Post: How to Mod TROPTRNS.DAT - Modding Trophy Files
01-13-2013, 07:44 PM #1
Sonoro
I like anteaters
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CFW ONLY


Note: consoleid in global.conf can be all "00" , so enter the "00" byte 16 times for it to work (32 0 total)


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This is basically the method to hack every trophy on Playstation 3, from editing the TROPTRNS.DAT, the file that is installed, everytime you run a game, and it's basically the files that actually stores the trophy status and unlock date.



Difference between TROPTRNS.DAT and TROPUSR.DAT


The difference between the two files is:

TROPTRNS.DAT: Actually stores trophy unlocks and status
TROPUSR.DAT: Stores trophy timestamps and displays them in the trophy collection (XMB)


Occurrent:


• Trophy Modding Toolkit:
    [URL="https://www.mediafire.com/download.php?8gy8yj33zku8ey6"]Click Here for Download[/URL]


• HxD
    [URL="https://mh-nexus.de/en/hxd/"]Download HxD[/URL]


• Ps3 Timestamp Generator
    [URL="https://www.mediafire.com/download.php?1nked1p1p9lp5ix"]Download Ps3 Timestamp Generator[/URL]




Steps:


• Step 1: Download the folder and modify the global.conf as stated. (New update includes already made global.conf)


• Step 2: Take your NPWR0XXXX_00 from your Ps3 (dev_hdd0/home/000000XX/trophy/)


• Step 3: Put your NPWR Folder in (C:\) in your Computer.

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• Step 4: Open TRNS Tool.exe , and input "d" to decrypt, then you will be asked to insert you NPWR folder name, stored in C:\.

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• Step 5: Now your TROPTRNS.DAT will be decrypted. Open it in HxD and look for Offset 0x2C0, this is the trophy installation date , you will se two timestamps, first timestamps is Block 2C1-2C7, second is block 2C9-2CF , as you can see each timestamps is composed by 7 bytes. You do not need to modify these timestamps.

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• Step 6: First trophy is block 340-3EF , to unlock it you are going to change these bytes:

Offset: 357 is the status, for each trophy block , the status is located at second line, seventh coloumn. To unlock the trophy, change it to "02" , it means the trophy is unlocked

Offset: 373 is the trophy id, you can see id's in the TROPCONF.SFM file, stored in the NPWR folder, the first trophy in the Hex (first block) is going to be the 2nd trophy cause the Platinum is going to be the last one with id "00" , to set the id at Offset 373, just copy the byte that is over this one example:

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Block: 377-37A is the trophy type, its gonna be:

    [LEFT]Bronze: 04 00 00 10[/LEFT] [LEFT]Silver: 03 00 00 10[/LEFT] [LEFT]Gold: 02 00 00 10[/LEFT] [LEFT]Platinum: 01 00 00 10[/LEFT]


Now you will have to look at TROPCONF.SFM and see which trophy has the ID you set and print the bytes for the trophy type. You can do the same thing since copying the byte that is over.


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Offset: 380 Here you will have to print your 2 timestamps. In a legit earned TROPTRNS.DAT the 2 timestamps are different (milliseconds difference) , but now you can put the same for both entries, so generate it with Ps3 timestamp generator and paste it. See Step 5 for positions and blocks.


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Each Trophy Block starts with:

    00 00 00 04 00 00 00 A0 00 00 00 ID 00 00 00 00


and ends with:


    00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00



• Step 7: First trophy is unlocked. Now repeat this action for all trophies. Then look for these positions:

Offset: 110 Here is stored your Sen ID , if you're using a TROPTRNS.DAT from a user where you already did access Sen, there will be bytes with your sen ID, otherwise they will be nulled.

Offset: 167 Here is stored the number of total entries, to determinate this, you will have to insert the number of trophies you unlocked , +1 , for example: You unlocked 51 trophies. In Hex: 51 = 33. So you will put 34.


• Step 8: To unlock the platinum trophy or the one with ID 00 (Games without plat) , you will have to insert it at the end, as last trophy.

• Step 9: When you're done editing your TROPTRNS.DAT, save it and open TROPTRNS Tool.exe again, input "e" and your NPWR Folder. Upload it to your Ps3 , log in your SEN account and Sync the trophies.


FAQ:

Q: Your tool is not working for me, how can i fix it?
A: If my tool is not working for you just use these commands on pfdtool to decrypt:
    Encryption: -g NPWR*****_00 -e (your Path) TROPTRNS.DAT

    Decryption: -g NPWR*****_00 -d (your Path) TROPTRNS.DAT


Q: Timestamp generator wont generate my hex value, what can i do?
A: Make sure you did add all values in textboxes.


Credits:


• BuC-ShoTz: Helping me with structure
• DEREKTROTTER: Trophy type and other useful help
• flatz: Pfdtool developer
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01-19-2013, 04:40 PM #461
cheetahh
Do a barrel roll!
Originally posted by dbzkamehameha View Post
so for example 2A is a trophy right? does that mean it's number 31 or something if the number before was 30?
i can't find any of the number/letter ones in the sfm (and i don't know how to open the tropuser.dat or with what)
do the timestamp need to be different if so could you give a example and tell me why?


TROPCONF.SFM has entries like trophy id="001". I haven't used SFM files myself, as i read this information from TROPUSR.DAT file, but this id is this value that you have to enter instead of 2A. You might have to do decimal to hex conversion first, I think SFM has the values in decimal there.

Timestamps don't have to be different, they will still sync. In legit files they are never same though. Thats one way how Sony can bust trophy hackers. So far all apps and guides instruct you to enter the same value which is not correct - even when they sync.
01-19-2013, 04:49 PM #462
Originally posted by cheetahh View Post
TROPCONF.SFM has entries like trophy id="001". I haven't used SFM files myself, as i read this information from TROPUSR.DAT file, but this id is this value that you have to enter instead of 2A. You might have to do decimal to hex conversion first, I think SFM has the values in decimal there.

Timestamps don't have to be different, they will still sync. In legit files they are never same though. Thats one way how Sony can bust trophy hackers. So far all apps and guides instruct you to enter the same value which is not correct - even when they sync.


are the offsets on the Tropusr.Dat the same as of the troptrns.dat?
if so, i need to put the byte from the usr.dat into the trns.dat right?
could you maybe make a screenshot how it look all looks like?

and for the timestamp should i just make the first one e.g. 12:00:00 and the second 12:00:01 (with just one sec different)?
01-19-2013, 06:09 PM #463
cheetahh
Do a barrel roll!
Originally posted by dbzkamehameha View Post
are the offsets on the Tropusr.Dat the same as of the troptrns.dat?
if so, i need to put the byte from the usr.dat into the trns.dat right?
could you maybe make a screenshot how it look all looks like?

and for the timestamp should i just make the first one e.g. 12:00:00 and the second 12:00:01 (with just one sec different)?


No the offsets are not the same, not between TROPUSR.DAT and TROPTRNS.DAT, not between different games and not even between the same game with DLC patches added and patches not added.

Both files have a header - TROPUSR.DAT has it from 0x0000 - 0x016F, TROPTRNS.DAT has it from 0x0000 - 0x000A0. So far every file that I have encountered have had that part with the same offsets. Those headers will describe the location and length of sections that the file contains. TROPUSR.DAT has 10 sections, TROPTRNS.DAT has 4. Every section have different kind of information.

Second timestamp can't be generated with the tool mentioned in the first post. This tool will generate hex values for timestamps that have 1 second precision. Just use the same timestamp for both blocks if you didn't understood what I meant with the tick precision. It will sync. They do have to be inside the same second so don't use 12:00:00 and 12:00:01, not sure but it could fail if they are not.
01-19-2013, 06:27 PM #464
Originally posted by cheetahh View Post
No the offsets are not the same, not between TROPUSR.DAT and TROPTRNS.DAT, not between different games and not even between the same game with DLC patches added and patches not added.

Both files have a header - TROPUSR.DAT has it from 0x0000 - 0x016F, TROPTRNS.DAT has it from 0x0000 - 0x000A0. So far every file that I have encountered have had that part with the same offsets. Those headers will describe the location and length of sections that the file contains. TROPUSR.DAT has 10 sections, TROPTRNS.DAT has 4. Every section have different kind of information.

Second timestamp can't be generated with the tool mentioned in the first post. This tool will generate hex values for timestamps that have 1 second precision. Just use the same timestamp for both blocks if you didn't understood what I meant with the tick precision. It will sync. They do have to be inside the same second so don't use 12:00:00 and 12:00:01, not sure but it could fail if they are not.


is the header for example this? 00 00 00 04 00 00 00 A0 00 00 00 ID 00 00 00 00 (sorry if this is a stupid question don't know anything about hex modding)

could maybe make a printscreen of both usr.dat and trps.dat and underline everything and tell step by step how you did it (what needs to change, where can i find de nessesary info, etc...
01-19-2013, 06:42 PM #465
cheetahh
Do a barrel roll!
Originally posted by dbzkamehameha View Post
is the header for example this? 00 00 00 04 00 00 00 A0 00 00 00 ID 00 00 00 00 (sorry if this is a stupid question don't know anything about hex modding)

could maybe make a printscreen of both usr.dat and trps.dat and underline everything and tell step by step how you did it (what needs to change, where can i find de nessesary info, etc...


If you can't figure it out from the first post I think this method is too complicated for you. First post has some information incorrect and following this guide is detectable by Sony but if you follow it correctly trophies should sync. Minimum you should understand is HEX, as all changes are done in hex editor. But now that it has been proven that the trophy system is pointless I don't even understand why people bother?
01-19-2013, 06:57 PM #466
Originally posted by cheetahh View Post
If you can't figure it out from the first post I think this method is too complicated for you. First post has some information incorrect and following this guide is detectable by Sony but if you follow it correctly trophies should sync. Minimum you should understand is HEX, as all changes are done in hex editor. But now that it has been proven that the trophy system is pointless I don't even understand why people bother?


your right,but for me it's different.
the only reason that i wanted to mod these trophies is because i can't log on my old account. i worked really hard for those trophies and wanted to sync them. but i coudn't. so my plan was to hack every trophy that i earned (legitemately) from my old account into the new account. and when done take of from where i left and continue collecting them all the legitemate way. (maybe an exeption for some online trophies, is they are sometimes to hard to achieve of gamers that are better than me)

some might find them stupid and that's ok nobody should force anyone to like the trophy system, but for me it's just fun to collect them and it's a remainder of the hard but fun times.

it wasn't easy for me but i managed to hack the trophies didn't i, i wanted to use your method to be more safer from sony. i just need everyting that we summed up in a tutorial with pictures if possible.

i know i can if i do it step by step, just show the changes that you made in your files
01-19-2013, 07:23 PM #467
ghost63
Do a barrel roll!
all the explanations are in the position 1 with photos
01-19-2013, 07:39 PM #468
Originally posted by ghost63 View Post
all the explanations are in the position 1 with photos


if you mean the tutorial above, i already know how to do it (hard at the beginning but later understood most of it, i wanted to know what i needed to put something under a trophy code like 1A, 1B, etc..., where these codes are on the usr.dat (as apperantly the only codes on sfm are in number and not in letter/numbers) and what bytes i need to put in the usr.dat to make it look all less suspicious, so that sony doens't figure it out and to prefend from getting errors
01-19-2013, 08:20 PM #469
Kamse
Haxor!
Ok, according to Ghost63 and cheetahh advices, i removed my trophy folder through FTP.
Ran the game once, quit, ran the game another time to recreate the trophy folder.
I didn't unlocked any tropy the legit way, just waited for the folder to be recreated.

Copied the folder through FTP to my computer, uncrypted it and added 2 trophies (the only 2 i'm missing).
Recrypted it, sent it back to the PS3 and logged into PSN to sync my trophies.
I've got no error while syncing (yet it's slow) BUT... instead of a 0% trophy... it restored the PSN version of my trophies to my PS3.
I mean, i had 90% on PSN and 0% on local. After syncing, it updated my local version of the trophy folder without updating the PSN version at all.
Big fail... I don't know what i did wrong.
Should i have unlocked another trophy 1st ?

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