Post: Android Real Time Modding Sources
11-24-2014, 11:15 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Android Real Time Modding / Android Real Time Editing

UPDATE [12-28-14] Sources Released: You must login or register to view this content.

If you would like a direct download to the sources, they can be found here: You must login or register to view this content.
(Otherwise, just navigate to the github)

Video of Android Directly To PS3 via CCAPI: You must login or register to view this content.

I am on OFW at this point and time, and don't have the time nor an extra PS3 system for CFW to keep working on this. Hopefully someone, if not a lot of people find interest in this and take this somewhere. Their is an OPEN SOURCE License with the source files, so any modifications made to the library that are used in any/all projects, are required to be OPEN SOURCE to the public. [Library, not your app/program]

    
This is for the Development of Java Real Time Modding. To take Real Time Modding on PS3 to portable devices such as that of Android. This Library contains files for anyone to add to it and modify willingly at the the respects for the GNU v2.0 License. At this stage in the Development of "JTMAPI" or "Java-TMAPI" (Java - Target Manager API) for PS3, it is only able to Connect, Attach (Get ProcessID), and SetMemory to the PS3.

The libraries provided are unfinished, but enough to start the Development of any Java-Related PS3 Modding application.

IF YOU CHOOSE TO USE ANY OF THE SOURCES PROVIDED HERE, YOU MUST PROVIDE ANY AND ALL MODIFICATIONS OPEN SOURCE!

I highly urge anyone to provide their collaboration to this project, as their is a lot of unfinished code.

WHAT NEEDS TO BE DONE: The JNI conversions for Java to C++ DataTypes and Visa-Versa. [UNFINISHED]

*If you would like to add any of your modifications to this project, contact me on Skype: MichealWeston7


Previous Post:
This is just a preview of what I've been working on. I will be implementing more and developing more towards Android Development.

Once I successfully build my first app and release it (via Android Market / Blackmarket), I will release a Tutorial and source files on how you can too just afterwords.

I have made this in JAVA and C++. It was completely made by me using Sony's SDK and Java JDK.


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Console Output shown in video:
    
Computer IP: 25.8.147.139
Server started. Listening to the port 6969
Successfully Loaded Library!
Connected Successfully!
Attached Successfully!
ChangeName|^6YouTube: ^3BaSs ^5HaXoR
SetMemory at address: 29080620 String:
^6YouTube: ^3BaSs ^5HaXoR
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One, abdox47, Absolute Zero, Black_ice, Cesei, Insight, H-A-X-O, hkownz, JLM, kiwi_modz, Kronoaxis, LetThereBeMods, Maverick, milky4444, mrdarkblue, Norway-_-1999, NotALegitPlayer, onesnowycat, S4K_HawkEye, Scotty4.11, Jon Snow, Swaqq, SyGnUs, Synergy, TheUnknown21, Thirst, tman0071, xMrJR, xSuperLᴏbbies, Zambie, zKillShxt
12-29-2014, 02:55 AM #38
Chaos
Who’s Jim Erased?
Originally posted by Scatman View Post
Iphone is closed source meaninghave a jailbroken iDevice to install it


Yea my iphone 6 is jailbroken
12-29-2014, 09:58 AM #39
Originally posted by Chaos View Post
Yea my iphone 6 is jailbroken


Iphone is coded in Objective C. In order for me to do so I need a mac computer with MAC OSX v10.6 or higher to use XCode; which, Xcode is used to code Objective C on MAC.

And before anyone says anything:
Yes, I could make a Virtual Machine and use Hackboot and install MAC OSX that way... but, I'd rather not.

The following user thanked BaSs_HaXoR for this useful post:

Chaos
12-29-2014, 10:14 AM #40
XIUD
Banned
ill convert this shit to mac and get to work on my mac for once
12-29-2014, 10:27 AM #41
Originally posted by XIUD View Post
ill convert this shit to mac and get to work on my mac for once


Trust me when I say this. Their is no 'converting' this to mac. You need to use a different method.
Mac -> PS3
Iphone -> PS3
Otherwise you will require a local windows server that can host CCAPI.dll.
And yes...
Of course, you could purchase a Windows VPS and host CCAPI there and use Himachi to connect and attach to PS3.
Or just use a windows VM (Virtual-Machine) altogether on your mac and do it that way.

*Note: This won't work with TMAPI as Target Manager and Debugger require a hardwire connection and CCAPI.dll won't work on any OS aside from Windows; therefore, that's why you would do this.


How to do this with Iphone/Mac?

Use the open source alternative to C++. It was created by primetime00 on PS3Hax. You can use that to directly connect any device with that source to your CFW PS3 running ControlConsole 2.50 or 2.00.

The following user thanked BaSs_HaXoR for this useful post:

Chaos
12-29-2014, 10:35 AM #42
XIUD
Banned
thanks for saving my times Winky Winky
07-11-2015, 12:29 AM #43
iPhone next lawl that wouldnt be a good idea haha after hours of coding a good app (apple would no way allow it on the app store) people would need a jaiolbreak....and alot of people dont jailbreak there iPhones for some unknown reason lawl. you would need it jailbroken to getr appsync and then install the ipa with appsync
07-11-2015, 02:26 AM #44
0x60000000
Save Point
Thanks for this

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