08-24-2010, 01:30 AM
#200
i have these mod codes if you can figure out how to get them in the mw2 gsc than you can make modded lobbies
Force Host DVAR:
self setclientDvar("party_connectToOthers", "0");
self setclientDvar("party_hostmigration", "0");
10th Prestige Spinning Emblem:
self SetcardIcon( "cardicon_prestige10_02" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
Complete All Challenges:
completeAllChallenges()
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
chalProgress = 0;
self waittill( "dpad_down" );
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
if ( self isItemUnlocked( challengeRef ) )
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );
wait ( 0.04 );
useBar destroyElem();
useBarText destroyElem();
God Mode:
doGod()
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
Infinite Ammo:
doAmmo()
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
wait 0.05;
Super Speed:
self.moveSpeedScaler = 5
Extended Killstreaks:
self killStreakScaler = 99;
No Recoil:
self player_recoilScaleOn(0);
Create Money:
createMoney()
self endon ( "disconnect" );
self endon ( "death" );
while(1)
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
UFO Mode:
doUfo()
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
maps\mp\gametypes\_spectating::setSpectatePermissi ons();
for(;; ) TAKE AWAY THE SPACE BETWEEN ; )
self waittill("dpad_up");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self setContents( 0 );
self waittill("dpad_up");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
self setContents( 100 );