Post: [C++/COD]True EBOOT Builder (First Real EBOOT Builder)
09-02-2015, 03:32 AM #1
NickBeHaxing
Stoner Zone
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True EBOOT Builder



Today I'm releasing a cool project i've been working on for a little while.
This is the first real eboot builder for call of duty! It's also the first coded in c++!
This tool is built for to support all call of duties from Modern Warfare 2 - Advanced Warfare!
The original project I made was in c# and was buggy and crappy :( this is a much better tool nowTustin!



Instructions:
    
1.Load .BIN File into tool.The tool will decompile and display the game & region.
(Debug EBOOT's take longer to load due to the way I coded the region finder)
2.Mod the EBOOT To your liking and click compile.
3.Compiles to region of choice(except ps store versions)
4.Compiles to tool's directory in compiled folder!




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Credits:
    
Thanks to Milky4444 for help with qt and coding parts of this project
Thanks to ps3devwiki for all of the tools to compile & decompile .ELF's & .BIN's
Thanks to Natsu & Jewels for BO2 Addresses & Offsets
Thanks To seb5594 & SC58 for MW2/MW3 Addresses & Offsets
Thanks to Jaden for whipping me around my home town Happy

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The following 24 users say thank you to NickBeHaxing for this useful post:

/SneakerStreet/, YouAppreciateMe, Egzec, Luckeyy, FRINZ, iRnZ, joni_djESP, kingcod32, KL9, LaRip8, LostAndCramb, milky4444, MOD-RuLeZ, MODZ4FUN420, John, Pianist Prodigy, Ploutarxos1, RTE, seb5594, shakos, basshead4ever, user_714, V--JR7, xInfectHost
09-04-2015, 02:14 AM #20
NickBeHaxing
Stoner Zone
Originally posted by hacking247 View Post
What make this a true Eboot builder.


its the first one to load .bin files decompile them and then apply your mods and recompile.
most eboot builder mod you elf and are coded in c++
09-04-2015, 02:40 AM #21
when you say decompile , do you mean decrypt it to an elf then mod it by writing the bytes the make it back into an bin.

or are you decompiling the file like ida pro and writting ppc functions then recompiling it to an bin.

the first way i did awhile go the second way i could find a way to see the full assembly so i had to convert the ppc function to bytes and write it with in the file.
09-04-2015, 02:46 AM #22
NickBeHaxing
Stoner Zone
Originally posted by hacking247 View Post
when you say decompile , do you mean decrypt it to an elf then mod it by writing the bytes the make it back into an bin.

or are you decompiling the file like ida pro and writting ppc functions then recompiling it to an bin.

the first way i did awhile go the second way i could find a way to see the full assembly so i had to convert the ppc function to bytes and write it with in the file.


Yes Decrypt & i was thinking off adding ppc for cbuf mods but i didn't get that far
09-06-2015, 03:27 AM #23
xXRULAYXx
Gym leader
This is actually very cool!
10-18-2015, 02:57 AM #24
Luckeyy
Retired - Lead Content Manager
great job on the eboot builderSmile
10-18-2015, 03:57 AM #25
Luckeyy
Retired - Lead Content Manager
everything works perfect but for some reason when i put in a sprx pluging it doesnt work am i doing something wrong
10-24-2015, 06:17 PM #26
Boliberrys
^^ Sexy ^^
Originally posted by NickBeHaxing View Post
You must login or register to view this content.

True EBOOT Builder



Today I'm releasing a cool project i've been working on for a little while.
This is the first real eboot builder for call of duty! It's also the first coded in c++!
This tool is built for to support all call of duties from Modern Warfare 2 - Advanced Warfare!
The original project I made was in c# and was buggy and crappy :( this is a much better tool nowTustin!



Instructions:
    
1.Load .BIN File into tool.The tool will decompile and display the game & region.
(Debug EBOOT's take longer to load due to the way I coded the region finder)
2.Mod the EBOOT To your liking and click compile.
3.Compiles to region of choice(except ps store versions)
4.Compiles to tool's directory in compiled folder!




Download:You must login or register to view this content.
Virus Scan: You must login or register to view this content.
1/56 (Packed)




Credits:
    
Thanks to Milky4444 for help with qt and coding parts of this project
Thanks to ps3devwiki for all of the tools to compile & decompile .ELF's & .BIN's
Thanks to Natsu & Jewels for BO2 Addresses & Offsets
Thanks To seb5594 & SC58 for MW2/MW3 Addresses & Offsets
Thanks to Jaden for whipping me around my home town Happy



For the SPRX Plugin thing.

I need to put the whole path( /dev_hdd0/tmp/asd.sprx)
Or just the file name? (asd.sprx)
10-24-2015, 07:39 PM #27
NickBeHaxing
Stoner Zone
Originally posted by Boliberrys View Post
For the SPRX Plugin thing.

I need to put the whole path( /dev_hdd0/tmp/asd.sprx)
Or just the file name? (asd.sprx)


just the file name like "bob" you don't have to add .sprx

The following user thanked NickBeHaxing for this useful post:

Boliberrys
10-25-2015, 04:05 AM #28
FRINZ
I’m too L33T
i actally love this now i rekt shit up on ghost thnk m9 I love this shit

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