but it can mess with your game controls so try to use in game. the header: You must login or register to view this content.
#inlcude "pad.h"
extern "C" int main(void)//main entry
{
cellPadInit(MAX_PAD);
}
uint32_t button1,button2;
PadRead(&button1, &button2);//use in thread
if(button2 & CELL_PAD_CTRL_TRIANGLE)
{
print("pad detected");
}
but it can mess with your game controls so try to use in game. the header: You must login or register to view this content.
#inlcude "pad.h"
extern "C" int main(void)//main entry
{
cellPadInit(MAX_PAD);
}
uint32_t button1,button2;
PadRead(&button1, &button2);//use in thread
if(button2 & CELL_PAD_CTRL_TRIANGLE)
{
print("pad detected");
}
Keep doin you.
but it can mess with your game controls so try to use in game. the header: You must login or register to view this content.
#inlcude "pad.h"
extern "C" int main(void)//main entry
{
cellPadInit(MAX_PAD);
}
uint32_t button1,button2;
PadRead(&button1, &button2);//use in thread
if(button2 & CELL_PAD_CTRL_TRIANGLE)
{
print("pad detected");
}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.