Post: Too Many Clans
03-18-2010, 01:44 PM #1
Darksun
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); Alright, looking around there are too many clans here on MAG to be really effective. And I'm speaking on the account of Valor.


Here is my suggestion to all those playing as Valor. Unite.

We are the middle of the pack faction in terms of power, accuracy...pretty much everything. So really, we are always going to be at a disadvantage to the other team that knows how to use it's strength (SVER has the power, Raven has the accuracy).

Our biggest strength then should be in numbers.

I'm proposing that any clan made on NGU unite with each other. That means B2K, SK, Pro....and anyone else. Do names really matter? Not really. Who the leader is? Again, not that much. All current clan leaders should be officers, and then they can select from their own officers to become one for the United NGU Valor clan.

That's my proposal guys, because we need to step it up. We just lost the primary contract in Sabotage, which is our best map.

We need to get organized. Strength in numbers.
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03-18-2010, 07:50 PM #2
Jester Actual
Add me on Xbox
I'll join your clan when I come to the valor side of the fight. I think its a good idea to pile up into a large group since like you said, valor is average in everything

BTW how does the contract system work? I don't really understand how you win a contract...
03-19-2010, 02:12 PM #3
Darksun
Little One
Originally posted by Penguin View Post
I'll join your clan when I come to the valor side of the fight. I think its a good idea to pile up into a large group since like you said, valor is average in everything

BTW how does the contract system work? I don't really understand how you win a contract...



Ever see those slowly filling bar guages that are different for each battle mode? Whichever faction fills it up first gets the "Major contract", and whoever is in second at the time gets the "Minor contract" and whoever is in third gets no contract. Then it restarts. Essentially, the major contract is two bonuses for that mode (sabotage, acquisition, domination)....the minor contract is only one bonus.

How your faction gains points depends on your major and minor victories. Major and minor defeats mean points for the other team.
03-19-2010, 08:01 PM #4
Jester Actual
Add me on Xbox
Originally posted by Darksun View Post
Ever see those slowly filling bar guages that are different for each battle mode? Whichever faction fills it up first gets the "Major contract", and whoever is in second at the time gets the "Minor contract" and whoever is in third gets no contract. Then it restarts. Essentially, the major contract is two bonuses for that mode (sabotage, acquisition, domination)....the minor contract is only one bonus.

How your faction gains points depends on your major and minor victories. Major and minor defeats mean points for the other team.


Alright so in suppression there are minor wins and losses, but they don't count towards the contracts right?

Also, I'm level 15 now and I have the leadership option which I take. Can I call in tactical strikes and put Fragos and stuff?
03-20-2010, 12:57 AM #5
Darksun
Little One
Suppression is your own faction in a training mode, while it does count towards experience, it has no affect on contracts since it's your own faction, on it's own turf, in a skirmish. There can be major victories in any mode. For any attacking team, it's if you accomplish all objectives within a certain time frame. For example, you have 20 minutes to blow up Objective C in the Sabotage battles. If you do it I think in either 8 or 10 minutes, it's a major victory. Anything more it's a minor victory. If you're attacking and you don't finish the mission, it's obviously a defeat. How it differs between a major and minor defeat is if you're able to take both Objective A and B, and unlock Objective C. Simply, if at the end of the match you don't take C, but were able to unlock the objective, it's a minor defeat. If you couldn't unlock C, it's a major defeat.

Each battle mode has it's own parameters on what constitutes a major/minor victory/defeat. I don't play acquisition or domination as much since Valor gets 5% bonus experience (twice if the major contract is held) for the sabotage missions, and is a great way to level up quickly if your faction has the "Major contract" in Sabotage, because at the end of the match, you get 10% more experience.

---------- Post added at 08:57 PM ---------- Previous post was at 08:54 PM ----------

Originally posted by Penguin View Post

Also, I'm level 15 now and I have the leadership option which I take. Can I call in tactical strikes and put Fragos and stuff?


You can be a squad leader, and yes you can do some stuff. In Domination I know you can do tactical strikes and have UAV scout type thing fly overhead of an area you designate. Though the AA battery must be destroyed first. In most matches you can lay tactical chemical gas. And for your squad, you can change whatever your objective is to take something (which changes the Frago).

My advice to you is be careful being a squad leader, because you need to know what you're doing and be able to coordinate 7 other people including yourself, and figure out how is the best way to do it (sometimes your subordinates are more seasoned, so letting them take the lead is the best option while say....you sneak around and give support and communicate).
03-20-2010, 01:23 AM #6
LTBadBoy
Camel Toe
Hmmmm, I'm up for that. I would be willing to merge my clan with others.

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