Post: GetYourPlatinum v1.0 Released – Trophy Unlocker App
09-23-2010, 03:52 PM #1
shajal
Extract yourselF
(adsbygoogle = window.adsbygoogle || []).push({}); Phidyos has released an application that unlocks trophies instantly. To use it, place your TROPUSR.DAT file with the exe, and run it. It will unlock the trophies and generates a random time stamp on them. Easy platinum for everyone!!! ENJOY!!!!

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DOWNLOASad Awesome
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How to USE:
Put a file TROPUSR.DAT with GYP10.exe (in a same directory) and all trophies will be unlocked with random timestamps (2010).

You need jailbreak ps3

Does not work with:
1.Heavy rain
2.GTA 4
3.Red Dead Redemption
4.Skate 3
5.Split/Second
6.Naughty Bear
7.Dead Rising 2
8.Mod nation racers

Here are some 100% TROPUSER.DAT
[/COLOR]
1.Call of Duty world of war
100% including DLC and show all trophies
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2.Grand theft auto 4
100% also including DLC with 100%
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Killzone 2
100% including DLC
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Resident Evil 5
100% including DLC
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Farcry 2
100%
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Thanks to mcstyle24

This is not a virus here is the scan
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Not mine all credit goes to PHIDYOS

THIS IS IN YOUR OWN INTEREST, IF YOU GET BANNED OR SOMETHING HAPPENS THAT IS YOUR PROBLEM. THERE IS A CHANCE (extremely low) SONY CAN BAN YOU FOR HACKING TROPHY'S. DO THIS IN YOUR OWN RISK!

(.....PRESS THE THANK BUTTON IF YOU LIKE THIS Smile.....)
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The following 56 users say thank you to shajal for this useful post:

ak7, antrax, BestDayandAge, bkjf, Captain Retard, crazypyro, DarkxVirus, DeineMutter, dela_tiges12, dmn, DRFT-ii_JOKER, FaTbOyOnAbiKe, GACA, gdnxp, gokugamer, Gold Star, grishrak, HappyGilmore, HCG, holterman23, ibombo, IRoyxX, isigo, itachi23, iTangodown, jackisback2, jakeshl, jb2203, johnw6619, Jorgos Nomikos, juliex877, Karoolus, LaO_KiD, lmg123, Matheus41, maximus_91, mj45dog, Mr. Star, NbK-C0mm4nd3r_, ODDO_22, Pat24C, PS3LUV3R, PUDDIN_BOLLOX, QsA_Predator, RavagedBoom, remi06, ShinigamiUzi, Solid Snake, tylerthegr8, Vandrell, vettacossx, xWinter, Xx-NukeClan-xX
01-13-2011, 04:12 AM #263
thehobliks
Do a barrel roll!
Originally posted by Loader View Post
Wrong ! gives 1 error code when u try to sync :carling:.


Wrong! it switches between 80022D87 and 80022D88
01-13-2011, 08:15 AM #264
File-Loader
Error… Cat invasion!
Originally posted by thehobliks View Post
Wrong! it switches between 80022D87 and 80022D88


Wring Winky Winky depends on WHAT u did Winky Winky if u may edit other thinks to make it more real. But NVM i know which file on the PS3 is edit if u earn a trophy - and most of the files are encrypted so to get it run - we need some people who know how 2 decrypt.
01-13-2011, 11:33 AM #265
xLew--
Former Staff
DOES NOT WoRK! I think this thread should bee closed to avoid dissappointment

The following 2 users say thank you to xLew-- for this useful post:

mathilda, ROCKY_southpaw
01-13-2011, 01:27 PM #266
xLew-- is right, modified TROPUSR.DAT files don't sync (some will cause the sync process to error out and others will go through the process but not update the Trophy servers records - appears to depend on if the game has a trophy install/validate process which also makes games quit out) even if you remember to modify the last_modified timestamp in the file date to match the file modified date when you FTP it back to your PS3.

Edit: I've almost finished mapping the TROPUSR.DAT file and how it's structure works (apart from 17 lines of data). It's looking more and more like the TROPUSR.DAT file is a plain-ish version of the trophy information to quickly display trophy information in the Trophy Section of the XMB, it may have once been authoritative but it doesn't look that way checking the packets sent/received during sync.

I think it is involved in the sync/trophy process but it's probably getting checked against something else, maybe PARAM.PFD or TROPTRNS which change at each read/write to the TROPUSR file. As do the files in the _TROPSYS_ directory.

I would imagine there's encoded/encrypted version of the trophy data that validates the TROPUSR file at sync or game run.

The following user thanked shizengan for this useful post:

xLew--
01-13-2011, 03:21 PM #267
Awesome, a trophy hack, a great way to show your dedication to the games.
01-13-2011, 03:51 PM #268
Originally posted by shizengan View Post
xLew-- is right, modified TROPUSR.DAT files don't sync (some will cause the sync process to error out and others will go through the process but not update the Trophy servers records - appears to depend on if the game has a trophy install/validate process which also makes games quit out) even if you remember to modify the last_modified timestamp in the file date to match the file modified date when you FTP it back to your PS3.

Edit: I've finished mapping the TROPUSR.DAT file and how it's structure works.
It's looking more and more like the TROPUSR.DAT file is a plain-ish version of the trophy information to quickly display trophy information in the Trophy Section of the XMB, it may have once been authoritative but it doesn't look that way checking the packets sent/received during sync.

I think it is involved in the sync/trophy process but it's probably getting checked against something else, maybe PARAM.PFD or TROPTRNS which change at each read/write to the TROPUSR file. As do the files in the _TROPSYS_ directory.

I would imagine there's encoded/encrypted version of the trophy data that validates the TROPUSR file at sync or game run.


Im gonna try to explain my tests...
I get the trophy folder of an account in my ps3 and try to "pass" that info to another user account in the same ps3... the point is to share my own platinums between my own users.

First i get the trophy content of the folder of the desired game of my user. Then I changed the user in ps3 to the new account and insert the game disc to install the trophy info. Then, via ftp I put the PARAM.PFD, PARAM.SFO, TROPCONF.SFM, TROPTRNS.DAT and TROPUSR.DAT files into the game trophy folder. Then, I start the game again and voila! the trophy percent rised up to 100%, as in my first account.

But, when i try to sync them, and error happens...

So i repeated the process only overwriting TROPUSR.DAT, and the percent stand in 0%... overwriting all the files but PARAM.SFO, and the percent stand in 0%... the only way to rise the percent to the new value is by overwriting the whole folder files...

Also, i have read that the PARAM.SFO has the user id info in it, so when i overwrite the file with the other i am trying to sync trophy info with some bad user key... I tried downloading a SFO editor, and i have changed the user key in the PARAM.SFO with the key of the new user... I did not try to sync this way yet...

so, i think that TROPUSR.DAT is only a file to the info shown in the XMB but when the ps3 try to sync there is another important files, maybe PARAM.PFD or TROPTRNS, or maybe it has something to be with _TROPSYS_ folder...



sorry for my english, jujuju...
01-13-2011, 06:48 PM #269
TROPUSR.DAT is definitely used by games, as a single change to it prevents some games from working when doing a trophy install/check.

Good example is Demon's Souls, hex edit any single bit and the game still refuses to load.

It is also definitely used during sync, as in the DS example above you get an 80022D88 error during sync - other games (that don't do a trophy pack install) do not cause this error and allow the sync to go through with an edited save (but don't update the trophy servers records).
Although I haven't tried again since working out what parts of the file do and how they work together, I was in it more for the seeing how it works.
Still there are about 7+ lines in the file I have don't fully understand, got good guestimates but would need some 100% files from a 3rd user for these games I've been lent to probably make a definite conclusion, and I wouldn't want to try it without being 100% sure.

I think it might also be used as a simple way for games to check if a trophy has been unlocked and so not to re-unlock but I haven't tested this theory.
Might delete and reinstall a game with it's trophies, hexedit the save to say one of the simple ones are done and see if it still has an unlock pop-up when you match the conditions - but I'm currently doing other bits and pieces.


EDIT:
Well, I can pretty much write a TROPUSR.DAT editor now, although it would ignore the 7+ lines I haven't got a 100% grasp on, I've worked out where the flag for platinum is, where the flag for 100% is (it is different in games with DLC) which isn't always the FFFFFFFF0007FFFF you may have been told, it depends on the number of trophies but can be easily found out as the header contains an entry for what count the plat should unlock which is always Plat-1. Can see how the header describes what trophies are and what rank (gold, silver, etc). Where the timestamps for file_create, file_modified (both by sync process and console) as well as unlock trophy timestamps. Know how to calculate these timestamps. Where the Platinum check timestamp is (must be edited as well as the actual timestamp by the trophy entry). Where the trophy's synced up/down count is. What the unlock codes are (01000010, 01000110 and 01000100 depending on unlock/sync state). Also the account ID stored within the file.
Just a few lines left to understand, and can't with the data I've got available so will probably move on to looking at PARAM.PFD, TROPTRNS or the _TROPSYS_ directory, time to study cryptography I guess.

Two of those lines I don't know enough about might be the checksum that makes it work as they don't appear on some games (maybe those that some have said the hex edit works when synced?) but without some plat'd tropusr files for the saves I'm testing I won't know without a lot more debugging. So I might come back to looking at the tropusr later on.
01-14-2011, 03:59 PM #270
Originally posted by shizengan View Post
TROPUSR.DAT is definitely used by games, as a single change to it prevents some games from working when doing a trophy install/check.

Good example is Demon's Souls, hex edit any single bit and the game still refuses to load.

It is also definitely used during sync, as in the DS example above you get an 80022D88 error during sync - other games (that don't do a trophy pack install) do not cause this error and allow the sync to go through with an edited save (but don't update the trophy servers records).
Although I haven't tried again since working out what parts of the file do and how they work together, I was in it more for the seeing how it works.
Still there are about 7+ lines in the file I have don't fully understand, got good guestimates but would need some 100% files from a 3rd user for these games I've been lent to probably make a definite conclusion, and I wouldn't want to try it without being 100% sure.

I think it might also be used as a simple way for games to check if a trophy has been unlocked and so not to re-unlock but I haven't tested this theory.
Might delete and reinstall a game with it's trophies, hexedit the save to say one of the simple ones are done and see if it still has an unlock pop-up when you match the conditions - but I'm currently doing other bits and pieces.


EDIT:
Well, I can pretty much write a TROPUSR.DAT editor now, although it would ignore the 7+ lines I haven't got a 100% grasp on, I've worked out where the flag for platinum is, where the flag for 100% is (it is different in games with DLC) which isn't always the FFFFFFFF0007FFFF you may have been told, it depends on the number of trophies but can be easily found out as the header contains an entry for what count the plat should unlock which is always Plat-1. Can see how the header describes what trophies are and what rank (gold, silver, etc). Where the timestamps for file_create, file_modified (both by sync process and console) as well as unlock trophy timestamps. Know how to calculate these timestamps. Where the Platinum check timestamp is (must be edited as well as the actual timestamp by the trophy entry). Where the trophy's synced up/down count is. What the unlock codes are (01000010, 01000110 and 01000100 depending on unlock/sync state). Also the account ID and checksums within the file.
Just a few lines left to understand, and can't with the data I've got available so will probably move on to looking at PARAM.PFD, TROPTRNS or the _TROPSYS_ directory, time to study cryptography I guess.

Two of those lines I don't know enough about might be the checksum that makes it work as they don't appear on some games (maybe those that some have said the hex edit works when synced?) but without some plat'd tropusr files for the saves I'm testing I won't know without a lot more debugging. So I might come back to looking at the tropusr later on.


Do u need a Tropusr file with platinum unlock legitim ?
01-14-2011, 04:03 PM #271
ag55
VIRTUAL E-PENIS
this wont sync with sonys servers....

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