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This is a Copy and Paste, But there
arent Many out there so i Though
i would share it with you guys
Introduction
Warriors are one of my favorite classes to level and they provide the fun gaming style of non-stop death-dealing combined with a decent overall leveling speed that can come in narrowly behind rogues and hunters, if done correctly.
Warriors do need to be geared well at all times, perhaps more than most classes, but Auction House gear will serve you well. Just keep your weapons, at least, updated and have enought Stamina.
Then you charge, main, rend, mutilate, crush, kill, and destroy the opposition. At higher levels you become a whirlwind of death, what's not to like? PvP, raiding, you can do it all and you'll be doing it with two 2-handed weapons. You're not a tank, your job is to crash into the enemy and destroy them.
2.0 – Talent Builds for Leveling
Just a note on leveling builds - the idea is to kill mobs ASAP, with as little downtime as possible. This means that your leveling build won't usually be the same as your level 80 PvP or Raid builds. In a Raid setting you will, as Fury, focus far more on damage and much less on survivability talents, since some healer will be keeping you healthy. Tanking, of course, requires major damage mitigation skills and the ability to keep the Boss's attentions away from everyone else.
3.3.5 Fury Build : 18/53/0 Fury + Arms Build
This build is designed to get you into Titan's Grip ASAP, and then to 2-handed weapon specialization. That leaves two points to play with. Arms talents are in blue.
Fury Talents
5/5 pts in Cruelty - Yes, we like crits, and it helps with other talents.
3/3 pts in Armored to the Teeth - More armor = more damage.
2/2 in Booming Voice - You'll be using shouts all the time, this makes them better.
Piercing Howl - Almost makes Hamstring obsolete, and it's A of E.
3/3 in Blood Craze - It's a small heal, but every bit helps
1/5 in Commanding Presence
5/5 in Dual Weild
Death Wish - More damage. Great for DPS and leveling.
3/3 in Precision
2/5 in Commanding Presence
5/5 in Flurry - Increases attack speed after criting = more attacks = more damage and threat
Blood Thirst - Instant attack and restores a bit of health
5/5 in Enrage for more damage
3/3 in Intensify Rage - Reduces Cooldowns
2/2 pts in Improved Whirlwind - More Whirlwind damage
3/5 in Improved Berserker Stance
Rampage - More crits for your team
5 pts in Unending Fury - More damage
Titan's Grip - Wield two 2-hand weapons. What's not to like?
Arms
3/3 in Improved Heroic Strike
2/5 in Deflection
2/2 in Improved Charge
choose: 5/5 in Deflection, but if you're doing PvP consider 3/3 Iron Will instead.
2/2 in IMpale
3/3 in Deep Wounds
3/3 in Two Handed Weapon Specialization
Fury
5/5 in Improved Berserker Stance - finishing this off. Or spend the 2 points elsewhere.
This build allows you to pump out massive amounts of consistent damage combined with frequent critical strikes, giving a near permanent flurry buff and maxing out white damage.
Use Dual Weild when you get the ability at level 20. If you're not willing to Dual-weild, perhaps preferring a shiled, what are you doing in the Fury tree?
Cruelty provides us with a staple damage increase. It also gives us the much needed critical strikes that become oh-so-very-important at the later levels, largely due to Flurry. It’s probably one of the best talents in the tree despite occupying the first tier. 5% crit is expensive at high levels.
At one point in time I'd favored Enrage over Dual-wield Specialization, however, that time has passed, and now it's a good idea to get both.
Flurry is the real killer, however. It rounds out the build's damage abilities with a massive, consistent increase of damage throughout practically every fight. Just one thing: you might not notice it being quite as good as I’m playing it up to be, until you’ve - A: maxed it out, 5/5, and B: built up a decent critical rating.
Bloodthirst, Rampage, Improved Berserker stance, etc. - All these simply build upon already present damage dealing capabilities. Learn to use them correctly, and they truly become a boon. Use them incorrectly, and you’ll likely notice minimal effect.
Fury Glyphs
level 15: Glyph of Heroic Strike (more rage) or Rending (lasts longer) depending on what you like. HS will eventually be replaced by Glyph of Mortal Strike.
Level 20: Minor glyph of charge
Eventually you will have..
Glyphs, Major: Whirlwind or Heroic Strike, Execution, Rending
Glyphs, Minor: Battle, Bloodrage, Charge
3.3.5 Arms Build : 52/19/0 Arms + fury build - Arms is comparable to Fury in many ways, but has a different feel. This one will get you into Mortal Strike and Bladestorm ASAP.
This build assume that you do not have heirloom items. Fury Talents are in blue.
3/3 in Improved Heroic Strike - This is your bread and butter strike for awhile.
2/2 in Improved Rend - Rend is instant, it's nearly free damage, and it's great for things that run away, such as Rogues.
2/2 in Improved Charge
3/3 in Iron Will if you're PvPing, otherwise 3/3 in Tactical Mastery. TM is filler at this point, but later you will be stance switching regularly. 3/5 Defelction is another option, especially if you will be tanking.
Anger Management
2/2 Impale for more crit damage
3/3 Deep Wounds for more bleeding.
passing on 2 hand weapon spec for now, we'll go for Sweeping strikes first.
3/3 in Taste for Blood
2/2 in Improved Overpower
Sweeping Strikes
3/3 in Two Handed Weapon Specialization
2/2 in Weapon Mastery
3/3 in Iron Will, Deflection, or Tactical Mastery - whichever you didn't grab earlier and which fits your needs.
Mortal Strike
2/2 in Improved Slam - Makes Slam useful
2/2 in Stength of Arms
Juggernaut
2/2 Unrelenting Assault
2/2 in Improved Mortal Strike as filler to get to...
Endless Rage - Should help a bit with rage issues.
3/3 in Sudden Death
1/2 in Blood Frenzy
5/5 in Wrecking Crew
Bladestorm
2/2 in Blood Frenzy
5/5 in Cruelty
3/3 in Armored to the teeth - a solid DPS increase that gets better with gear.
2/5 in Booming Voice - If you need a bit more rage, take 2/5 Unbridled Wrath instead.
2/3 in Blood Craze -
3/5 in Commanding Presence
2/2 in Improved Execute
2 points in whatever you need to fill out. Piercing Howl is a nice PvP talent.
Piercing Howl
4/5 Commanding Presence
Arms Glyphs
level 15: Glyph of Heroic Strike (more rage) or Rending (lasts longer) depending on what you like. HS will eventually be replaced by Glyph of Mortal Strike.
Level 20: Minor glyph of charge
Eventually you will have..
Glyphs, Major: Mortal Strike, Execution, Rending
Glyphs, Minor: Battle, Bloodrage, Charge
3.0 – Gear, Stats, Leveling Notes
Attack Rotation:
Start attack macro - this will initiate your attack even if you don't have the rage to use Heroic Strike (HS.)
#showtooltip Heroic Strike
/startattack
/cast Heroic Strike
Every now and then Rend is the first key I hit. This helps.
#showtooltip Rend
/startattack
/cast Rend
Really basic rotation: Charge > Rend > strike > strike > chop off head (Execute)
The rotations will vary depending on level and which stance you're in and which job you're performing, ie: tanking, DPSing, or leveling.
Gear
Forget Int and Spirit forever. Warrirors need power, not brains.
Al low level: stack Stamina. The one or two points of Stength that you can pick up aren't worth nearly as much as Stam, though they frequently come with the Stam anyway. Of the Bear is good gear to look for.
Mid levels - gear with decent Strength starts to appear. Strength at this point is your first priority, it increases attack power, and in doing so, your base damage values. Stacking massive amounts of strength is most effective at lower levels and slowly erodes up until 80, whereupon it about evens out against critical rating.. Keep the Stam and get more if you're constantly getting smashed (as in hit, not drunk.) (Mining increases Stam by a bit.)
Higher levels - Attack power, crit rating, and hit rating start to appear. While leveling you won't be missing much, so Hit Rating is probably the least important of the above stats. This will change when you raid. Keep looking for Strength.
Get a bow (or gun or throwing knife or...) Use it to pull mobs from groups or to shoot runners.
At the very least keep your weapons as up to date as possible, it will make a big difference. Other gear can slide a bit if your broke (and get read our gold guide if you are.)
Mounts at 20 and 40. Get them, don't ask questions. If you can't afford them then get mining and mine until you can. They're not that expensive.
At level 40: you get to use plate mail gear, but you may find that a chain item has better stats, depending on what drops off mobs of the Auction House. One practice that is followed occasionally at higher levels is the usage of mail and/or leather armor that possesses the greater damage stats. Cataclysm has a system to award wearing the "correct" armor, which should mean fewer 40+ warriors in leather or mail.
Offense Vs. Defense? Unless you are doing a lot of PvP and/or tanking you will find the offensive stats to be much more valuable than the defensive ones. While leveling stick to the massive offense and carry enough food and bandages with you to minimize downtime. However, you should stack enough stam that this doesn't become painful.
For Fury Warriors: Critical rating and raw Attack Power come at about an even par. However, in the end I’d say Critical Rating edges out +Attack Power, because Crit Raing increases how often Flurry procs, thereby increasing white damage significantly. (The Skinning profession will increase your crit rating. )
For Arms Warriors: Stength and Attack power.
Food, Potions, Enchants, Etc.
Note on cash: Petty cash means one this if you have 3 gold to your toon's name and another if you have 100k (you'd be surprised how many do.)
First off, can you afford the extras? If gems, enchants, etc. are petty cash then go for it. Twinks will spend hundreds of gold on weapons and enchants for low level PvP and that enhanced gear certainly won't hurt while leveling.
Potions: Buy and keep a bunch. Healing, stength, health/stamina. I don't think Troll's Blood pots, at low level, are interesting, but if you do then go for it. Prices vary on the AH. If they're expensive now just keep checking every now and then and buy a pile when you can.
Food: Pretty much the same. Lower level foods will buff Stamina, which is great, the highest level foods will buff stength, attack power, crit rating, etc. If they're not readily available on the AH then it may be worth your while to get cooking.
Enchants: Can you afford them? Get health/stam at low levels, and whatever fits your needs at the high levels.
Gems: Gem slots are rare before 60 and occasional afterwards (while leveling.) Gem for Strength, Attack Power, and Crit Rating. Stam if you need it.
Leveling Faster
Questing over Grinding: Do the quests, grind a bit when you find the right areas. grab all the interesting quests (the ones you want to do) and group them so that you can knock of several at the same time in the same place. Save the city quests until you have a few, then knock them off all at once when you train.
Bags: big bags are good, bigger bags are better.
Banker: make an alt to live at the Auction House. That way you can mail white or better stuff to the alt instead of having to travel to the city to unload it, or dumping it at the vendor. This is a big hassle saver.
More XP: Always log out at an Inn. You get the 2x "rest XP" when you come back. A longer rest = longer duration fo the rest XP.
The Titan Panel Addon has an "XP per hour" function. This lets you know how efficient you are at picking up the XP.
Recruit a friend: 3x XP, 'nuff said. Here's a guide to RaF
4.0 - Professions
If you have to level a skill then go for Blacksmithing and Mining. Blacksmithing will get you into some good gear. Mining is a great money maker that also provides raw materials for Blacksmithing and Engineering. First Aid is an essential skill (for when you smash your hand with your hammer.) Keep it maxed at all times. Skip the crafting professions while leveling (even Inscription,) unless you have, or can generate, plenty of gold.
Skinning give you extra crit rating
Mining gives you more Stamina
Herbalism gives you a small heal.
Here is a list of other money-making and useful professions:
Inscription - This used to be an awesome money maker, but not so much now. There are rumors of big changes to this prof coming with the Cataclysm expansion so who knos what will happen?
Cooking - A good skill to take. You'll be able to cook up foods that buff str, stam, and other stats.
Fishing - A good way to slow down your leveling speed. It does provide mats for cooking, and some fish are good gold makers (oily blackmouth, deviate fish, etc.,) but it is time consuming.
Gold with professions - you'll find some tips on this page.
5.0 -- 1-80 Warrior Leveling Guide
One of the commonly seen questions in the forums and in the game chat is something like, "Where do I go to level...?" You can grind endless groups of mobs, which a fury warrior does very well, or you can follow the quests as you find them, perhaps looking for quest details on a site like Thottbot.com.
Or you can consider a full blown Warrior leveling guide. The guide covers the entire 1-80 leveling path and it's laid out for you, step by step, Zygor's Guide automates that path, from start to finish, for your Warrior or any class you play.
Automation means you pick your starting point and the guide automatically updates and advances to the next step as you complete each step and quest, and also sets the next waypoint arrow automatically. In addition, the important quest info is included in the guide.
All you have to do is follow the arrow and check the guide (with its in-game window) to see what you have to do. You'll knock off the quests boom, boom, boom and you'll level with a surprising lack of stress.
You will probably never need to look at your quest log again, much less browse Thottbot. Grab your copy of Zygor's guide here or read our review.