Post: Little Big Planet 2 Features Announced
07-08-2010, 08:07 PM #1
BeefSneeze
idek anymore
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LittleBigPlanet was undoubtedly one of the most exclusive games on PS3, with it's unique sacks for characters, and so many places to go. This without a doubt has to be one of my favourite PlayStation games of all time. It's just so unique in every way..

but wait.. what's this? There releasing another one?! That's right folks, Little Big Planet 2 Features have been announced and released. Now please note, pretty much all of the info shown is from N4G.com, however, I will add in notes on what I think of this feature, and what I think on this. So please guys, don't hate =D

Originally posted by another user
That LittleBigPlanet 2 is one of the most exclusive games that is programmed for the PlayStation 3, is undeniable. Some of us are not impressed because the innovations they are too small but with this post, we can hardly prove the contrary. A few days ago, "LittleBigPlanetCentral" in collaboration with Media Molecule and Sony put online an impressive list of innovations which we all can see.

Main innovations

  • Objects can be hidden so you have other things which lie behind it, without too many problems adapting.
  • A preview mode so you can see the whole picture, the level where you already see the end result.
  • You may have multiple things at once, similar to the 'Ctrl' key on the computer.
  • Compounds, such as ropes, to the tight places automatically.
  • You should not stick to a corner to keep playing LittleBigPlanet, now you can also "vertical play.
  • Updates to the 'Popit':

- Full Screen Mode
- Categories may have beaten so you can find various items quickly.
- There is a category where you can see the stickers and materials you have already used in your level.

  • New tools to a level to do:

- UV tool allows you the texture of a material can rotate and move.
- Advanced glue "allows you to select two items of your own to bonding instead of all objects adjacent to the corresponding object.

  • Support for mouse and keyboard.
  • Plasma in several colors.
  • Visual improvements such as the effects of light, fire, smoke and such. In addition, the game sharper and more detailed view.
  • The multiplayer mode will include competition from new methods of scoring points.
  • The makers may wish to build competitive levels for a time limit. After time has passed you will Sackboy die and appear on the scoreboard.
  • The thermometer system will be intelligent, details will follow later.


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Innovations in switches

  • Connecting Threads of switches now come from the center of the switch rather than from the side.
  • You can already switch was connected to reconnect to another object. The old connection is then replaced by the new.
  • You can zoom your camera while you're inserting a wire.
  • Magnetic keys and switches are now a label and a color. If the label and the color of the key does not match the switch, it will not work.
  • Magnetic keys can be turned on and off by means of another switch
  • Magnetic switches and remote switches can be set that they only work when a number Sackpersonages in the vicinity. For example, a switch only works when three Sackpersonages present.
  • Magnetic switches can be limited to one of the three layers in one level.
  • Jumpers are less "ugly" and are better hidden, making complex arrangements with multiple threads will be orderly.
  • The signal depends on the distance and not the source, this allows for multiple signal types in one unit come. A magnetic switch may thus determine whether a wheel speed of LEDs or similar switching.


Innovations in emitters

  • Emitters can now emit an interval of 0.0 seconds. So they sold off immediately if there is space.
  • An optional adjustment is that you can do to stop the ejector where it has reached its limit.
  • An emitter speed of the ejected cases ignore the order and continues to emit only takes into account the emitted object.
  • The ejected things can disappear and appear in several ways:

- It can explode without causing damage.
- It may just disappear and appear.
- It can solve as the original LittleBigPlanet.
- It can grow or shrink.

  • You can link an object to emitters in the level instead of an object from your 'Popit':
    All changes in the level of an object will also be introduced to the emitters if they emit object. It is also linked to each other emitters, so emitters in emitters in emitters will all get that change. After adjusting of the object, the emitter emits its latest version.


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Innovations of camera angles and the magic mouths

  • LittleBigPlanet 2 is now in a position to play more so you get a better overview.
  • The camera can fully rotate in all directions. Thus, on a vertical screen, look for puzzle games and the like. As a concrete example, but you should take a look at the screenshot above.
  • You can make yourself cutscenes where you start and an end time to adjust. Plus, you also 'magic mouths' which you yourself can choose when to open and close the mouth.
  • The cutscenes and magic mouths can be activated with the various keys and switches.
  • The camera views of the cinematic cutscenes, several options:

- A "Panning Shot
- Change the camera angle
- In and Out
- Fade in and Fade-out effects and transitions
- The shaking of the camera (for earthquakes and the like).

  • The cutscene camera allows the player to interactively play with or freeze the cut scene should follow.
  • The whole level is a cutscene played, here you can use various visual effects and camera angles (as explained earlier).
  • The creation mode is the ability to look right on your project so you can easily build.
  • It is possible that each player has his own camera when you play online. Offline, there is no split screen is still like in the original LittleBigPlanet.


Innovations in sound and light

  • There are many more sounds available compared to the first part.
  • The volume of any sound can be adjusted.
  • You can set a sound is heard everywhere in the level.
  • Different effects can be applied to a sound.
  • There is a processing tool that lets you edit all the sounds at once.
  • There is a new engine for light effects reflected in LittleBigPlanet two, so now there will be any more shadowless Sackboy running around .. Lighting effects are even better than the first part.
  • There are more colors of light available.
  • Fog is now determined by a percentage and not a setting on or off.


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Power Ups and feathers

  • The grappling hook allows the player to grasp at anything that is tangible. The length is adjustable and is similar to the settings we have a rope.
  • LittleBigPlanet2 gets a new type of gun whose name is not known. The gun is similar to the 'paintenator' and shoot with such cases as the author himself has set.
  • "Power Gloves" ensure that a Sackboy can lift objects above his head and then to throw away. Interesting to know is that the players were still able to change while holding an object.
  • The blocks that hang on a feather will be replaced by real Bounce pads. This will jump an adjustable height and can be fired simultaneously multiple Sackpeople in height.


Logic and other tools

  • The timer can be reset.
  • The "randomization" will be smarter so much more will be mixed with the clothes Sackpeople.
  • The microchips will be placed on an object following settings:

- Setting up the battery, how long an item may work.
- When the object into action steps.
- Various options such as doing something, two or more things at once and different actions alternate.

  • An anti-gravity device which objects are partially or subject to gravity. There is also an option that ensures that objects do not fly away you had to deal with accidental snub.
  • A collision switch which you can activate a collision while. The collision itself can be activated or touch anything that a Sackboy through a magnetic key.
  • The key to a material type change will now also include some new options. For example, you can determine how much friction exists and how flexible the material. In addition you can set the material is indestructible.
  • The 'dead' key allows you to set whether or not an object slaying slaying was.
  • The 'score switch' makes sure that score is added or subtracted. If you like Sackboy some items such move in the right place, your score would get.
  • The score detector will detect if you score above a certain amount. This allows you to activate additional things. Concretely, this means is that you as author can ensure that players who have a higher score will get harder.
  • The fogger will logically smoke. The density and color of the smoke will be adaptable.
  • The 'end switch' ensures that the level immediately terminated. This switch will therefore be extremely useful in 'survival levels.
  • Overall control over the volume of all sounds, the overall gravitational force and the water level.
  • Notes can be added as comments.

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Movers
How the Dutch name will be is still unknown but in the meantime we use the English name. As the name suggests, this tool merely the movement of objects. There are two types, linear and rotary 'movers'. The idea of 'movers' with the settings for the gravitational force is the creation of flying objects, flying an airplane and became really can. In addition, you now can accelerate and similar vehicles. The rotation will again come in handy for games where you have to focus, shooting games, for instance. Finally 'mover' there is one that allows you to switch between different layers.

Chair control

  • Chair control buttons, all outside the PS button, start, select and R3.
  • The D pad is viewed as four separate buttons.
  • The two analog sticks have both x and y-axis function.
  • You will be able to set the player no longer the seat and can not popit can use.
  • In the settings you may require the player to crawl into the seat.


Microchips and Sackbots

  • Microchips are much more advanced than the little brains you see in the original LittleBigPlanet used. The microchips can be connected virtually to each object, think of switches, emitters, Sackbots ...
  • Following things can be set at a Sackbot:

- Speed.
- In several places indicating where to walk, one can change Sackbot layer.
- Whether the Sackbot frightened of heights or an event.
- Whether it is controllable by a control chair.
- That he adjusts his speed to the player's speed.
- Different animations and different outfits (as you dress your Sackboy).
- A Sackbot can do various actions such as running, jumping and take down, they are pre-recorded by the player.

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New materials and effects

  • There are many new materials including some materials are hairy.
  • Luminescent materials such as the floor of the disco in the first trailer for LittleBigPlanet 2.
  • 'Awesome faceraining' materials which you can adjust color and density. Besides, you also invisible substance.
  • Animated materials with its speed can be adjusted, something like "Flubber."
  • Filter materials, such as the name suggests these materials filter some substances. Following possibilities have so far announced:

- Grayscale
- Pixelated
- Retro Neon

  • More filters will surely follow.
  • Labels can be adjusted in transparency and other effects.
  • Different interfaces to a level to give the right tone. So can you level the playing black and white or other colors. This can include using a more "retro'-impact.


Community
The community system will be a completely revamped. The tagging system will be improved so that now no more levels will get completely beside the issue. The makers will include tags themselves can give to their levels, these tags will also weigh more than by the tags of that players.

Levels Players can now also reviewed with a new system. The other players after posting the review to decide whether it actually was useful. There will also be implanted as a system 'Hot or Not'. Another innovation is a kind of twitter-like feed that each player gets, which shows what level he has been assessed. This system is in the hearts of players are popular, so you take advantage of a player's hearts so that you are "good taste" can follow. The latest innovation that Media Molecule was that they gave to a "seal of approval 'can indicate levels. In addition, they hope more involved with their new moderator system.

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In our view this is undoubtedly a fantastic game. First we had our doubts that LittleBigPlanet 2 or disruptive innovations would contain. These are our doubts completely wiped off and replaced by the desire for the game.


My Personal Favorite Features:

  • Mouse and Keyboard Feature - Thank god, this will come in handy Smile
  • LittleBigPlanet 2 is now in a position to play more so you get a better overview. - This was definately a fix that they needed
  • The volume of any sound can be adjusted. - Thank God, I'm sure this will come in handy with my Turtle Beaches
  • The timer can be reset.
  • There are many new materials including some materials are hairy.


PEACE
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The following 2 users say thank you to BeefSneeze for this useful post:

toophat2fly, Whiskey_Whiskey
07-08-2010, 08:16 PM #2
Anthony.
Trolololololol
Ima get dis.looks better than the first one ^o^
07-08-2010, 08:24 PM #3
Camaro
Chevy Runs Deep
Can't wait for LBP2 Happy
07-08-2010, 08:28 PM #4
ciunas
Insert User Title Here
cant wait for this game it looks so awesome Smile
07-08-2010, 08:48 PM #5
crOpp
Are you high?
game for really creative ones Happy
07-08-2010, 08:50 PM #6
SuperYuper
Vault dweller
I want to get this.
07-08-2010, 08:56 PM #7
crOpp
Are you high?
not me Happy lol
07-08-2010, 09:35 PM #8
tdank
Haxor!
looks sick, def gonna get this
07-08-2010, 09:37 PM #9
ZeroSasurai
Auxillary Priest
Although I think this new release of Little Big Planet 2 will be awesome, I do not think I will be getting it. Just for the reasons that I got bored and beat the first one too quickly.
07-08-2010, 09:38 PM #10
BeefSneeze
idek anymore
Originally posted by SanosukeRX View Post
Although I think this new release of Little Big Planet 2 will be awesome, I do not think I will be getting it. Just for the reasons that I got bored and beat the first one too quickly.


Well, you never know, it could be just as good and maybe even longer than the first one

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