Dont worry we use a basic coding for start its better 



Right Click On The Form " Click On See Code " You see the Function Tab Right?
public static uint ProcessID;
public static uint[] processIDs;
public static string snresult;
private static string usage;
public static string Info;
public static PS3TMAPI.ConnectStatus connectStatus;
public static string Status;
public static string MemStatus;

Design it.
PS3TMAPI.InitTargetComms();
PS3TMAPI.Connect(0, null);
PS3TMAPI.GetProcessList(0, out processIDs);
ulong uProcess = processIDs[0];
ProcessID = Convert.ToUInt32(uProcess);
PS3TMAPI.ProcessAttach(0, PS3TMAPI.UnitType.PPU, ProcessID);
PS3TMAPI.ProcessContinue(0, ProcessID);
MessageBox.Show("PS3 and Game Has been Attached");
Easy Shit Bro
xD
byte[] UFO = new byte[] { 0x02 };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0110d87F, UFO);
byte[] UFO = new byte[] { 0x02 };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0110d87F, UFO);
byte[] UFO = new byte[] { 0x00 };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0110d87F, UFO);




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Dont worry we use a basic coding for start its better 



Right Click On The Form " Click On See Code " You see the Function Tab Right?
public static uint ProcessID;
public static uint[] processIDs;
public static string snresult;
private static string usage;
public static string Info;
public static PS3TMAPI.ConnectStatus connectStatus;
public static string Status;
public static string MemStatus;

Design it.
PS3TMAPI.InitTargetComms();
PS3TMAPI.Connect(0, null);
PS3TMAPI.GetProcessList(0, out processIDs);
ulong uProcess = processIDs[0];
ProcessID = Convert.ToUInt32(uProcess);
PS3TMAPI.ProcessAttach(0, PS3TMAPI.UnitType.PPU, ProcessID);
PS3TMAPI.ProcessContinue(0, ProcessID);
MessageBox.Show("PS3 and Game Has been Attached");
Easy Shit Bro
xD
byte[] UFO = new byte[] { 0x02 };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0110d87F, UFO);
byte[] UFO = new byte[] { 0x02 };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0110d87F, UFO);
byte[] UFO = new byte[] { 0x00 };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0110d87F, UFO);




Dont worry we use a basic coding for start its better 



Right Click On The Form " Click On See Code " You see the Function Tab Right?
public static uint ProcessID;
public static uint[] processIDs;
public static string snresult;
private static string usage;
public static string Info;
public static PS3TMAPI.ConnectStatus connectStatus;
public static string Status;
public static string MemStatus;

Design it.
PS3TMAPI.InitTargetComms();
PS3TMAPI.Connect(0, null);
PS3TMAPI.GetProcessList(0, out processIDs);
ulong uProcess = processIDs[0];
ProcessID = Convert.ToUInt32(uProcess);
PS3TMAPI.ProcessAttach(0, PS3TMAPI.UnitType.PPU, ProcessID);
PS3TMAPI.ProcessContinue(0, ProcessID);
MessageBox.Show("PS3 and Game Has been Attached");
Easy Shit Bro
xD
byte[] UFO = new byte[] { 0x02 };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0110d87F, UFO);
byte[] UFO = new byte[] { 0x02 };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0110d87F, UFO);
byte[] UFO = new byte[] { 0x00 };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x0110d87F, UFO);




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