Post: Why Sony Dropped Speaker and Analog From Move Cntr
09-01-2010, 02:41 AM #1
NeedaMilfSoon
In my man cave
(adsbygoogle = window.adsbygoogle || []).push({}); Speaking in the comments section of a demonstration of Move’s tech on the PlayStation Blog, Anton Mikhailov of Move’s research and development department has revealed why PlayStation Move doesn’t come with built-in speaker functionality or an analog stick, and candidly discussed the Nav Controller and why it doesn’t have any motion control.

When asked why Move doesn’t contain a speaker like the Wii remote, Mikhailov said that whilst the concept was “discussed” it was “cut from the design for a few reasons.” Whilst aware of some of the creative uses that the speaker affords, in the end,” said Anton, “we found that the applications are fairly limited, and the cost saved was substantial.”

Mikhailov confirmed that the team did prototype Move with an analog stick built -in (instead of requiring a Subcontroller) but said that “using an analog stick while you’re moving in 3D is actually not very intuitive” and that a decent stick “adds quite a bit of cost to the device, and since it wouldn’t be used often that might not be justified.”

“We weighed all these concerns and doing the [seperate] Nav just made more sense,” he said.

Likewise, the Nav Controller doesn’t have motion control for similar reasons. “We felt that to be completely compatible with the Dualshock we shouldn’t allow motion, since you might not be able to do it holding the Dualshock in one hand,” said Mikhailov. “With just accelerometers and gyros you wouldn’t be able to do as much as the Move can, so its a bit of an inconsistent experience. And of course, it makes the nav cheaper while having room for other features like the rechargeable battery and wireless.”

The Blog also found time for a few cheeky digs at the competition, or at least that’s how it read to us. “You’ll notice that Anton was comfortably sitting on a couch when using the PlayStation Move controller,” it said. “These aren’t gesture triggering animations, folks, but true 1:1 gameplay.”

https://www.thesixthaxis.com/2010/08/...ve-controller/
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