, so i figured id give ccapi another try, this time i came out allot more successful than last time.
#include "PS3Lib.h"
void SetCCAPI_API_Example()
{
PS3::SetAPI(PS3::API::CCAPI);
}
void SetTMAPIAPI_API_Example()
{
PS3::SetAPI(PS3::API::TMAPI);
}
//CCAPI
const char* ip = "192.168.0.0";
PS3::Connect(ip);
PS3::Attach();
//TMAPI
PS3::Connect(DEFAULT_TMAPI_IP);
PS3::Attach();
//CCAPI
EC::RingBuzzer(EC::BuzzerMode:
ouble);
//TMAPI
uint example = SN:
rocessID;
PS3::WriteString(0x00000,"
");
wchar_t* wstr = Lib::CStrToWStr("
");
, so i figured id give ccapi another try, this time i came out allot more successful than last time.
#include "PS3Lib.h"
void SetCCAPI_API_Example()
{
PS3::SetAPI(PS3::API::CCAPI);
}
void SetTMAPIAPI_API_Example()
{
PS3::SetAPI(PS3::API::TMAPI);
}
//CCAPI
const char* ip = "192.168.0.0";
PS3::Connect(ip);
PS3::Attach();
//TMAPI
PS3::Connect(DEFAULT_TMAPI_IP);
PS3::Attach();
//CCAPI
EC::RingBuzzer(EC::BuzzerMode:
ouble);
//TMAPI
uint example = SN:
rocessID;
PS3::WriteString(0x00000,"
");
wchar_t* wstr = Lib::CStrToWStr("
");
, so i figured id give ccapi another try, this time i came out allot more successful than last time.
#include "PS3Lib.h"
void SetCCAPI_API_Example()
{
PS3::SetAPI(PS3::API::CCAPI);
}
void SetTMAPIAPI_API_Example()
{
PS3::SetAPI(PS3::API::TMAPI);
}
//CCAPI
const char* ip = "192.168.0.0";
PS3::Connect(ip);
PS3::Attach();
//TMAPI
PS3::Connect(DEFAULT_TMAPI_IP);
PS3::Attach();
//CCAPI
EC::RingBuzzer(EC::BuzzerMode:
ouble);
//TMAPI
uint example = SN:
rocessID;
PS3::WriteString(0x00000,"
");
wchar_t* wstr = Lib::CStrToWStr("
");
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