this one day ago and work fine!! PERFECTLY!:y:

I use this for BO2 zombie on Rebug 4.46.1 , but after 10-15 minutes ban account.Facepalm Someone any idea???:?: ( use the eboot from You must login or register to view this content. thread) [Z113EBOOT.BIN):(
08-17-2013, 08:00 PM #4
Hoen
Pokemon Trainer
Originally posted by Warrior View Post
i want proof until Some1 Bricks There PS3

I am not risking my ps3 for it



That's exactly what I thought. Seems like a cool homebrew, fake OFW.
08-17-2013, 08:58 PM #5
This code make fake ofw: ImageVersion=0000ed9a
If you know that this code (if that's the cod what is installed) and it de done via proxy and I recently updated.
08-18-2013, 01:21 AM #6
DarkPassenger
Do a barrel roll!
Don't use eboots from other people create your own debug eboot. Also don't mod Bo2 Zombies on Rebug you get insta banned and you MAC gets flagged. The only way you can mod BO2 Zombie is to go on full dex CFW e.g ITA or Unknow 4.41 DEX < This is the CFW am using. And you need a debug .self. If you'd like me to make tutorial just message me!
08-18-2013, 01:26 AM #7
Cesei
Banned
Is the PSN Nope v1 safe to use to sync trophies?
08-18-2013, 08:13 AM #8
Xx-GIPPI-xX
Modding Passion
Originally posted by DarkPassenger View Post
Don't use eboots from other people create your own debug eboot. Also don't mod Bo2 Zombies on Rebug you get insta banned and you MAC gets flagged. The only way you can mod BO2 Zombie is to go on full dex CFW e.g ITA or Unknow 4.41 DEX < This is the CFW am using. And you need a debug .self. If you'd like me to make tutorial just message me!


Thanks for your explanation:y:
08-18-2013, 08:24 AM #9
Xplaya
Maggbot timeout!
Originally posted by xX View Post
I use this one day ago and work fine!! PERFECTLY!:y:

I use this for BO2 zombie on Rebug 4.46.1 , but after 10-15 minutes ban account.Facepalm Someone any idea???:?: ( use the eboot from You must login or register to view this content. thread) [Z113EBOOT.BIN):(


Never use a Debug EBOOT for Zombies online, the way it is created is why you get flagged.
08-18-2013, 08:25 AM #10
Xplaya
Maggbot timeout!
Originally posted by DarkPassenger View Post
Don't use eboots from other people create your own debug eboot. Also don't mod Bo2 Zombies on Rebug you get insta banned and you MAC gets flagged. The only way you can mod BO2 Zombie is to go on full dex CFW e.g ITA or Unknow 4.41 DEX < This is the CFW am using. And you need a debug .self. If you'd like me to make tutorial just message me!


It doesnt Ban you MAC, just your console ID...
I know I'm 1 of them lol, but am back online with a new 1, so no biggie

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